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WolvesParticipant
…hiding stats, you make me a sad panda.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantI love your art, where did you learn to paint like that?
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantYes please! More information and no hidden stats would be great!
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantCrouching on a medieval battlefield, every turn represents just a few secounds in the battle. Don’T think its a viable option here, but thats just my opinion.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantThe current system is good in my opinion, every turn -15 makes easy to plan around.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantThe new levelup system is soo much more enjoyable to me, because it doesn’t break my immersion through powerplay.
But I’m also against hidden stats ingame, because they only mean that I have to read them out of the data files or test them =)Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantThis game has near infinite options to expand it, like add a new castle to the map, add new factions, weapon armor sets, a visitable orc town with orc mercs, a goblin city to visit and maybe a necromancer to hire. Warband and Armys roaming the world plundering and pillaging stuff, on the other hand the possibility to develop a city or settlement. So much potential!
I hope they continue the development even after the release PARADOX STYLE =)
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantI love this! Devs proving that stuff works!
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantYes, you gain statspoint gain is random on levelup. Rep said they will change that.
When and where? Just curious.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantBB has a random lvl up system?
This game is, and will be financially successful if it countinues like it started. If no major change comes to the devs then there should be expansions in some form.Yes, you gain statspoint gain is random on levelup. Rep said they will change that.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantAS pointed out before, EA has just started, but I have clocked 75 hours so far and I’m still entertained.
I possibly have started about 25 campaigns so far, trying new tactics or just messing around with the mechanics.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
20. May 2015 at 19:02 in reply to: The more or less jolly adventures of the "The Iron Fist" heroes for hire #4262WolvesParticipantGreat job Trig!
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantNever noticed it, you are right! “Dastard” would logicly be white.
“Determined” / Moral Buff – The blue flag may possibly change with the customisable flag that will come in the future.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantThank you very much for your reply, MR Rap!
1) SAVESCUMING – Lost a battle / mercenary? A lvlup wasn’t as good as a roll as you wanted it to be? Well, you could simply save every time before something like this could happen and reload and try again. You can ALT + DEL and just reload the autosave currently. Hire a mercenary and if the traits are bad, just load etc. etc.
We’re going to change the way stats for levelup are determined. I think we underestimated the compulsion that some players feel to reload until they’re satisfied with the numbers, even if doing this for minutes on end may ultimately be detrimental to their experience playing the game. Not that the game is balanced particularly well at present, but it’s also not meant to be balanced for characters well beyond the statistical average as a result of reloading on levelup on a regular basis. Changing this around isn’t all that much work, but unfortunately it would break compatibility with older save games. For this reason we’ll wait with doing any changes until the first bigger update comes along that will break compatibility anyway.
As for save scumming in general, there is a limit to what we can do without making things inconvenient for all the players. At some point we’ll just have to accept that this is the way that some players apparently want to play the game and that it is their choice to make.
2) LURING – Just lure enemy battlegroups into the castle / city / villages / towers and using the milita / landsknechts to fight, tank and die for you. You get all the loot btw.
At least the loot distribution is going to change.
So LURING is a mechanic and balanced by weakening the settlement. Great! Thank you for clarifying!
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“We’re going to change the way stats for levelup are determined” – Thank you! So I will postpone this project here: https://docs.google.com/spreadsheets/d/1pcAA76ogfhS4pRojDHITz1AhPn7RS8kZ14kXvYBX32o/edit?usp=sharing Its a part of an excel analysis.
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Thank you guidon101 for posting yours!
Unit Turn/Stun mechanic – Great thing to bring up. I never thought about it as a “possible” exploit, but it kinda is… a bit.
Undead XP Farming – Also interresting!
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Thoughts on balance: Since this game here is no competitive multiplayer game, the devs can balance is as far or narrow as they see fit, because its part of the nature of a singleplayer game that players play it very different.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
WolvesParticipantThere’s no such thing as playing too much BB.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
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