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RusBearParticipantI think that the weapons mastery should be several levels and to get higher levels of skil should be possible at 12 th level.
RusBearParticipantIt still need to be fixed. Cuz it is real bug if it “not a bug” )
RusBearParticipantThose who are tedious to fight in the forest – can go to play any other “fun” game. But we will wait with the hope of new DLC with tactical maps: forts , dungeons and other.
RusBearParticipant0,9,0,29
Too much up for the initiative in this beta. I heard rumors that in the this game there were other statistics besides the resolve and initiative.
RusBearParticipantI saw they miss but i think it was somrthing about famous 5 % chance.
RusBearParticipantThis perk choose … optimists.
RusBearParticipantthis exploit fixed. Now you loose head/s or cargo if you retreat from the battlefield. And this is right.
RusBearParticipantveteran hall — unsatisfactory.
Of course, selling levels – is nonsense. Pay and win! Let’s at least not in this game, okay?
However, the function of the VH looks very weak. So long waiting and receiving sadness. Even I would have been able to offer a few simple things.
1. Training a certain skill (not immediately but + to the maximum roll per level)
2. Temporary trait (strong, healthy, agile) with some chance of +1 to the target statistic after its removal.
3. Special trainig for veterans with permanent injuries in the possibility of some reduction of negative consequences.
and much more…
Eh
RusBearParticipant0.9.0.26
If sergeant with 135 Resolve can’t during 2 rounds stop fleeing and up braking in 1-3 gex area…for what we need such sergeant?
RusBearParticipantyou can see the “brigant marksman turn done” – this means that he acted before your mustachioed one. A new “perk” (?) does not work in this case, according to it’s description.
I saw another problem with Overwhelm: the brigant’s leader was able to apply the effect Overwhelmed on brother who acted before leader in a round. Unfortunately the video with this moment is not available yet, but it is a fact.
RusBearParticipant400+ armor whit 20 fatigue penalty and something about “30 % gamage back to attacker”.
it might be fun, if it were not so sad…
Might and Magic.
RusBearParticipant
RusBearParticipantChanged ‘Rally’ skill to make it easier to rally fleeing allies, but no longer boost the morale of men beyond steady.
…
RusBearParticipantRap, enemy marksmen have perk “crippling strikes”?
RusBearParticipantI do not like discussion in the internet, and the topic is not about this, but the situation is such that we have little time left to change anything, so I will answer.
If you are even slightly understand the game mechanics, you had to understand that criticism is not about moral mechanics as a whole, but how it has been done. For several reasons:
We still do not have any information how it works.
This mechanic notorious opposed to the player cuz the numbers of enemy more then 12 most of the game.
No dependencies(or at least we again have no info about it) between the level of your brothers and this checks.
This is another RNG element in the game which is already too RNG.
The new mechanic forces you to up resolve and make sergant in the team, but game should only to give the possibilitySo this criticism is not in the plane “like or not” (You can like anything) but in the plane of objective facts
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