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Viewing 15 posts - 781 through 795 (of 1,179 total)
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  • in reply to: Battle Stuck #6478
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    Keymaster

    This should be fixed with the next update.

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    in reply to: Weapon and shields lost bug #6473
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    Keymaster

    Yup, that’s been fixed as well.

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    in reply to: Paul´s Art Corner #6470
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    Keymaster

    Yes, there will be independently acting subfactions (like different Orc tribes) that may fight each other.

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    in reply to: Weapon and shields lost bug #6450
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    Keymaster

    Indeed, the game has not been updated yet.

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    in reply to: Bloodthirsty trait #6443
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    Keymaster

    For fatalities to the head (beheading, skull crushed) the bloodthirsty attacker still needs to land a killing blow to the head. Conversely, for a fatality to the body (disembowled), the killing blow needs to connect with the body and not the head. The bloodthirsty trait sets the chance of a fatality occuring to 100%, regardless of weapon/skill, but does not change where the killing blow lands.

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    in reply to: 3 Factions Battle Loot #6430
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    Keymaster

    Changed it for the next update.

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    in reply to: Steam Cloud Saves #6429
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    Keymaster

    Yes, this is a planned feature. It’s pretty low on the list, though, so I can’t give you an ETA unfortunately.

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    in reply to: Individualization buckler #6428
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    Keymaster

    What does the Parry skill do?

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    in reply to: Immortal Highlanders and our game! #6419
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    Keymaster

    Sorry, I don’t see it. Note that some of the damage numbers in the combat log refer to damage applied to armor (i.e. damaging the item) and not damage applied to hitpoints. This is the way I read it from the screenshots;

    * Body Armor receives 137 damage
    * Hitpoints receive 31 damage
    * Body Armor receives unknown amount of damage and is destroyed
    * Hitpoints receive 49 damage (for a total of 80)
    * Head Armor receives 90 damage and is destroyed
    * Hitpoints receive 60 damage (for a total of 140) – at this point the guy would be dead if we’re only accounting for hitpoints, since Bandit Leaders have a maximum of 90. However, since they also have the Nine Lives perk it doesn’t matter if he’s dealt 60 or 6000 damage. He’ll always survive the first ‘killing blow’ and have between 5 and 10 hitpoints left. Judging from your screenshot that seems to be the case. The perk works the exact same way for your Battle Brothers.

    Let me know if I’m missing something.

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    in reply to: Windows 10 error #6410
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    Keymaster

    Glad to hear! :)

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    in reply to: Immortal Highlanders and our game! #6409
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    Keymaster

    Armor showing up as destroyed in the combat log more than once has been fixed.

    Other than that I don’t see anything wrong at first glance; Bandit Leaders have the ‘Nine Lives’ perk, as you pointed out yourself, and while Young Orcs don’t, they do have a lot of hitpoints, so things add up for me. Please let me know if you encounter anything else that seems wrong to you. Thanks!

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    in reply to: Orc's charge-jumping bug #6408
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    Keymaster

    Next time this happens, can you post a screenshot showing where the Orc started and ended up at?

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    in reply to: Can't move onto higher ground #6407
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    Keymaster

    Fixed.

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    in reply to: Overworld crashing #6406
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    Keymaster

    Please report any problems as described here. Thanks!

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    in reply to: Double Wardog Glitch #6405
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    Keymaster

    Fixed.

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Viewing 15 posts - 781 through 795 (of 1,179 total)