scaryned's Replies

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  • in reply to: Cool New Ideas & Some Old Ones Too #12210
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    Cool list

    1 totally agree

    2 unless the weapon receives a severe decrease in damage an is only available as level up skill, this would be very over powered.

    3 totally agree, possibly available for the next update.

    4 totally agree. Although farm hands and lumber Jacks shouldn’t know a single thing about combat.

    5 maybe… although the difficulty level for monsters works by preying on the small and avoiding the impossible. More levels would be fun, but may get overpowered at some point.

    6 I mentioned this at some point as well. With some coding trickery you can get 4 ‘units’ to move as 1, acting like a single massive unit. Dragons would be a good place to start with. Also, ‘puny’ orc warlord??? You must play a lot of DF to have Co Jones that big.

    7 totally agree

    8 TOTALLY AGREE!!!!!

    Also, don’t worry about dev/com relationship. Regardless of untapped potential or not, this will be an awesome game.

    RL

    in reply to: Interesting "Bastard" tactics I've developed #12180
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    this would be killer against undead. with terrible dodge ability and a limited amount of action points alongside their predictability (move forward and bite things) I completely decimate them. and if I push them 2 tiles away from any of my guys, that keeps them from attacking for that turn, no nets or dogs required. ghouls will still be a challenge but my axemen can focus on them while pikes hold the undead out of harms reach.

    RL

    in reply to: Weapon Useage #12178
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    Cleavers are naturally worse than swords since they are not ever meant for combat.

    As for bows, I beg to differ, and tend to use cross bows for new archers, and hunting bows for the experienced archer. cross bows are good for accuracy and power, but bows can send off more shots than crossbows in a shorter time span. a young archer will need to rely more on aimed shots, but a weathered vet can use quick shots reliably, causing more damage than crossbows if all shots hit their mark.

    crossbows are good for new recruits, since they’re more accurate than bows when aiming shots. And since newbies aim more often than vets, it will benefit them more.

    RL

    in reply to: Paul´s Art Corner #12095
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    Is so pretty o.o

    RL

    in reply to: Short story about the cautious trader #12018
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    Sounds like my mom who still worries about me crossing the street to school.

    I’m 21 and live at college.

    I’m telling ya, it’s that guys mom making him hire you to hold his hand as he crosses the street to make a business deal XD

    RL

    in reply to: The History of the Crows #11052
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    wow. this is top quality story telling. I’d absolutely love to know what real tales of The Crows are. :D

    RL

    in reply to: Paul´s Art Corner #11035
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    Dude! how did you make the shoreline so smooth on a grid based, pre drawn and randomized map?? with the Dec 11 update, your shoreline is just really well done. how did you layer it? water then sand then grassland? or sand then water then grass? I really can’t tell, but I’d like to know how you blend all the shore tiles in your art corner.

    RL

    in reply to: Multiple battles on same location bug #7244
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    I replicated it as well. It’s a total exploit.

    RL

    in reply to: Map Rotation Bugs #6769
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    scratch the one about the enemies weapons reversing like pogo sticks. It doesn’t seem to be happening any more and I don’t know how to reproduce it.

    RL

    in reply to: Map Rotation Bugs #6758
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    and here is my dxdiag thing you guys wanted

    Attachments:

    RL

    in reply to: Map Rotation Bugs #6755
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    here it is in my highly proffesional highlighting

    Attachments:

    RL

    in reply to: Super Awesome Ninja Goblin Fun Time! #6746
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    All I did with my breakdown is compare them to the average “useful” battle brother. The scores are a perception of what I have experienced in the game. I AM NOT COMPARING THEM TO ORCS BTW. I don’t really have issues with orcs late game, but that is another discussion.

    I have over 200hrs put into this game, starting over at least 50+ times, either bc the game got boring in the late game or I was playing mock “Ironman” and restarting when things got so bad I felt the need to do so. Goblins mid-late game are not nearly as scary. I have all I need to be able to kill them w/o problem. Crossbows, kite shields and plenty of experienced men.

    My argument is Early game is a huge problem. I can reload now, but later when the real ironman mode comes, I don’t think it is right to put a foe like this against a bang of noob mercs.

    Instances of why I feel this way,

    Battle, Rush Gobbers with Shield wall.
    -Get shot by 3 archers, sometime hitting in the head, and being near death on turn one ( at this point you know they are dead unless they retreat). Multiply this by a couple rounds and everyone is dead or near death. Not to mention the bolas hits. If a goblin can drop a fully armored high hp beast, they have no issues with a new merc squad.

    Battle, engage Ambushers (ninjas) with several well “early game” armored warriors, goblin ninja pulls out uber knife and stabs high level brother in the face killing him. Gobber then proceeds to double stab piercing through armor and slaying other brothers. Losing half my brothers is not a victory even it it says so.

    The 6 vs 30 thing was not my post but I can relate bc I have personally seen that happen as well.

    Squibie there is a difference, your posts were trollish and aggressive. Their posts are well thought out and passive. I like how you disregard other posts agreeing with me.

    I never bring my heavily armour guys to fight against knifes, not without heavy shields and good experience. knives finding weak spots in the armour is reasonable (I do admit damage penalties the thicker the armour is) and it forces me to use troops with less armour and less experience against the ambushers, because they have the same level of difficult as my plate mail guys, exept with less to loose if they die. And to prove that they’re worth their slat in the company. Besides, I’ll be dispatching skirmishers so quickly, almost all the ambushers run for the hills without a second thought.

    RL

    in reply to: Super Awesome Ninja Goblin Fun Time! #6744
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    If I’m heavily ill equipped, like with nothing made of chain mail and bucklers, militia spears and so forth, I’ll only be willing to attack goblins if I have slightly more guys then them (with the knowledge that I’m will probably loose half my guys). If I’m facing a battle that’s 2 – 1 I just get the heck out of there ASAP. but once I have proper gear I’ll take on 40 of the gobbers with ease. Maybe even 50 if I get the chance. that would be awesome.

    RL

    in reply to: Super Awesome Ninja Goblin Fun Time! #6743
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    Response to Squibie
    Interesting strats. I always fight goblins at night rather then day because, when dealing with goblins, I advance a double layer shield wall (shield wall in front and rear like a turtle formation) for as many Wall bonuses as I can stack. And under the cover of night I’ll withstand the onslaught of bolas, arrows, and that dreaded overseer crossbow. I’ll even give my bill-hooks a shield to hold onto to join the wall before dropping it to pull out the two handed bill-hook when action starts. it’s very effective if the goblins don’t want to charge and end up backing up slowly to buy time for their archers, bolas, and nets. it’s also quite epic if I’m hailed with projectiles like rain. problem is that my two archers will have a much harder time landing shots, unless they’re firing into a group of goblins to hit something randomly. and if the goblins are cocky and charge early on for reasons, I’ll be forced to spread my troops out to avoid being surrounded. it’s also problematic if too many nets are thrown, as I’ll be forced to focus fatigue on untangle them as quickly as I can.

    RL

    in reply to: Map Rotation Bugs #6741
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    note, these are probably caused by certain aspects not reversing properly when rotating the map. (I’m just saying…)

    RL

Viewing 15 posts - 16 through 30 (of 32 total)