RusBear's Replies

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Viewing 15 posts - 76 through 90 (of 476 total)
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  • in reply to: Beta 22.02.17 feedback #20392
    Avatar photoRusBear
    Participant

    I think that the weapons mastery should be several levels and to get higher levels of skil should be possible at 12 th level.

    Avatar photoRusBear
    Participant

    It still need to be fixed. Cuz it is real bug if it “not a bug” )

    in reply to: Paul´s Art Corner #20324
    Avatar photoRusBear
    Participant

    Those who are tedious to fight in the forest – can go to play any other “fun” game. But we will wait with the hope of new DLC with tactical maps: forts , dungeons and other.

    in reply to: Beta 22.02.17 feedback #20299
    Avatar photoRusBear
    Participant

    0,9,0,29

    Too much up for the initiative in this beta. I heard rumors that in the this game there were other statistics besides the resolve and initiative.

    in reply to: Nachzehrer Devour Needs Save #20289
    Avatar photoRusBear
    Participant

    I saw they miss but i think it was somrthing about famous 5 % chance.

    in reply to: Student Perk #20272
    Avatar photoRusBear
    Participant

    This perk choose … optimists.

    in reply to: Headhunter event (spoilers) #20220
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    Participant

    this exploit fixed. Now you loose head/s or cargo if you retreat from the battlefield. And this is right.

    in reply to: Training Hall is extremely underwhelming #20214
    Avatar photoRusBear
    Participant

    veteran hall — unsatisfactory.
    Of course, selling levels – is nonsense. Pay and win! Let’s at least not in this game, okay?
    However, the function of the VH looks very weak. So long waiting and receiving sadness. Even I would have been able to offer a few simple things.
    1. Training a certain skill (not immediately but + to the maximum roll per level)
    2. Temporary trait (strong, healthy, agile) with some chance of +1 to the target statistic after its removal.
    3. Special trainig for veterans with permanent injuries in the possibility of some reduction of negative consequences.
    and much more…
    Eh

    in reply to: Beta 22.02.17 feedback #20193
    Avatar photoRusBear
    Participant

    0.9.0.26
    If sergeant with 135 Resolve can’t during 2 rounds stop fleeing and up braking in 1-3 gex area…for what we need such sergeant?

    in reply to: Ranged Attack Does Not Apply Overwhelm #20110
    Avatar photoRusBear
    Participant

    you can see the “brigant marksman turn done” – this means that he acted before your mustachioed one. A new “perk” (?) does not work in this case, according to it’s description.
    I saw another problem with Overwhelm: the brigant’s leader was able to apply the effect Overwhelmed on brother who acted before leader in a round. Unfortunately the video with this moment is not available yet, but it is a fact.

    in reply to: Legendary items! #20007
    Avatar photoRusBear
    Participant

    400+ armor whit 20 fatigue penalty and something about “30 % gamage back to attacker”.
    it might be fun, if it were not so sad…
    Might and Magic.

    Avatar photoRusBear
    Participant
    in reply to: Beta 22.02.17 feedback #19970
    Avatar photoRusBear
    Participant

    Changed ‘Rally’ skill to make it easier to rally fleeing allies, but no longer boost the morale of men beyond steady.

    in reply to: Ranged Combat insanity #19967
    Avatar photoRusBear
    Participant

    Rap, enemy marksmen have perk “crippling strikes”?

    in reply to: Fatigue mechanics. Bug or feature? #19946
    Avatar photoRusBear
    Participant

    I do not like discussion in the internet, and the topic is not about this, but the situation is such that we have little time left to change anything, so I will answer.
    If you are even slightly understand the game mechanics, you had to understand that criticism is not about moral mechanics as a whole, but how it has been done. For several reasons:
    We still do not have any information how it works.
    This mechanic notorious opposed to the player cuz the numbers of enemy more then 12 most of the game.
    No dependencies(or at least we again have no info about it) between the level of your brothers and this checks.
    This is another RNG element in the game which is already too RNG.
    The new mechanic forces you to up resolve and make sergant in the team, but game should only to give the possibility

    So this criticism is not in the plane “like or not” (You can like anything) but in the plane of objective facts

Viewing 15 posts - 76 through 90 (of 476 total)