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12. May 2015 at 20:18 in reply to: The more or less jolly adventures of the "The Iron Fist" heroes for hire #3853TrigParticipant
Chapter 3
The Fists left Minarken in the rainy morning on their way to …, but on their way they passed the hidden graveyard again and in spite of Angus’ objections, they decided to take a closer look. But as they left the road, they spotted they were being pursued by a troop of bandit raiders. They rushed to the graveyard and tried to hide from the bandits, when they witnessed a terrifying spectacle. The dead seemed to be rising from the graves in the pouring rain, moaning and shuffling about and strange monsters were digging up the graves and eating some corpses. Angus may have been right. This place should have been avoided. But by now there was no place to run, so they huddled together, bracing for the inevitable fight. By then the raiders have also wandered into the area and were immediately assaulted by the strange creatures roaming the graveyard.
The corpse-eating beasts ran straight for the bandit raiders, while the living corpses were slowly shuffling towards the Iron Fists, who looked on in horror at some three dozens of enemies before them. As the living corpses came close, Boris the Blade swung his new two-hander wide and fell one and damaged another, while Robin Goodfellow decapitated the one that stretched his grimy hands towards him. All the while the corpse-eaters and bandits were going at each other, some falling, some running away, others holding ground and hacking away. Ciaran snuck away from the main battle line and hid in bushes north of the main battle line, and there he ambushed and killed one bandit bowman and prepared an ambush for another he saw approaching. But then a bandit that was nearly surrounded by the undead abominations managed to break off form them and ran straight for the little hill where the Iron Fists were positioned. They let him approach unhindered. Perhaps this was the time to form a tactical alliance with the bandits against the corpses and corpse-eaters?
Boris the Blade stood next to the bewildered looking bandit, not knowing whether to strike at him or not, when he saw with profound horror that the two revenant corpses that lay by his feet not a minute ago, raised up and lunged forth once more. Raimund hit one with his billhook from the rear, and Boris swung his mighty blade about once again, killing one revenant, hitting another, but also striking the bandit that stood next to him who cursed him loudly and readied his guard to attack. The alliance seemed to be over, before it even begun. As Robin struck down another living corpse, he saw in the distance a corpse-eater gorging on a fallen bandit and as if the horrors they witnessed weren’t enough, he realised the beast grew before his eyes as it devoured the bandit’s flesh. In spite of all his optimism he wasn’t sure this was going to turn out well.
For the third time Boris swung the two-hander, again felling a revenant and hitting another, but while it flew past the bandit’s head, he quickly dodged and riposted at Boris, scratching his armour, then cursing some more turned to strike at a walking corpse grabbing at his legs. “It’s a right mess if I ever saw one” yelled Angus as he was swinging wildly at a revenant, while Edmund swiftly planted his pick in its skull, stilling him for good. Or so he hoped. Everyone was covered in mud, blood, sweat by now and entirely exhausted. Even lifting the weapon was difficult, much less swinging it. Ciaran rushed bandit bowman and knocked him back with his shield, but got careless and the outlaw quickly stabbed him in the arm, causing a deep gash, before having his skull crushed by a direct hit with a winged mace. The bandit raider that Boris hit earlier now got his revenge and struck his armour a few times, before Angus pushed him away with his shield and Raimund gutted him with his billhook. Two more undead rose again and in the rear the corpse-eaters were still devouring one dead body after another.
After the mound was secured of its assailants, Robin Goodfellow lead a charge towards the corpse-eaters, before they grew to a monstrous size. From three dozen enemies, they have reduced them to a half dozen by now, they would have to keep the pressure up, as to not lose in the final moments. Boris the Blade and Raimund hacked apart the largest of the corpse eaters, Edmund killed another and Ciaran and Angus beat down one more, while Boris was too exhausted and bloodied to continue, so he pulled back to have a look at his wounds, while Edmund and Raimund chased after the last three weaker ones and promptly dispatched them.
It was over. They were alive. Exhausted, bloodied, dirty, but alive. Around them lay the mangled, mutilated and half-eaten corpses of nearly three dozen foes. They gathered their wrecked belongings and extracted some of the corpse-eater’s teeth to show to anyone who might know what the beasts were, but didn’t tarry about too long, for the place was horrifying and they wished to leave it quickly. Angus kept saying “I told you so” and Boris dryly added “So you did.”
They marched quickly to Walmer Castle, where they gave an exhaustive report to the castellan, who recognised the teeth he was shown as those of creatures the villagers called “ghouls”. He suggested they avoid such places in the future and Angus immediately agreed. While they cleaned themselves up, mended their armours and fixed their weapons, they discussed strategies and tactics they employed and learned from one another how to improve their striking skills, their shield use and movement in battle.
They headed out towards Wallstadt again and the Foothill Keep that was close by, to see if any contracts were available. There were none. Yet as they were leaving Foothill Keep, strange howls were heard from the nearby woods. They’ve just barely survived one dreadful encounter, would they have to go through another? Before they could answer, they heard yells from their rear “Form up! Form up, you fools! Have you never fought off wolves before?” A small group of professional soldiers from the keep were coming up behind them in battle formation, while the black pelts of the beasts charging form the forests were already seen closing in with great speed.
Urh’s eyes glistened. “I’ve always loved a good wolf hunt!” he said, and Edmund, who attended many hunts with his lord, nodded in agreement. But Boris was less impressed. “Just make sure you don’t become the hunted,” he added. By then the Foothill soldiers have passed them and advanced further, to meet the wolves head-on, and Angus yelled “Go on lads, it’ll be over before we get there if we don’t hurry!” As they ran forward they saw a wolf tear out the throat of a young soldier and several soldiers hacking apart three fierce beasts that were howling and barking, scratching and biting. Boris leaped forth and chopped off the head off one, while Raimund got the last one with his billhook.
The soldiers cursed the loss of one of their mates then said goodbye and returned to the Keep, while Urh was satisfied with the day’s catch, using his hunting knife to carefully skin the beasts, obtaining five quality wolf pelts, he said were worth at least seventy crowns each. The rest didn’t really care one way or the other, as long as it was going to buy them a bed in the next in, a warm meal and a drink.
TrigParticipantThere is already a character trait for smart guys that allows faster exp gaining. I see absolutely noneed to have it as a perk as well. Only picked it a few times on my first playthrough and never since.
TrigParticipantThe gap between the mountains appears to clearly be flatlands, but the movement speed is the slowest one, like over the mountains themselves.
12. May 2015 at 03:18 in reply to: The more or less jolly adventures of the "The Iron Fist" heroes for hire #3796TrigParticipantChapter 2
After a rowdy night the Iron Fists headed back to Wallstadt, but the only job available, destroying a large bandit lair, seemed too dangerous, in spite of the boastful mood of the men. So they headed towards Minarken in search for employment. But on the way, in the distance, they saw a caravan being attacked by several bandits, so they sped up to help it. Unfortunately all the caravan hands were dead and the caravan itself wrecked by the time they got close and they found themselves under attack of the victorious bandits. But being scattered around, going through the loot, the outlaws didn’t attack in an organised fashion.
The Fists quickly formed on a slope, with Urh taking distance shots at the enemies, and Raimund standing a bit back with a long billhook he purchased with the money paid by the last job. A thug rushed Boris but was spearwalled in the ribs twice and finished off by two arrows in the chest by Urh Keen Eyed. Robin Goodfellow, Boris and Ciaran the Lucky then overwhelmed the other thug that came close and speared and chopped him to bits. Two down, six to go. But where are they? Sneaking around the bushes it seems, manoeuvring for the attack.
The men stood a while, then decided to go on the offensive. They formed up in a line and slowly advanced to where they expected the enemy to be. One was spotted and he advanced. Boris and Edmund Hammerhand softened him up, then Raimund cleaved open his ribcage with a massive billhook strike from behind them. One more came into view and was quickly cut down by Robin and Ciaran after Urh’s arrows missed him. Two more then appeared from the shadows and Ciaran and Boris braced their spears again while the rest of men cursed at them. They avoided the spears and got close and Urh felled one with two arrows in quick succession. The other was quickly surrounded, hammered by Edmund, poked with Ciaran’s spear and then split in half with Raimund’s billhook.
The last two appeared from the undergrowth. They appeared worried but showed no sign of abandoning the fight in spite of being outnumbered. The Iron fists stood close and yelled insults at them. The first came close and Boris and Edmund moved in to greet him with mace and spear. The other moved onto a slope and hesitated. The Fists calmly stood their ground, waiting for him to make up his mind whether to fight or flee. Urh loosed two arrows towards him, but missed. This seemed to have made the bandit overly confident and he came forth. But Urh didn’t miss the second time and put a single arrow straight though his heart, killing him instantly. Boris then speared the last one and without a word the Fists set off to bury the unfortunate caravan hands. Since they did not know the destination of the caravan’s goods, they appropriated them for themselves. Urh learned how to quickly move in combat, Robin and Boris how to better hit armour, Ciaran how to adapt to enemy moves, while Raimund noticed he has become much stronger from all the physical strain.
They continued on towards Minarken, saw a hidden graveyard in the distance on the way, but thought it wise to avoid it for the time being, for one never knows who lurks there. Minarken itself seemed to be in a poor state, likely recently looted and the villagers seemed quiet and gloomy. Selling off some of their surplus gear to the local merchant they decided to look around the village for clues. After passing through the woods they came upon some ancient ruins, with bandit raiders and marksmen guarding them.
The surprise of a night attack worked and the raiders didn’t have time to form up. The Iron Fists bunched up as heavily armoured enemies ran towards them. Boris and Robin struck down one that came close, Urh put an arrow through the neck of a large, fierce looking bandit, wielding a massive two handed sword and Raimund hit another raider so hard he cursed loudly and attempted to flee, but Robin struck him in the back of the skull as he turned and he dropped like an empty sack. Urh quickly climbed a small mound and loosed an arrow towards an approaching raider, wounding him. Robin rushed towards a bowman that came to close and Edmund’s hammer hand knocked out another bandit. Robin managed to hit the neck of the bowman, felling him with a single strike, but an approaching raider hit him hard in the body, nearly tearing his gambeson to bits. Urh steadied his breath and took careful aim and hit Robin’s assailant, but his armour kept him safe, so Edmund struck him hard with a stunning blow. Meanwhile Ciaran and Raimund managed to wound the bandit that was attacking them, but just as they felt they were getting the upper hand, two more bowmen appeared from the darkness. Boris quickly speared his nearest foe then rushed the closest bowman, Ciaran finished off the bleeding bandit in front of him, while Edmund ran for the other bowman who shot at him, but missed, which gave him the chance to get to melee range. Boris and Robin Goodfellow overpowered the one they were attacking, and everyone ran towards the last remaining foe. Urh took aim, but the low visibility prevented him to hit. Edmund Hammerhand pummelled the bowman some, but not enough. Ciaran came up behind him and stabbed him once, and Urh’s last arrow finished the fight.
The men could not believe their luck. They managed to claim several chain mail armours, helmets, a few swords and a couple hundred coins without any serious injuries apart form a few bruises. They hoped they destroyed the camp that looted the village, but couldn’t know for sure. Urh attached several bags to his armour, so he could carry two more quivers of arrows and Robin Goodfellow passed his dog skull helm to him, as he claimed it helped him see better at night, but likely just because he fancied a proper mail coif more. Robin also learned where to strike a shield to crack it better. Boris picked up the large two-hander and swung it around a couple of time as if attacking several enemies at once, which he seemed so good at he earned the nickname “The Blade”. Raimund adopted quick movement, while Ciaran argued he feels he’ll be luckier fighting stunned enemies than active ones.
The Iron Fists returned to Minarken cheerful and proud, when a tall ginger man with a booming voice came forward.
“Ye seem like a capable bunch” he said “would ye have an experienced sellsword come along? I won’t ask for more than 900 coins”
“900?!?” said Robin Goodfellow “We can get three good men for 900!”
“Aye,” said the man “And I would kill all three before you were done paying them. They call me Angus the Pious and this holy water sprinkler of mine…” at the mention of which he pointed to his large flail “…brings the fear of God into any man that stands against me.” Then he mumbled more to himself than to others “As long as we avoid anything unnatural…”
The men deliberated for a while, then counted their recent earnings and agreed they can afford and welcome another strong arm after all.
“Good, good,” he laughed. “But first, a toast to our new arrangement! I’m paying.”
The tavern wasn’t far, some ale was still available after the recent raids and the coarse laughter of drunken warriors reverberated through the village until the drink and exhaustion overwhelmed them.TrigParticipantNo road to Weilau.
TrigParticipant… can go medieval on orcs from close range.
Being that the whole game is pretty much medieval, everyone’s going medieval on everyone else’s ass all the time.
TrigParticipantHigh ground if you can.
Young orcs tend to be quite vulnerable to archery and can be kept at bay with the spearwall somewhat. They also panic and run if you kill several of their buddies, letting you concentrate on the big brutes.
Orc warriors wear heavy armour, stab thm like a sneaky douchebag with scramasaxes or daggers that go stright for health, ignoring armour and whack them from afar with billhooks.
TrigParticipantEven the strongest can and will succumb to scumming. In the name of all that is holy, only the Ironman can save us from the evil that is reloading!
I’m scum and proud!
TrigParticipantAs it is right now, I often find myself restarting a new game several times until I have a crew that I deem “playable”, and I doubt that I’m the only one who does this.
Me too.
TrigParticipantSounds reasonable.
Maybe I leave that up to the player in the end.
Fair enough. Just allign all the diagonal angles then, that’s the last peeve I have ;)
TrigParticipantBest thing is there are thousands of possible combinations
The charges (here the white lion) can be colored as well of course.Well, a few less perhaps, since there is one firm limitation in heraldry. Since the goal back then was to make things easily recognisable at a distance, the basic rule was, if the tincture is “metal” (white stands for silver, yellow stands for gold) then the pattern on it may only be colour. And the other way around, if the tincture is colour, then the pattern should be “metal”. So you can get white and blue checkers or quarters, but purple and blue checkers wouldn’t really work.
From Wiki:
“The first rule of heraldic design is the rule of tincture: metal should not be put on metal, nor colour on colour (Humphrey Llwyd, 1568). This means that Or and argent (gold and silver, which are represented by yellow and white) may not be placed on each other; nor may any of the colours (i.e. azure, gules, sable, vert and purpure) be placed on another colour. Heraldic furs (i.e. ermine, vair and their variants) as well as “proper” (a charge coloured as it normally is in nature) are exceptions to the rule of tincture.”Exceptions to this rule can probably be found, but in general maybe disable colours that really shouldn’t be placed on top of others too much.
TrigParticipantIt should work like this:
Amen to this! I’m euphoric :D
Just the angles of diagonal lines aren’t all same yet. This could be a prob if you put an ordinary over a pattern and the angle of diagonals doesn’t match. In heraldry they are usually always at 45° angle, but that usually goes for squares, here you’ve got rectangles, so it’ll probably have to be more steep.
TrigParticipantLike so!
Super amazing! :D
Wonderful responsiveness on your behalf.
My hat off to you, sir!Only the Saltire ordinary should prolly be corner-to-corner, same degree slope as you have for bends, since it is basically jut two bends crossed and should have same angle as the Per Bend among Partitions. Same with the Chevron should have the same angles as the Per Chevron in the Partitions, in case they get combined, they should fit the same. Basically all angles of diagonal lines should be same.
A bit about layers and selection steps.
Disclaimer: I may have overlooked some examples where the charge was actually on a pattern too. They’re rare, but some do seem to exist (Coat of arms of Bruges for instance), I only didn’t find ealy-medieval examples of it when first looking, when the goal was to have a party easily identifiable on the battlefield and a device which looked too busy, was hard to decypher… My sincere apologies for this oversight.
1. First layer should be Tincture of course and you choose the colour for this.
2. Second layer should be Pattern, for the purpose that Partition should thenb come over it.
3. Third layer is partition. So now you can have a white Tincture, a red pattern and a blue partition, allowing for instance half the shield be Blue, the other half white and red lines.
4. Fourth layer is the Ordinary in its own colour, on top of all previous stuff.
5. Fifth layer comes the Charge. The charge should fit right in the middle of a crossing of a Quarterly for instance. Perhaps you could also make some charges that are not in the middle, but fit either left side, right side, half a shield only, half a charge (like a half of an eagle or other symmetric charge) etc, so some historic coats could be constructed.
TrigParticipantSo, i readjusted some things and now I think im on the right way. The system would look something like this.
Including combinations of certain charges with partitions would mean some more hand crafting and special cases, but it would be possible.Brilliant!!! :) :) :)
So in this system, if you combine “per pale” with “bendy sinister” you can get this, yes?
If so, then it’s perfect.Here you also have ordinaries, which can go over the plain tincture, again in the basic colours.
And here you’ve got a big list of charges, for inspiration:
http://en.wikipedia.org/wiki/List_of_heraldic_chargesAnd some more:
http://etc.usf.edu/clipart/galleries/255-heraldry-charges -
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