PsenBattle's Replies

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Viewing 15 posts - 601 through 615 (of 766 total)
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  • in reply to: Youtube help #2689
    Avatar photoPsenBattle
    Keymaster

    Hola Omar,
    claro que aqui at Overhype hablamos todos idiomas :)
    “ReformistTM” ha hecho un Lets play muy bueno pero tambien puedes ver el video de “Splattercatgaming” “Das24680” o quizas “BumpyMcSquigums”.
    Ay, tambien hay un Lets play en español pero por desgracia he olvidado como se llama el tio….tienes que buscarlo.

    Hast ahora!!

    Overhype Studios - Let´s roll!

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    in reply to: Suggestion: Roaming Mercenary Bands #2688
    Avatar photoPsenBattle
    Keymaster

    Other mercenary companies you can interact with are on our ever growing to do list.

    Overhype Studios - Let´s roll!

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    in reply to: No challenge? #2687
    Avatar photoPsenBattle
    Keymaster

    Nice screenshot Trig, I’d love to see a video of that Orc fight ;)
    Regarding difficulty: It only affects the available ressources and equipment, not the enemy strength.

    Caravans: We tweaked it so that combat on the worldmap takes longer for other parties and you have a better chance to intervent. This may still need more work though.

    Sky, I suppose you’ve met a very stupid necromancer then ;) Normaly they love to raise the dead (including dead brothers ;))

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    in reply to: Praise #2684
    Avatar photoPsenBattle
    Keymaster

    Awesome stuff, thanks a bunch!
    We’ll do our best to not disappoint you :)

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    in reply to: No challenge? #2604
    Avatar photoPsenBattle
    Keymaster

    Hey Death,
    you are right, the late game is not properly balanced. The whole perk system was drastically changed just a few weeks before launch so we couldnt really balance-test it thoroughly against our high end enemies. As we are a very small team we always have to spend most of our time developing and sometimes the testing comes too short.
    At the moment my impression is that if you manage to get by without ever really losing a battle, the Bros outscale our enemy progression slowly but surely over the course of a playthrough.
    Rest assured were keeping an eye on this issue and wont hesitate to take measures once we feel we have enough feedback.
    Cheers!

    PS I wouldnt go so far to say “no challenge” by the way, as most people tend to complain the game is too difficult :)

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    in reply to: Sorting (rearranging) my mercs #2590
    Avatar photoPsenBattle
    Keymaster

    Ill add that to our list of usability improvements.

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    in reply to: Paul´s Art Corner #2589
    Avatar photoPsenBattle
    Keymaster

    I just realized I never before posted this, so here you go!

    Goblin

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    in reply to: Some Idears for the game #2582
    Avatar photoPsenBattle
    Keymaster

    We are tweaking the experience curve right now to make it more difficult to reach max Level. We’ll see how we take it from there.

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    in reply to: My first impressions #2580
    Avatar photoPsenBattle
    Keymaster

    I suppose you are refering to “fallen heroes”. Don’t mess with these guys :)

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    in reply to: Some tactical thoughts #2577
    Avatar photoPsenBattle
    Keymaster

    3. Speaking on tactics, perhaps a way to pre determine your formation going into a non ambush battle scenario would be fitting?

    4. And lastly going back to formations there could be bonuses to group cohesion, like shield wall but more complex and demanding.

    to 3: A deployment phase at the beginning of battles is absolutely on our list.
    to 4: I think that wouldnt work well with the small scale engagements we have.

    The first mounted units will join the scene with the goblin faction, but we are still not 100% sure about horses for the battle bros. Partly because of game design, partly because of visual representation issues.

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    in reply to: Some Idears for the game #2574
    Avatar photoPsenBattle
    Keymaster

    We are discussing some changes to the skeletons right now. They were some of the first enemies we ever created, so they look a bit lackluster compared to the newer enemies like Orcs. By the way, the javelins were originally created as orc weapons, but we found they werent very useful because of the orc charge mechanic.

    If you want more ranged enemies, just wait for the Goblins to enter the scene :)

    Goblin

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    in reply to: Offense Skill Tree Discussion #2569
    Avatar photoPsenBattle
    Keymaster

    There are some perks in the trees which we implemented before we had a chance to implement the according enemies, thats why some of them seem so weak.
    One example is “executioner” as there are quite a few enemies planned with way more HP than armor. Another is “fortified mind” from the defensive tree, as we have lots of enemy designs in our back pocket working with attacks on your resolve.

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    in reply to: Utility Skill Tree Discussion #2568
    Avatar photoPsenBattle
    Keymaster

    Could be too powerful though and infringe on the niche of the stunning weapons.

    The original design was with a chance to stun, but we removed it for exactly that reason. We’ll see what happens when we get more feedback on that.

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    in reply to: My first impressions #2548
    Avatar photoPsenBattle
    Keymaster

    Just to get in some info on the skeletons. They are originally designed to be kind of early game enemies. Unfortunately Worldmap generation positions them mostly pretty far away from settelements etc wth a tendency to the northern part of the map.
    So we are seeing into that. Either make them more readily available across the map in early game encounters or straight up buff them.

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    in reply to: Informants #2545
    Avatar photoPsenBattle
    Keymaster

    As long as one guy remains who can claim it, you should be happy ;)

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Viewing 15 posts - 601 through 615 (of 766 total)