arteofwar's Replies

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Viewing 15 posts - 31 through 45 (of 48 total)
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  • in reply to: Paul´s Art Corner #18636
    arteofwar
    Participant

    I agree that the human gear should be more of a priority, but will you ever make unique goblin weapons? I only ask because its seems fitting to your lore, since orcs craft crude weapons and they are not able to craft their own metal armor so they make theirs from the gear of fallen foes, yet they have unique weapons and shields. Goblins then, who seem to be capable of crafting metal weapons and gear have none. Even though you are focusing on human stuff now, I do hope you might one day show the goblins some love.

    in reply to: Some conceptual ideas #17895
    arteofwar
    Participant

    I understand that you don’t want to take the mount and blade path of becoming a lord, because then people could just play warband. Would you instead consider a base camp that can be relocated. For example, when clearing a abandoned fort, you make it into a base to stash goods and train recruits, but process of fortifying it could be pricey and require resources other then gold to balance out the benefits. Then if the player decides they want to move basecamp to a different abandoned castle or fort you would just have to clear it out while having the proper resources in your inventory (Wood, Gold, Cloth etc.) Penalties like having your base attacked for staying in one place for too long can be added where the player has a day or two to rush back to “lift the siege” or else lose their trophies and garrison and leaving their base like a burnt out village attachment. This could satisfy players urge to have a storage/trophy and training base without granting them a theme breaking fief and lordship. As for training this would only perhaps give farmers and fishermen a single level or maybe not a level but stat boosts that you could pick like training them in marksmanship. As I mentioned before this should only be achievable by a well established mercenary group that could afford the expenses for the benefits these thing would provide, after all the Jomsvikings had a base, so it is not so strange to think mercenaries would establish temporary bases that would move depending on what noble house they were serving.

    in reply to: Paul´s Art Corner #17894
    arteofwar
    Participant

    What about making the Ancient priests crowns lootable as treasures

    I like this idea very much!! I wish the we had a base or headquarters to store loot we don’t want to sell, like a trophy room. Maybe if you clear out a ruined fort or castle you could spend money or trade resources to repair it and station men there to guard the gear or train new recruits there in relative safety. I think this would be balanced by making repairing these places was pricey.

    in reply to: Paul´s Art Corner #17844
    arteofwar
    Participant

    I really like the name Vordern it sounds grim and in keeping with the Germanic theme.

    in reply to: Paul´s Art Corner #17806
    arteofwar
    Participant

    In hindsight I actually think it may have been a mistake to use the names “Orcs” and “Goblins”

    I agree, calling undead wiedergangers, instead of calling them zombies was a nice touch. I think Thurs and Alfar are too Norse compared to wiederganger which is german, but like the idea. maybe they will come up with names for them that sound more inline with wiederganger.

    in reply to: Paul´s Art Corner #17772
    arteofwar
    Participant

    I didn’t think about the horn thing but you have a good point. Once horns are added they do look more like demons then ghouls. Maybe if they didn’t have the horns then. I just wish there was another enemy to use them on cause they are so badass. Maybe make a necromancer lord or a boss who can summon demons. Also I feel like in a world with orcs and goblins its strange to not have elves and dwarves. I know it would change the gritty flavor of the game but maybe a small remnant of their dying races that you have only a small chance to encounter. Like if there was only one dwarf cave that you can help or destroy and make them disappear forever, and like wise for a elf forest dwelling. Helping would maybe open up limited but regular to trade for rare items and harming would give a onetime great reward but no more when they are wiped out.

    in reply to: Paul´s Art Corner #17762
    arteofwar
    Participant

    Great work on the ghouls. I like the Jabba the ghoul looking one. As far as the map suggestion goes, I don’t think you necessarily need new cultures for each continent, but rather an opportunity to meet all 10 noble houses on other maps with the same merc company.

    in reply to: One-eye #17582
    arteofwar
    Participant

    I thought this myself. Once he survived the opening fight for me but I still did not get to keep him in my party. He dodged the opening attacks.

    in reply to: Post your best Weapon #17508
    arteofwar
    Participant

    Well the Two handed sword I already explained, but the orchish shield with bones from a orc warrior, and the wooden orchish shield from a orc warlord. I about half from weapon and armor smiths and half I found by beating bandit leaders. I got the byzantine looking bronze scale armor from hidden place I found by buying a map from a travelling merchant. But they can sell you junk maps as well.

    in reply to: Different types of arrows #17481
    arteofwar
    Participant

    This sounds like a great idea.

    in reply to: How do you get the Unique Armors? #17477
    arteofwar
    Participant

    I haven’t seen the cities anymore, maybe there are only the fortified huts. If I find one I will let u know.

    in reply to: Treasure hunt #17470
    arteofwar
    Participant

    On the third day, on my way back from a city to the starting village to slay Hoggart the Weasel I came across a ruined castle at night. I had my 3 starting companions and 4 fishermen I hired and gave round shields and spears. I found 9 bandits, a mix of raiders, thugs and marksmen. It was a tough fight for a new company and I lost my two handed axeman companion and a fisherman but killed the raider who slew him and 5 others. The last three fled. That’s when I found in the loot of this battle the Unsung Hero’s Vanquisher. Its the same two handed sword on page 52 of Pauls art corner in the battle brothers forum, the second one with the gold hilt and red gripping. Its max damage output is 140 and it causes less fatigue and is better than a common two hander in every way. I was shocked to find this on my third day, and I gave it to my spear and shield starting companion, who used it to decapitate Hoggart the weasel in a single blow. I past day 400 and my grey bearded “captain” is still alive and taking heads with the vanquisher thanks to his blood thirsty trait. This has turned out to be the best company I ever created. Can anyone tell me if they have encountered a more powerful weapon? I will post a picture of it tomorrow.

    in reply to: Paul´s Art Corner #17254
    arteofwar
    Participant

    That last one tells the story of a destroyed patrol, and at least 7 dead nobles.

    in reply to: Paul´s Art Corner #17250
    arteofwar
    Participant

    These are so awesome, great work!!! Is the fourth one a Nithing Pole??

    in reply to: Paul´s Art Corner #16858
    arteofwar
    Participant

    Great work, I hope you add a few more banners for the next release, I miss having wolf banners. Especially since there is plenty of wolf related gear to fit a wolf themed merc company. When I found this pic it made me think of fenrir and thought something like this could be rearranged into a banner.

Viewing 15 posts - 31 through 45 (of 48 total)