Rahziel's Replies

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Viewing 15 posts - 106 through 120 (of 129 total)
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  • Rahziel
    Participant

    There shouldn’t be any blackness, just campfire, light and smoke from it:

    It’s something on your side. Maybe you should check you video card’s drivers?
    I guess, it didn’t like illumination.. and transparency?

    Rahziel
    Participant

    I certainly do! Been annoyed many times while browsing map in search of locations.

    It would really help if zoom would be centered on mouse pointer location. (at least with mousewheel, as keyboard-zoom-ppl might disagree)
    Or you can make it an option in ‘control’ settings.

    in reply to: [UI] Some suggestions for the UI #12951
    Rahziel
    Participant

    I like it the way it is, maybe just a bit more polish and usability improvements here and there.
    I’m even sceptical about “fully skinned UI”, but time will tell how good it is.

    What parts of UI are lacking (and what exactly) in your opinion ?

    in reply to: [UI] Some suggestions for the UI #12926
    Rahziel
    Participant

    Another suggestions for the UI completely unrelated to first post:

    1. Could it be possible to have worldmap’s Daytime indicator visible while in town?
    It might help to know when to expect next paytime – is it close or not, and can you afford to spend these scarce crowns you have left or should you sell something instead..

    2. Related to 1st entry, Tooltip for Crowns doesn’t display total daily wage if amount you have is less than that, and same for Provisions if you have less than two days amount (which is weird, should be 1 day, especially since it’s consumed gradually, not as one time payment).
    I think this information should be displayed regardless of having enough food and money (and warning if you lack it), just to be able to know how much you need to scrape your pockets in market to survive one more day.

    in reply to: [6.0.11] Shift key behaviour #12889
    Rahziel
    Participant

    Also, on another note, just today i noticed i can move the text input cursor to beginning and end of line with [up] and [down] directional keys,
    while [Home] and [End] keys do nothing, thought that should be their job.. It just feels more natural that way.

    Can you assign them too? Thank you.

    in reply to: Contract Error #12887
    Rahziel
    Participant

    This time it’s a simple typo:

    > “Leave it there at your free. …” – should be “at your feet“, according to context.

    in reply to: Contract Error #12714
    Rahziel
    Participant

    Here is another type of error associated with contracts:

    In one town, named Harlingen were available 2 contracts – Patrol and Delivery, both were negotiated and Patrol contract accepted.
    One day later after battles and visiting two other towns Brothers returned to Harlingen completing Patrol contract, there previously
    negotiated Delivery contract was still available. Opening negotiations and trying to Accept it did nothing, but return to town screen..
    Save and Reload fixed it.

    Reproducible 100%: load ‘2 contracts.sav’, negotiate both, and complete patrol.

    saves and log attached.

    in reply to: Glitch: Floating iron vein #12657
    Rahziel
    Participant
    Rahziel
    Participant
    in reply to: Colourcode #12541
    Rahziel
    Participant
    in reply to: single settlement on island with no harbour #12529
    Rahziel
    Participant

    You (and everyone else) can cross narrow straits of water, so..

    About that. For the sake of clarity and understanding, can you make water tiles at least 1 tile away from shore in every direction a darker shade to make it look deeper and unpassable ?

    in reply to: Glitch: Floating iron vein #12445
    Rahziel
    Participant

    I got one Surface Iron Vein on water on my first world generation too.

    in reply to: Paul´s Art Corner #6286
    Rahziel
    Participant

    The skeletons are essentially warriors that perished in past battles, so shouldn’t their armor and headgear have ‘wounds’ inflicted in a fight? Not just rust, but some serious damage that resulted in an owner’s death?

    these guys have been lying in the ground for ages

    But the mantles (cloth capes) look like new!! Only buckle covered in rust..
    They are very cool, but according to setting absolutely out of place: the capes shouldn’t exist in their attire, because you’d imagine any sort of cloth would completely rot in a decade, and in a century only buckle would be left.
    Unless they visited a store in a local village and dressed up expecting your visit.

    in reply to: Paul´s Art Corner #5636
    Rahziel
    Participant

    I think you just need to hire 12 farmers :)”

    Well, it could also be fishermen or shepherds.. maybe vagabond.
    If you think about it, it could be on any peasant background.

    Will we get some kind or headwear for lumberjacks as well, like headband?

    What do you think is this one: historian or bard?
    from twitter.com/OverhypeStudios

    in reply to: Paul´s Art Corner #5632
    Rahziel
    Participant

    Straw Hat is EPIC!!
    Will have to gather 12 of them, even if it means hiring new guys just for it. (*_*)

Viewing 15 posts - 106 through 120 (of 129 total)