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  • in reply to: Sky's bug heaven. #2981
    Avatar photoSky
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    A) Attacking Friendly Army
    When I aproached a watchtower, there was a fight going on between a werewolf group and the watchmen. Jumped in, we won. Right after the fight pressed LMB to get into the watchtower, instead the combat window appeared. After engaging, the combat ends instantly. CombatEnd ss. No loot no exp nothing. Could not attack them again afterwards.
    B) Ghoul Stuck in Battle
    Inside the battle, turn stuck on a ghoul who appearently can not reach it’s destination.
    C) Flying Ghoul
    The ghoul just calmly floated from the black region onto a corpse to consume it. Through half of the map.
    Now for some reason after I reloaded the autosave after the stuck ghoul bug, the log file did not reset and still growing. So here comes the last entry of the log file regarding the ghoul floating in a ss format.

    in reply to: Utility Skill Tree Discussion #2955
    Avatar photoSky
    Participant

    Yeah, that’s what I was hoping for when starting the thread to see different playstyle thoughts. It’s definitely different from mine quite much, and you value the perks accordingly. Thank you for sharing your opinion!

    in reply to: Paul´s Art Corner #2954
    Avatar photoSky
    Participant

    Wow. This topic is awesome. Love the art, the ideas. Keep it up and thank you! ;)

    in reply to: Character Generation #2951
    Avatar photoSky
    Participant

    Mod support will go a long way with this game definetely. There are so many variables that even as cool company as Overhype can not make all happen. Nor should it.

    in reply to: Character Experience. #2950
    Avatar photoSky
    Participant

    At this moment if your party does not kill even one enemy, you get 0 exp at the end. And yes ofc this all is still valid as is only at the current state. As I already wrote, imo all the things that are suggestions for the future are shots in the water since we do not know anything about the devs plans. Still opinions about the current state of different things in the game, as skills, weapons, way of strategic map, battles, etc might have use for the dev team even now, be that supporting their plans or perhaps making them question or retink certain things that would be bould on the current base. Just look at it as a pre suggestion suggestions or something like that ;)

    in reply to: Utility Skill Tree Discussion #2949
    Avatar photoSky
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    I personally have no problem with it, and the latest change seems quite nice making a skill valid on its own. Tho there is something in what you saying Malthus and perhaps the skill should give the free of ap weapon change limited to once per turn. So if you change to a 2h weapon while surrounded to score a multi kill, you will stay with it thru till the next turn when you could switch back to shielded. This would indeed make the decision quite tactical and will have to be done in a clever way, else you simply might end up with a dead brother while all the surronding enemy chops him in small pieces while he’s with that 2h. This I belive would both stay true to the game and still be an improvement to the skill.

    Almost forgot to mention about this skill more,

    Rally the Troops: My band leader has a 74 resolve. He is an archer and as I wrote it would be better to have it on a melee. After playing a bit I can say that I was wrong. The archer was the better choise. With the area of 5 tiles all I have to do is move him to the perfect spot, since he’s behind my line he is free to move. Now what I did not do when started the topic was to use this skill actively. Wanted to ass later but it slipped my mind so i’m doing it now. You can use the skill every turn. There is no cooldown. But definetely should be. My other archer has the Focus ability from the offense tree. He starts before the leader guy so he’s the one who start the shooting with focus. A rain of arrows is the standart start, now after that using the rally skill removes 74 fatigue of him. He has a max if 150is making him a perfect shot every turn and an arrow rain every 3rd turn. Sure the leader guy does not attack since the skill uses all ap, but hell this is way worth it. Practically it means first turn 1-4 enemy dead, 1 enemy on 2nd turn and 3rd turn, and again 1-4 dead on 4th. Besides him all other brothers may go all in with their abilities since their fatigue is fully refreshed EVERY turn. This skill is OP as O and P can ever be. For a cost of 1 member the other 11 can do whatever they like without thinking about stamina or skill use. You want to do spearwall and shieldwall just for lolz, go for it, next turn you will be 0 fatigue anyway. Definetely needs to be redone and nerfed nerfed nerfed.

    in reply to: Character Generation #2929
    Avatar photoSky
    Participant

    Yep, this is also one of the things that I like about the game. Still I do understand that even in this actual setup many players would like to have their say in char creations, it is fine as long as it does not interfere with gameplay. Maybe to have a limited “starting” backgrounds to chose from but still with random traits and equipment would be fine, but if the players are able to chose not only the backgrounds but the traits aswell, that is far beyond the acceptable. There would be absolutely no reason whatsoever not to chose the most powerful ones.

    The unexpected surprise is a very fine characteristic of the game, that comes from the very start. Again, it is not a hero saga, but a dark age mercenary game where the money rules over the ethics.

    Anyway time to get lost in the work.

    in reply to: I Have something to say #2919
    Avatar photoSky
    Participant

    Sounds useful. That would allow us to make more precise suggestions that are useful to you and bicker about the things we don’t like. 😀

    Yep. That’s what holding me back of most suggestions. Having a starting point is a work half done. You guys at Overhype have a route in mind where to go from here, even if it might be just a vector pointing in some direction. We the players who could and probably would like to suggest things have not even that, making any suggestions not connected to the current state is more of a wish for maybe something you could at some point have in mind probably maybe. ;)

    in reply to: Strategy, Guide, Tactics, Tipps, Newbie Help …? #2917
    Avatar photoSky
    Participant

    Well since most of the points are pointed out all I can add is…
    Chose your enemy wisely, it is better to let those orcs to raid a village than to be massacred yourself. It is no shame to run from the werewolves when they clearly overpower you. Don’t be the hero you are not, if you want to get rid of bandits in a region look around in villages for proper jobs so you get even more out of the fights. It is not shameful to accompant the guards and fight on their side, you will get the experience and even loot a more safe way, besides you get the feel for bigger battles that personally I find quite nice. You are a mercanary in a deadly world, why take a caravan escort mission throught an enemy territory when you can take the other one that is safe and has a low chance to be ambushed.

    In battles shields save lives, get them, get them all. Don’t shot the enemy who is surrounded by your troops, most probably you will hit your comrade in the back, perhaps even kill. When equiping your sellswords, and leveling stats, do try to have a minimum of 60-70 fatigue so you will be able to execute at least 2-3 special weapon skills like spearwall or riposte. Stamina management is the most important, going heavy armor as soon as possible is not the right way, you will end up without stamina just a sandbag for enemies to punch. You can test your stamina management againt undead armies, huge wiederganger hordes will show you all the errors you still have, be warned tho they are deadly if you run out of stamina.

    Have back up equipment, since the weapons and shields break in battle. Nothing is worse than to be in the perfect spot with a broken weapon. Even at the worst cases, remember you can pick items up from the ground! You can freely switch between items in inventory at any pont, doing so will cost you 4ap / item if you do not have the utility perks. Especially important in long battles against armored enemies as orcs. Always remember, here are no predestined character classes or roles, you can always have a weapon set for a different role or purpose. Do not have axes to destroy shields, use flails to igneore them instead. Archers are making it hard for you, switch to back up tower shields. Spearwall done it’s work but now you neeed damage, get out that other weapon of your belt. Archers ran out of arrows, it is ok just swith to the other quiver from your backpack. It is one of the things I love about this game, you can play as you want without limitations, most items and skills are viable or you can makem them to be.

    Avatar photoSky
    Participant

    After this my beggar army feels even more poor…

    in reply to: No challenge? #2914
    Avatar photoSky
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    Easy enough to criticize but I know how to play melee type games and use environment as well….

    This is not your usual melee type game. Sorry to hear that you had a lot of trouble early game. From what you wrote all I can say that you were extremely unlucky to have both werevolves and orcs at the very start. Both of them are powerful. And I did learn that the hard way. The point where you do not like the death of your brothers mechanic, well this is a big part of this game. Being in late game with lvl 11 band and best aviable equipment still makes me lose 1-2 from time to time to a full 28 pack of orcs. And for me it is one of the charms in theis game. You are not invincible, you aren’t the heroes of the light who will purge the evil of this world(not yet). You are mercenaries, you work for money, dirty bloody money, not because you want to but because you have to.

    If by manipulating you mean chosing the enemy wisely depending on previous experience with them, then yes I’m very much. After the very first try when my guys died the first day from werevolves I did avoid them entirely, unfortunately now whn i’m looking for em I can not find any. And yes, the first orc encounter did take 4 of my mens life. Those were young orcs. That made it quite clear to me that it will take a while before I can battle them or even the stronger ones.

    You were given lots of tips already, all I can add is do equip ALL the shields. Independent of the role you intend for the guy, at the early stage just give all a shield. This will improve their survival tremendously. Use the skills like spearwall and riposte to fortify the edges, keep some people fresh to rotate them when needed or to intercept enemies that circle around to your archers, keep guarding the archers against vampires, they will chose a lone unit for their target usually.

    Just remember, if you keep doing the exact same thing in the exact same situation, the result will be exactly the same no matter what you wish.

    I only skimmed but I hope someone has mentioned Vampires as a point in favor of challenge.

    The ss setup is I’d say more of a good one, usually my band is more spread out with huge gap between one of the member and the rest.

    And that is the personality of the vampires, they will go for the lone guy to eat him up fast. Knowing this should help you. And to avoind being vampired from the very start, you do need to increase the initiative. Hope there will be jevelin throwing enemies that will make you increase the range defense stat as a melee or take range defense perks aswell.

    The undead hordes. Yes, that is the most satisfactory huge battles so far. Unfortunately I did not manage to get into an orc battle as on the screen but i’d certainly would love to. And yeah would be great to have some videos on youtube with massive battles. Will try to get a good fight on a recording, when time allows. Tho first would need to have time to play at all…

    in reply to: Utility Skill Tree Discussion #2911
    Avatar photoSky
    Participant

    I haven’t used Shield Bash yet, either. Maybe some other debuff like a single target taunt or temporary decrease in accuracy or defense would help make it more appealing and feel better balanced. Or maybe scale the damage based on the shield you use.

    Well I did use it, in early game to free up damaged sellswords, to push the enemy back when they overwhelming, to push the enemy from high advantageous positions. But later there was the Rotation skill and footwork, both of them working 100% of the time. Unfortunately the bonus of this perk to the shield bash skill is the problem. While the skill was useful, the perk is not. 10-25 dmg is a meh bonus and the 10 fatigue damage is useless since the enemy has tons of fatigue. Without a doubt the early game benefits from it, since doing a small amount of damage as a bonus is nice, but starting midgame becomes useless. Mostly cuz I rarely use the skill anymore, just overpowering everything everywhere, and this damge is halved against armor so… everything is armored midgame. Maybe, if the damage would depend on the shield or the overall armor (like the weight behind the bash) would make it at least considerate midgame. Like being full armor would do 50-100 damage to enemy while it would still be halved against armor and ofc the power behind a bash of the full armored weight would send most enemies flying, so doing like 40 fatigue damage is fine, forcing them catch breath or even back off a bit but without overpowering stun. Scaling up the perk effects with char and world progress is a good thing to do.

    in reply to: Offense Skill Tree Discussion #2910
    Avatar photoSky
    Participant

    Executioner is great for dagger user.

    Unfortunately at this moment the small blades are the only ones benefiting from it, and still it is much easier and worth while to just skip it. Simply take “Debilitate” and you get almost the same and independent of armor or hp rate, tried this skill many times, for me it is obviously op and worth a lot more than “Executioner”. At this point. As soon as there are more hp full enemies like ogres or mini boss like events (like the goblin king with 2-3 minions) then everything might change and this skill could be extremely useful.

    Crusher – I find this skill useful to have, because if you happen to come across Orcs wielding shields you want to get rid of them and having a two-handed axe with a Crusher on top is the best way to do so. That or using the flail.

    Executioner – It’s good for weapons like spears, swords and bows that aren’t killing enemies with two strikes.

    Well it still triggers at 50% or below enemy hp. At that point it is a 1 shot for spears and archers. You won’t be able to kill an enemy from full hp with 2 hits having this skill, or rather this skill will not help with that most of the time.

    The “Crusher” is a fine skill do strongly agree, but it my playthrough after a certain moment had no more use for it, doing just the simple strikes became the ultimate skill with everyone. I’d be happy to see the need for using many skills a lot longer than it is right now, a more dragged out progressing in the game, slower lvling, less gold and loot. That is what would make my day, but not sure if it is the right call tho.

    Just keep it mind this is a discussion of the skills “at this moment” with the implementation that are in the game now. It is not fully representetive still gives some guide lines. And that is the point at least as I see it, to give guiding feedback to the devs so they can make their decisions having feedback according to the current build. When things change so will the opinions about the skills, their usefulness their practicality.

    in reply to: Defense Skill Tree Discussion #2907
    Avatar photoSky
    Participant

    I would like to have more skills that directly exploits or is tied to the resolve stat, and the defense tree seems like a good place to add those type of skills.

    Now this is truly a wonderful idea, to bind more perks to existing stats. This way the lvl up won’t be like melee atk, melee def, fatig. It will add in a lot of diversity. So far there have been only few skills that made me lvl up other stats than the usual. Colossus gave me a big enought reason to get in some hp ups since it is quite the beast for stacking with such backgrounds as farmhand. The dodge skill did make me lvl up the initiative since I wanted to try and was nicely surprised when it worked fine. Or in the utility tree the captain skill and the Rally the troops they both made it possible to lvl the resolve stat. So yes, i’d be happy to see more stat bound skills that make me lvl all stats instead of the usual 3. Cuz it is very specific to go for anything else, like the light assault unit who entirely depends on the evasive perks and is made for archer rushes and such. Can’t imagine many players will go for that type of play, since it is far more harder and needs a lot more consideration, caution, thinking through perks. Sure archers can lvl range atk and fatigue that makes 1 stat free but still… It’s so railed atm…

    in reply to: More important anything else, to me #2906
    Avatar photoSky
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    I’m with GoD on this. Without a doubt. The equipment is far more influential at the very start than it is at the very end. If you make the charactes in a generator you will be attacherd to them more than for their fairly weak starting members perk. I can even imgaine how many people will reroll the game just cuz they lost one of their custumized starters who they had big plans with. And this will happen at any part of the game. You are playing not as one (tho you definetely can RP that) but as a whole group of mercenaries who didn’t become this way because they like it, but had to. Just by reading the backstories it is quite obvious that most of them aren’t the mercenary material. This game is not about heroes, it is about mercenaries. The expendable kind. Death and gold are your companions, you are no heroes, you do all the stuff for money, even when it does not seem like that. This is not the MLP land, this is the harsh and bloody dark ages.

    The mercenary life IS your LAST resolve, if this will not work out you can just go and die, nothing else is there in the world for you. That is the reason your people gather up, be whoever they were before. Ultimately it does not matter. What only matter is who you become if you survive and prosper. Tbh i’d even bound some of the backgrounds to a minimum party level so you can not recruit the combat experienced people too soon. As the player you would have a lot of time to get used to dying sellswords, lack of resources, fearsome enemies. The moment my group leveled up to lvl 8ish it was not so much fun anymore, there were rare encounters that could make me rotate someone to the back of injuries, and even less when I did lose someone. At that point it all became an OP group of dudes. Ofc that was only because the state of the game at this point. Besides had no time for games this weekend.

    PS. That comment about strict parents and no fun made me rotfl. Why do I have the feeling that you will be the first to cry when your beloved custom character bites the dust? And… Just for lolz, what do parents have to do with a game preference and fun? Wouldn’t it be exactly the opposite when you break out of that stricnes every possible way and always have fun?

Viewing 15 posts - 301 through 315 (of 366 total)