RusBear's Replies

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Viewing 15 posts - 106 through 120 (of 476 total)
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  • in reply to: Caravan Mechanics #19475
    Avatar photoRusBear
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    Caravan contracts seem horribly buggy to me. Besides the issue where a sudden attack gets auto-resolved as a loss, it seems that (in certain cases that seem completely random) attacks upon caravans you’re protecting can result (after the completion of the contract) in the same caravan, it’s home settlement and the settlement’s noble overlords all becoming hostile towards you, as though you were the one that attacked the caravan (when, in fact, you saved it from ruin and got it safely to the destination, at the expense of masses of damage and injuries which don’t have time to heal/repair before you have to fight all these inappropriately hostile forces).

    +1

    Avatar photoRusBear
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    +1

    in reply to: Bug report : probably a bug. Spearwall and morale chek. #19449
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    Update – morality check for the brother who is standing near active spearwall when the enemy tries to enter his zone of control

    in reply to: Beta 22.02.17 feedback #19430
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    i saw militia party – all with 2 gex weapon and 6 raiders party- all with war pickaxe

    in reply to: Beta 22.02.17 feedback #19424
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    Hm…direwolves with Overwhelm…good( not) joke, devs. It is 200% wipe early party

    in reply to: Perks suggestions #19315
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    If we need only a good release sale to get then DLC to the game with all the great suggestions with perks and backgrounds that have been on this forum during EA period – I am willing to buy after the release a few more copies )

    in reply to: Suggestion №… #19276
    Avatar photoRusBear
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    some add to my last suggestion №3 3. Up polearm mastery by add % bonus to the melee def.

    polearm mastery can give the opportunity to choose the direction of the repel and to give the initiative debuff (like a hammer) to pulled enemy.

    in reply to: Necromancer Reanimating Bandit Marksman #19264
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    Сonfirm. the same thing happened with arbalester.
    also need to check if will kill the raider with a ranged weapon (while he did not have time to switch to normal)

    in reply to: From one player to developers. #19254
    Avatar photoRusBear
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    Send this post I was forced by my reverent attitude to this game.
    I did a stupid thing – read the topic ” Help us balance the game” in Steam. And I felt restless. Danger. Dark. It’s coming!. Casual gamers and console “four buttons people” get to our game. They ask nerf wolves, then the goblins, then Orcs and Raiders… what’s next? Nerf Thugs? Remove injury, enter immortality, first aid kits, battlefield healers for mana?
    Christof, Paul and Jan, I implore you to Odin and Thor, Perun and Cthulhu. Stay strong, make YOUR game. Not for all, but for best.
    Of course, a little too much epic in this post, but I think you understand me )
    Sincerely, Bear and something about twenty other subs based on discussions with friends and acquaintances – buyers of your game.

    in reply to: Suggestion №… #19212
    Avatar photoRusBear
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    So, little things for final polish.
    You need add horses!
    I’m sorry it’s a stupid joke but I’m tired of this kind of “advice”
    Now what:
    1. Add bonus to shield “knock back” atack for the shield expert perk.
    2. Opportunity by alt or shift+click to add a trophy quivers to the total ammunition squad
    3. Up polearm mastery by add % bonus to the melee def.

    It is the conclusion of our last the discussion in our group of game’s fans, which could improve the game but do not require a lot of work for the developers right now.

    in reply to: Paul´s Art Corner #19202
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    I hope, one will be able to hear the bells jingle every time a merc/unit with the juggler’s/jester’s hat moves a tile. ^^

    I hope too )
    Btw, Paul, second hat looks like it must give + 1% to hit chance with bow!

    in reply to: Militia Missing His Weapon Icon #19164
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    more…it is bloody club

    in reply to: Paul´s Art Corner #19089
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    I think we need some kind of noble armor (with the faction’s colors ) as a reward for quests of this faction. Here’s why: in the game certainly will not be the functions of changing armor for spy operations or secret passageway into the city if you are an enemy of this fraction and killed its soldiers. At the same time if you are fighting for one of the factions and put on the armor of faction enemies … is at least – not clever and dangerous

    in reply to: Paul´s Art Corner #19067
    Avatar photoRusBear
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    Now noble men looks like noble. Well done, Paul. Lootable? ) May be such thing like cloaks can br added to sergant slot?

    in reply to: Paul´s Art Corner #19038
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    I remember the days before the goblins nerf …second picture warms my heart)

Viewing 15 posts - 106 through 120 (of 476 total)