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Viewing 15 posts - 256 through 270 (of 476 total)
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  • in reply to: Tactics: A whole new level of strategy #13774
    Avatar photoRusBear
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    in combination with a separate tree of perks for the group as a whole (this could be the ability of the experience for quests and fame) it would be just great. But this will require enormous effort of balancing the input elements. The release prepared for this year – to our great regret, I do not think that the developers will go for it.

    in reply to: Feedback v. 6.0.16 #13768
    Avatar photoRusBear
    Participant

    that was post in bug forum, but i think it is a good feedback too

    Caravan Escort Disaster


    in general, I agree. I looked several streams where reckless streamer took a new job in the caravan and tried it in their different levels of difficulty – unfortunately forced to admit that the new quest with a caravan in the form in which it came – now ranks number 1 among the worst jobs, delivery and job orc camps losing their positions :). I think the developers should reconsider the concept, the number of enemies and the repeated attacks on the caravan specifically in this mission and the idea with increasing enemies, depending on the number of days spent on a whole map. Many play in a makeshift “ironman mode”, and easy on the 100 day companies can have a group of fighters half of the 1st level as a result of heavy losses without save – load.

    in reply to: Confused about supply display #13764
    Avatar photoRusBear
    Participant

    medicines, tools and ammunition – are displayed in the inventory unit only during the purchase / loot collection. Then they automatically go from the inventory unit in the, so to speak, the baggage , which is displayed on the global map. and from there already being spent as needed (if you hover the mouse over them on the global map, will help – as edenits instruments and medicines you need)

    in reply to: Feedback v. 6.0.16 #13755
    Avatar photoRusBear
    Participant

    sometimes it seems to me that the enemy too much of the total HP :)

    in reply to: Patrol roads quest no headcount after checkpoint #13687
    Avatar photoRusBear
    Participant

    6.06.16
    bug confirmed – the enemies who attack (do not run away from) you (even if you are the initiator of the battle) during the quest on patrol – do not count towards

    in reply to: Battle cannot be started #13685
    Avatar photoRusBear
    Participant

    battle don’t start at quest location

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    in reply to: Gameplay problems v2 #13679
    Avatar photoRusBear
    Participant

    it is not even a subject for dispute or boasting but who was able to kill more the orc’s warriors (when he was just lucky with rds or locality) – it’s just the facts 1. Orc Warrior in the amount of more than 4-5 – the most powerful enemies in the game. 2. Contracts with orcs and posting – not profitable and are ignored by the majority of players are now (as I wrote in another topic). That’s all. But what if it is conceived by developers? :) Look at it from this point of view.

    in reply to: Feedback 6.0.15 #13625
    Avatar photoRusBear
    Participant

    I think that the desire to do all the enemies more difficult – not strategically correct. Must be objectively weak enemies. Undead and so has advantages with infinite weariness, without penalties for moral, fines resistance with ranged weapons. Up ghouls, up nekromants, up zombies – all go to ensure that the vast majority of players in the company’s launch (and some of them all the time) to take the job and fight only with the bandits thugs.

    in reply to: Combat feedback (angry and annoyed) #13604
    Avatar photoRusBear
    Participant

    to Meeky,
    and here i see that This man speaks the same language…
    good post

    in reply to: [6.0.14] can't enter town #13601
    Avatar photoRusBear
    Participant

    may be same type of bug – crush when enter town after done quest

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    in reply to: Feedback v. 6.0.14 – Orc contracts #13541
    Avatar photoRusBear
    Participant

    So. I have tested a few groups of mercenaries at different levels of difficulty and looked the reaction of players and chat in many streamers. Total we have the vast majority of ordinary players can see the following picture: the players simply ignore the assignment with the premise – no one wants to get to the event invincible till to the 9-11 level group of mercenaries and do not take the job with the orcs. since at the level of difficulty ” challenge” to the contract for the orcs is not only economically no beneficial but can often lead to a loss of combat capability of the group and even its destruction.
    please note that I do not create then topic and debate – but just give feedback to developers

    in reply to: Combat feedback (angry and annoyed) #13510
    Avatar photoRusBear
    Participant

    I see … just about different things and in different languages. Futility.

    in reply to: Paul´s Art Corner #13508
    Avatar photoRusBear
    Participant

    Interestingly, here is the great stone and a small stone – they will be different in terms of tactical games- like I can hit through the small stone by halberd or shoot a bow and a large stone will completely protect my wounded brother from an ” too lucky enemy archer” (that he did not die from ” miss ” by mercenary on a nearby hex :) )

    in reply to: Combat feedback (angry and annoyed) #13503
    Avatar photoRusBear
    Participant

    when the RNG stops to influence on the outcome and will only tool for it’s correct behavior change – then enough.

    Why do you think the developers had to do the first fight scripting – because under the existing game mechanics, at least 50% of the players were not able to start the game :)

    But I’m afraid we’re talking about different things and in different languages. I am speaking that RNG as an accepted variant of replay value and false interestingness in games – a very bad fashion, and that the players and game developers (overwhelmingly) simply forgot or did not even see how you can do interesting complex games without RNG in all aspects of the game. And you’re talking about “complain”…

    in reply to: Necromancers on the same Tile #13502
    Avatar photoRusBear
    Participant

    maybe it will be useful to someone – there is a temporary solution to this problem. Do not block the bug Necromancer on the “invulnerable” hex – let him make a move to escape – then you will be able to attack him

Viewing 15 posts - 256 through 270 (of 476 total)