xterminal86's Replies

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Viewing 15 posts - 1 through 15 (of 23 total)
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  • in reply to: Suggestions Forum #27081
    xterminal86
    Participant

    BTW, have you guys though about adding some unique skills to certain backgrounds? For example, said nomads like to spam sand in your face during battles, so why when you recruit a guy with nomad background you can’t do the same? Kinda unfair.

    in reply to: Early game far too hard. #27080
    xterminal86
    Participant

    I dunno, I think with addition of southern city-states the game became less difficult. I’m not even bothering to go north anymore, all the hustling and the good stuff is in the South: good prices, lots of cheap recruits with no daily pay, Arena (why not add it to the North as well?) etc. Also nomads are little weaker than brigands. And southern caravans actually have normal guards that don’t just stand there naked.

    in reply to: AI improvement #26945
    xterminal86
    Participant

    Don’t want to create another topic for such small issue, so I just post it here.

    I noticed that in latest DLC, when you are pursuing an enemy party after you press “Fall Back” on engagement screen the delay after which enemy party continues moving is severely decreased. Probably that was made intentionally, but I would like to suggest to revert it back to the way it was before, because it was one of the very few ways to force enemy group into fighting together with someone else (e.g. you are pursuing brigands and noble house regiment is also pursuing them behind you, so to force noble house regiment to fight with you against brigands previously you do this “Fall Back” – “Attack” – “Fall Back” trick until noble house catches up with you).

    I understand that this might seem kinda cheating but the game is hard enough as it is and there are very few times when you can actually battle against somebody with allies on your side.

    in reply to: Feature suggestion: Highscore List #25241
    xterminal86
    Participant

    Yeah, I agree. Besides, even now the score that you see when you retire is kinda out of the blue: there are no hints or explanations of how this score is calculated. I know that it’s related to the retirement day (the earlier the retirement, the higher the score) and to the number of bros hired. But apart from that nothing.

    in reply to: Feature suggestion: Surrendering enemies #25240
    xterminal86
    Participant

    What about experience gain if enemy surrenders?

    in reply to: Master Archer Background #25239
    xterminal86
    Participant

    Good idea, but I’m not sure about low fatigue, since it’s the key attribute for an archer. And I wouldn’t debuff him via “Old” trait in the future, like in Swordmaster’s case.

    in reply to: Suggestions Forum #25028
    xterminal86
    Participant

    Sabre fencing is all about riposte: how about adding “Riposte” skill for Shamshir instead of “Decapitate” (or maybe alongside it, as a third skill) and maybe buff it up a bit, like have increased hit chance for it, greater than for swords?

    Some video on topic: https://www.youtube.com/watch?v=_qynN8bUgK8

    in reply to: Fog of War / hidden map option #24865
    xterminal86
    Participant

    Yep, Legends mod already has option of “make map initially hidden” on and it works really well – it’s nice to have this “exploration feeling” on.

    Not sure about fog of war, that probably would be too annoying.

    in reply to: Add talents to preview reveals #24609
    xterminal86
    Participant

    I second that – Legends mod proved that feature more than useful, especially if you’re playing Ironman where you just can’t afford to spend lots of crowns on a sellsword or a swordmaster only to get a guy with 3 stars in some dump stats instead.
    You can raise tryout cost, if you think that this feature will be too “cheating”, but I don’t think it needs that.

    xterminal86
    Participant

    I don’t think it’s an issue at all, at least given the current state of things.
    There’s no mod support in vanilla and there are no plans for adding one, as I understand.

    in reply to: Russian Translation #24546
    xterminal86
    Participant

    I’m Russian and I don’t care. :-)

    Besides, I think there is fan-made translation available already.

    xterminal86
    Participant

    I think map creation parameters should be tuneable, like in Legends mod.

    in reply to: Terrain Types #24369
    xterminal86
    Participant

    I beg to differ.
    I think the way forest is so “randomly” generated makes it an ideal place to overcome strong and numerous opponents, for example.
    You can use those bottlenecks to deal with one enemy at a time.
    It can give you that little amount of advantage you lack and need against this particular opponents, who you’d have no chance of defeating in open combat.

    in reply to: Suggestions Forum #24362
    xterminal86
    Participant

    I’m not sure if it’s a good idea, actually, but how about introducing the possibility of raising talent star in Training Hall?
    The cost can scale with recruit’s background / base stat value.

    in reply to: Paul´s Art Corner #24313
    xterminal86
    Participant

    Why there is no pure white helmet paint? There is a white banner with black crow, so it would fit nicely. Or was it that I never encountered it?

Viewing 15 posts - 1 through 15 (of 23 total)