RusBear's Replies

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Viewing 15 posts - 271 through 285 (of 476 total)
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  • in reply to: Paul´s Art Corner #13471
    Avatar photoRusBear
    Participant

    Dear Paul, may I ask how at the present moment are going with banner’s generator for the player? Are there any prospects and plans? Just have a few promising ideas and suggestions from group of fans in this regard, but I think whether their meaning upload forum, if the question with banners – negative.

    in reply to: Combat feedback (angry and annoyed) #13467
    Avatar photoRusBear
    Participant

    since when is a successful franchise and a good game suddenly became synonymous? Compare beautiful JA2 and modern X com 2 (of course I mean it) is not quite correct. But the conversation moves away from the topic of discussion of shortcomings and advantages of BB. So I suggest to stop it.

    in reply to: Combat feedback (angry and annoyed) #13465
    Avatar photoRusBear
    Participant

    This is understandable, I know there are perverts who even love the X com…
    “Fun” – this concept extremely subjective – I’m fun to build a strategy and build a soldier will come out and it is work-you throw the dice? can then throw dice instead of battle on a tactical map? and developers easier and more fun to you!
    Besides, I did not write that it is necessary to completely remove the random from the game. I wrote that it is too much and that it is especially felt in the early stages of the game. And it’s not just my opinion.

    in reply to: Combat feedback (angry and annoyed) #13453
    Avatar photoRusBear
    Participant

    agree or disagree, to debate – it is your full right, and for this we have this forum :). But I’ll look at how you are going to talk about strategy and tactics when in ironman mode your best fighter 8 level will be simple killed by RND as 8 misses from 4 fighters at the last goblin surrounded and 3 retaliation under the armor from him… that’s when you remember about “chess”

    in reply to: Patrol roads quest no headcount after checkpoint #13449
    Avatar photoRusBear
    Participant

    today after 6.0.15 goblins scouts attaсks me when i was on patrol quest- 9 of their vile heads were not counted – in the quest log under its final delivery. other heads – those who I attacked myself – it was counted correctly

    in reply to: Main Player (Group Level) Level #13430
    Avatar photoRusBear
    Participant

    as you know, by now the mercenaries do not receive XP for quests – only for battle. I think that the experience of the quests together with the Group’s reputation (fame) – it could be a good resource for the group’s tree perks

    in reply to: World Map Update( 29/02/2016).Discussion #13418
    Avatar photoRusBear
    Participant

    O-o! today my party level 4-5 got contract for “greenskins” – 90 crowns per head…there was 7 ( f seven) orc warriors and 4 young.
    nice trolling, devs, nice trolling. I ask you to add in next patch the opportunity to return to the quest giver – to cut off his head and sell it for 90 crowns …. sometimes it is necessary, however.

    in reply to: Combat feedback (angry and annoyed) #13416
    Avatar photoRusBear
    Participant

    First of all, I would like to say that if the game (even if its deficiencies) cause such strong emotions – it is said that the game is not bad :) For example, I simply delete the bad games – not even bothering to find out if she has a forum – they do not interest me at all. I agree completely on this:
    you do not have a tactical arrangement in the battle and the fact that you can not appreciate the strength and the enemy and such – to return the deposit to the employer if you know you that the enemy can not afford – It would be fair and without loss of reputation .
    Personally, from my own experience what I do not like – it is too strong influence of random to the game. I hope that the upcoming patch with a tactical map and alteration reference system of perks and possible level up mercenaries can partially remedy this situation. While in the early stages of the game especially in high difficulty whole game boils down to how much you’re lucky – if your mercenary gets 4 times with a chance 40 and the enemy is not – you done and the winner, but if you miss six times with 70% at the enemy with 1 hp – you start a new company. There is something wrong or the system or % that we show :).
    To be fair – a team of three men and one composer has done a great game – this is not even dreamed of AAA companies with an big advertising budget. We should be very grateful to them. But in what direction will develop the game further – it is completely up to them. This game can become a masterpiece.

    in reply to: World Map Update( 29/02/2016).Discussion #13389
    Avatar photoRusBear
    Participant

    I would like to clarify – in the game there is a script for the remainder of 1 HP for the enemy when you really need and can kill him this hit (as it is such nonsense company Wargaming in Wot) or indication perk 9 lives does not work properly? I certainly saw a display this perk on the leaders of the bandits – this ok, but too often the enemies are “near dead” without such indication.

    in reply to: New lvl up stat distribution system #13385
    Avatar photoRusBear
    Participant

    Personally, I think about it for a long time

    Suggestion №…


    I am very pleased that such proposals appears more and more.
    I am opposed to rng as such. I do not like that my tactical game determines random. both in the lvl up system and the start battles – there is generally a complete disgrace. your tactical decision to influence the outcome of the fight is minimal. You can miss 6 times by enemy, who standing on the lower level with a chance of 70%, and he will hit you 2 times in the head with a raised shield. Your mercenary 2 times can hit the opponent’s helmet which is left no more body armor and 1 HP. Because so decided random and rng – no let me much longer to decide by myself, ok?
    In short – I like your proposal. All of which makes this a perfect game less random and more tactics – I like.

    in reply to: Feedback v. 6.0.13 #13340
    Avatar photoRusBear
    Participant

    ambush of 18 mercenaries for sending or 18 bounty hunters – is a scripting event that occurs regardless of on what you are trying to bypass the woods. I conducted an experiment

    This must be bad luck? I have ran over 10+ delivers in my 2 games, both on challenging. Haven’t had that even happen once.

    The only time I’ve had a fight happen from script, is after killing a bandit leader and a another mercenary group tries to take his head.

    it is not bad luck – it’s famous over 6000

    in reply to: World Map Update( 29/02/2016).Discussion #13337
    Avatar photoRusBear
    Participant

    all battle with the bandits (which as I understand there is now on the road after taking the quest on patrol) again starting with the ambush – even if you chased the bandits themselves for half a day and attacked them ( 6,0,14)

    in reply to: Feedback v. 6.0.14 – Orc contracts #13326
    Avatar photoRusBear
    Participant

    Нет, это ничего не меняет об отдельных оппонентов статов или навыков.

    tnx, Rap, for an explanation.
    well, then it is a universal conspiracy against me personally… will know

    in reply to: Feedback v. 6.0.14 – Orc contracts #13323
    Avatar photoRusBear
    Participant

    It seems that with the level of complexity is increasing not only the number of enemies but their level and skills too. As well as allegedly rnd it becomes definitely not in your favor. I would like it to be a subjective feeling, but unfortunately this is clearly not the case.
    As a test I spent a lot of fights with the same opponents in almost the same conditions. result indicates that to hit , for example, the young orc with your skill known at 50 on “even” and “deadly” – are two completely different tasks. I strongly dissatisfied with this fact

    in reply to: Feedback v. 6.0.13 #13259
    Avatar photoRusBear
    Participant

    Can’t understand your complains about deliveries. Haven’t you tried to avoid roads? That’s the first thing I tried with this ambush\event system and it works great. Yes you spend more time traveling but avoid most problems in early game, build up finances take a batter gear(well better then farm tools), start attacking graveyards to build up xp, and your company is good to go. If you can’t handle a mission yet, just don’t take combat missions…

    ambush of 18 mercenaries for sending or 18 bounty hunters – is a scripting event that occurs regardless of on what you are trying to bypass the woods
    I conducted an experiment – having been instructed in the delivery of parcels from one port city to another – I immediately boarded a ship and sailed to – I got ambushed right in town from 1 sec to make quest

Viewing 15 posts - 271 through 285 (of 476 total)