Rahziel's Replies

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 129 total)
  • Author
  • in reply to: Three major suggestions and a couple minor ones #19028

    1) Tutorial is needed, but should be implemented either as a Scenario(s), or as an optional thing in the beginning of the game with narrative not involving any characters, maybe even as a link to some kind of User Guide included in gamefiles as PDF or online version, but not as a video (spare me that). Tutorial should be laconic explaining things precisely and concisely, pointing out the things which might not be obvious to the new players, as an unbiased teacher giving a lesson about every aspect of the game, not as a passionate storyteller’s tale.
    And it shouldn’t be mandatory – the player should have an option to disable tutorial completely before starting a new game.

    2) That would be hard to implement since there is no such feature as saving of battle scene. There is no such mechanism so it would need to be created from scratch.
    To amend your objurgation with the current implementation of system in a different way, maybe the enemy party should ‘pick up’ all things dropped by your mercs and have it with themselves, until the time when you engage them again and get everything back, if you win that is.

    3) I agree, “Always Focus AI Movement” camera’s behavior should be polished. Though, the only thing I can blame it for is focusing on the tile where the enemy wants to go , but fails to do so because of being interrupted by opportunity attacks (most common with direwolves).

    4) I don’t know the inner workings of revival mechanics for characters being downed in a fight, so I can’t even speculate on chances and probabilities here, much less on how resolve should affect it.
    But let’s suppose it’s working by your assumption.. What would you do then if my character have 120 resolve (46 base, fearless, 3star resolve and fortified mind)? Should he be near-immortal having exorbitant values giving him almost no chance to stay dead unless his head is chopped off?

    5) I’m against it. That Game is about a Mercenary Company, not about a company Captain himself and his adventures with a merry band of henchmen. So it shouldn’t matter if he died. So what? A new Captaion will be appointed (as it portrayed in Hogart the Weasel scenario), that’s all there is to it.
    The Company’s Captain as an outside character living behind the scenes shouldn’t exist too – it’s odd that he kind of exists, but when the last man under his command dies the company is finished and it’s game over. As if he’s saying: “oh, f*ck it, I’m done with it!” – and disappears with all gold and swag.
    The ‘Captain’ as he is portrayed right now can’t die – he never takes part in the battles, he should be able to return to town in current setting and recruit new mercs to do his biddings then, ain’t he!? These kind of incogruities are bad for creating immersion and Player’s own stories about their companies.
    To avoid rewriting tons of text in contracts and events after getting rid of The ‘behind the scenes Captain‘ we could assume the acting leader of company is someone among the ranks, but his name is never mentioned in interactions, being always called the Captain, the Leader or something..

    in reply to: Text errors #19023

    After All – separately.

    in reply to: Hover Text Crash Bug #19018

    I use win7 too and never had such crash. Win10 have more problems, imo.

    Your OS thinks it might be a video driver related problem, so try to update it with latest available:
    nVidia driver Version.378.49 WHQL, Release Date 2017.1.24

    And maybe monitor your video memory usage with GPU-Z utility program – it can log all readings to file.

    in reply to: Suggestions (with pictures) #18998

    10. Improved look of Obituary

    Because too much space is wasted, when a lot more information could be displayed.
    Because the already existing assets could be reused.
    Because icons are a lot more intuitive and transcend the language barriers (also help with translation: no need to adjust width or worry something might not fit).
    If naming and more elaborate explanation for Icons is needed – the tooltips will save the day!

    Edit: Damn, only after I posted pics did I realise there is no space for scrollbar.. T_T

    in reply to: Suggestions (with pictures) #18967

    Forgot to add a must-have utility function:

    6. Information & Rumors

    – when new rumor is added to the log book the town it belongs to should be moved to the top of the list, so you don’t have to sift through all available entries. That way the most fresh & relevant rumors are being kept in orderly fashion, and the older ones are sinking down.

    same could be applied in “5. Factions & Relations” list of settlements bringing to the top the ones which received reputation changes (positive or negative).

    Next is the new (rather old) addition taken from the thread “Make footprints more visible“:

    9. Footprints color switch

    It could be preset colors (white-black-red to save dev.time) or something in the options menu to set a custom color.

    in reply to: Harbor prices while in negatives #18959

    True.. ) I missed that one.

    in reply to: UI Bug: Camp button #18954

    Hmm.. For me it’s been like this since forever, as far as I remember.
    Never needed to do anything to have it like that. Just take the contract and there it is..

    Tested right now on two different maps and it’s the same.

    DxDiag, Log and two saves attached.

    in reply to: Text errors #18944

    “.. seems to do nothing to stem the tide.”
    “.. seems to achieve nothing in stemming the tide.” – which sounds a lot better; suggested by Ned Stark.

    in reply to: Recommend Dialing Down Veteran Difficulty Level #18942

    In difficulty settings Veteran equals Normal.
    If it’s too difficult to stay afloat – try beginner level where you’ll have more funds, lower prices and fewer enemies.

    in reply to: Text errors #18926

    In the event where a poor man tries to steal your stuff..


    in reply to: Text errors #18924

    Around – unless he’s round as a ball now

    returns to the ranks ..

    in reply to: Text errors #18923

    people – if it’s used to say about population and not about races/ethnicities/nations…

    in reply to: Make the world pause when exiting a city/town/etc. again? #18920

    in favor of a checkbox in options menu for those of us who prefer to pause the world time when exiting town,
    and hopefully, this would fix the time-skip issue in ironman mode on slow PC toasters.

    in reply to: Save Game Deleted without Warning #18919

    If you begin new IronMan game with the same old name of your company, then your old game will be erased.
    That happens because the game creates a savefile named by the name of your company and overwrites it as you play.

    You can have as many IronMan campaigns as you want, just name all your different companies differently..

    in reply to: Text errors #18904

    “His servant reluctantly holds a nail up by the man hammers it home.”

    Here ‘by’ should be replaced with ‘while’, I think. Otherwise this sentence sounds weird.

    And in continuation: shoulder

    He puts one hand, but somehow manages both shoulders? Shouldn’t be used in plural.

Viewing 15 posts - 16 through 30 (of 129 total)