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RapKeymaster
RapKeymaster
RapKeymaster
RapKeymasterFor fatalities to the head (beheading, skull crushed) the bloodthirsty attacker still needs to land a killing blow to the head. Conversely, for a fatality to the body (disembowled), the killing blow needs to connect with the body and not the head. The bloodthirsty trait sets the chance of a fatality occuring to 100%, regardless of weapon/skill, but does not change where the killing blow lands.
RapKeymaster
RapKeymasterSorry, I don’t see it. Note that some of the damage numbers in the combat log refer to damage applied to armor (i.e. damaging the item) and not damage applied to hitpoints. This is the way I read it from the screenshots;
* Body Armor receives 137 damage
* Hitpoints receive 31 damage
* Body Armor receives unknown amount of damage and is destroyed
* Hitpoints receive 49 damage (for a total of 80)
* Head Armor receives 90 damage and is destroyed
* Hitpoints receive 60 damage (for a total of 140) – at this point the guy would be dead if we’re only accounting for hitpoints, since Bandit Leaders have a maximum of 90. However, since they also have the Nine Lives perk it doesn’t matter if he’s dealt 60 or 6000 damage. He’ll always survive the first ‘killing blow’ and have between 5 and 10 hitpoints left. Judging from your screenshot that seems to be the case. The perk works the exact same way for your Battle Brothers.Let me know if I’m missing something.
RapKeymasterArmor showing up as destroyed in the combat log more than once has been fixed.
Other than that I don’t see anything wrong at first glance; Bandit Leaders have the ‘Nine Lives’ perk, as you pointed out yourself, and while Young Orcs don’t, they do have a lot of hitpoints, so things add up for me. Please let me know if you encounter anything else that seems wrong to you. Thanks!
RapKeymaster
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