RusBear's Replies

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Viewing 15 posts - 136 through 150 (of 476 total)
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  • in reply to: Fatigue #18553
    Avatar photoRusBear
    Participant

    Fatigue – ingenious and simple solution by developers for balance. find, buy, steal the best armor and the best weapons and, as a result – you are winner, leave this cheap crap for the casual console games. We have a serious game here.

    in reply to: Paul´s Art Corner #18502
    Avatar photoRusBear
    Participant

    let’s be honest – nice and quiet “retirement” in this game for IronMan mode – it will be a rarity…

    in reply to: Less Predictable Level-Up Rolls #18380
    Avatar photoRusBear
    Participant

    this is a very complex and at the same time an important question. I have always believed that the allocation of points to the level should depend on the successful actions of a particular soldier in combat. and figure should depend on the background of the character, related characteristics (for example, the more endurance fighter the higher the chance for a maximum roll of m. def and so on) It has long been proposed at the forum. Unfortunately when perks tree was reworked this not been implemented. The system of talent (stars) is slightly corrected starting completely random (and not very good – let’s face it) system. However, it is clear that further significant changes will not be – this can not be done after the introduction of the main mechanics – too much will have to redo.

    in reply to: Ranged Attack Hit Chance #18372
    Avatar photoRusBear
    Participant

    that means in next battle will be 3 miss with 95 %, it is clear…

    in reply to: Rebuilding settlements #18320
    Avatar photoRusBear
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    it is obvious that the crisis mechanic (as it was with the goblins and the new system of perks) will then still be adjusted after a standard period of reviews and whining)

    in reply to: Paul´s Art Corner #18263
    Avatar photoRusBear
    Participant

    hm…that art…looks like less and less people will play “ironman” mod after such art. )
    Joke… or not.
    Paul, anyone told you that you have the talent? They lied – you have the gift of God.

    in reply to: Are fights scaling to company size properly? #18262
    Avatar photoRusBear
    Participant

    First, I have to disappoint you a little bit : the skeletons – archers do not have penalties for shooting at night ), so that the latest intensification of necromancers in the patch has made such a site probably second difficulty after 12 Orc Warrior with Lord). Well, it is the lyrics.
    Now about question. Exactly one factor( there is some more but this one – 100%) on which depend all the battle – it is game day of the company – the farther away the enemies will be more, regardless of the difficulty level, your party size or the fame.

    in reply to: A few suggestions from a new fan #18151
    Avatar photoRusBear
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    …I would really like to see all the numbers happening during combat displayed better not just damage taken and given i want to see miss percentage crit chance block chance ect …

    i wish it from my second battle in this game(a long long time ago). I hope it will be able. it can be optional.

    in reply to: Paul´s Art Corner #18106
    Avatar photoRusBear
    Participant

    I think this game has much more important things what necessary to add in gameplay then tits in leather… armor

    in reply to: Some conceptual ideas #18078
    Avatar photoRusBear
    Participant

    I proposed long time ago the idea of change/rise the group inventory and other things related to strategic map. This could be a separate perks tree and experience for it a group got from quests not kills and also organically possible to inscribe it into the overall reputation of the group. Unfortunately, only three men, as we understand it – they can not do everything.

    in reply to: Can we hurry it up? #18053
    Avatar photoRusBear
    Participant

    we – can , they – shoudn’t…

    in reply to: Paul´s Art Corner #18044
    Avatar photoRusBear
    Participant

    may be make all baners like flag on pike and give some bonus for polearm mastery will not so bad idea- now polearm mastery almost useless

    in reply to: Paul´s Art Corner #18035
    Avatar photoRusBear
    Participant

    Ok, number 1 and 2 – i see how it can be used like a pike, even 4 and 8…may be… but rest… to use it like pike polearm brothers must be real master? )

    in reply to: Some thoughts about initiative figure #17933
    Avatar photoRusBear
    Participant

    initiative – one of key factor nimble build, which in the conditions of the game mechanics too so op, if it will have even and more attacks per round – we get a completely unbalanced imba garbage

    in reply to: Feedback on balancing #17880
    Avatar photoRusBear
    Participant

    I’ve been thinking that it is necessary to change the mechanics of the puncture. the opponent should not be exposed to this strike if his chance is actually negative. For example – your knight has 70 def, even if the goblin ambusher melee skill is 80 (though this is nonsense) chance of hitting would be minus 5%, and on the fact that the game will be considered a plus 5, and of course the great random- goblin gets the first strike. it is sh…bad.
    Puncture is too powerful and dangerous conditions in this game – you can not so simply to give 5% to any opponent especially when the opponents are always more and they do not care about the loss

Viewing 15 posts - 136 through 150 (of 476 total)