dltoster's Replies

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 68 total)
  • Author
    Posts
  • in reply to: Beta 22.02.17 feedback #19580
    dltoster
    Participant

    Does necrosavants act first and last (after wait)? Those pesky bastards. You cannot wait for them and you cannot hit them next turn – they strike and fly away first. All you can do is bleed :( I am not asking to nerf them, but they are challenging. I’d say we can beat one in a bunch with 50/50 to loose someone killed, it is hard whith two of them, 3 would ripe our company like sheeps even without auxilliaries helping. What armour they have? They are seems naked to me. Do they ignore spearwall? Can be stunned? Bleed? What are they weaknesses? I only fought 2 battles with them. 8-10 auxillaries and walkingdeads and 2 ns in the first one (lost one men and miracly saved my starting archer – i stopped his bleeding with 3 hp left ans surrounded him with 6 my men and 4 others bunched and took hits from last necrosavant and finally killed him). The other one was with 3 of them and i did not have a chance. 6-8 level guys and bandit raiders loot (140/110 and second tier weapon).

    in reply to: Beta 22.02.17 feedback #19579
    dltoster
    Participant

    if the enemy attacks you on the global map, the AI in battle must be aggressive (that would not be so – Raiders attacked YOU AND ARE WAITING FOR YOU AT THE HILL). And, of course, you should be able to step back from this battle, (if no losses and injuries, move on the edge of the map) without further minus for group morale. I think that “normal” mercenaries would be only grateful to the commander for the fact that he brought them out of an ambush or death battle.

    Thay said “the best battle is the one not fought”, i agree that such retreats must not be counted as a lost battle for morale. Hey, we deserve even boost! Kidding.

    in reply to: Beta 22.02.17 feedback #19577
    dltoster
    Participant

    And another one: I need bigger inventory!!!! Urgely.
    There are now 81 items.
    We need for a 18-20 men parties 1.5 stacks of food per day – so 6-8 cells are gone.
    We need spare armor amd helmet (we are fighting tough 4 battles a day in siege mission, yeah?), best choice is 12 armours/ 8 helmets, 8/5 i think is bottom line, so 15-20 cells more.
    We need a room for some shields, weapons that are hard to find but to good to sell i’d say it is 10-15 cells even if we are not going to alter tactics.
    Spare bandages, throwing nets, maybe javelines, maybe poison – depends on how much we have space and money, 10 cells. Mongrels maybe. 50+ to this moment are used. I need 10 cells simply to dress my men empty. What is left for an additional tactic weapons and loot? 15-20 cells? Then i’d say i can not have this additional tactic at all. And it is not like we are some billionaries that can go and buy those 6 spears or swords or hammers in a shop when we need them for necrosavants or orcs and other day just sell it. We need to stash. No room for that.

    So i’d say 150 is the best choice, 120 so-so. A stash in the woods in some hole under the stone to hide some additional weapons/armor would be good too.

    in reply to: Beta 22.02.17 feedback #19576
    dltoster
    Participant

    The new version is awesome, thank you for the good work!

    Although I think the late game crisis startet a bit too early. It started like on day 70, not all of my bros are equipped even with chainmail yet.

    I agree on that. We are just a band of bandit raiders to that moment (with highest loot from them), 6-7 level top, with a genious commander ofc, but how we suppose to dictate a war and loosing settlement by day 80? Every castle patrol are stronger than the company.

    I repelled undead attack on northern village mission (3 star faction contract), killed 4 bunch of undeads in a day (with castle company support (or they with mine), by myself i maybee could kill ghouls, but not that legionaries parties), they said we won, i go south and in a 5 day village was destroyed. Did my fighting means something at all?

    in reply to: Beta 22.02.17 feedback #19434
    dltoster
    Participant

    “Auto end turns” checked in my game (by default). Whether it is not working or means something other – I do not know.

    in reply to: Beta 22.02.17 feedback #19432
    dltoster
    Participant

    There is an annoying thing in this beta – current turn not finished for a battle brother with 1 and even 0 ap remaining – you need to hit the end turn manually and they are remain in the order line to finalize turn. It takes time. There was no such issue in a previous beta – when 1-0 ap remains, a turn was finalized automatically.

    dltoster
    Participant

    It will be OKish when your company hit decent strength. Just capable to do 1-2 star contracts asap and without heavy losses in a full squad with some reserve. 3 men in 8 battles? In first battles your men are hobos (and without a shotgun). It is a very good casualty rate.

    in reply to: Questions: How to be a baddie #18177
    dltoster
    Participant

    On other occasions, you might get into altercations with troops from a royal house – e.g. if you hire a thief from one of the settlements under that house’s patronage, a random event might trigger where you have to give the thief up or fight (or try to trick or scare the troops so that there’s no fight). If you piss off a house enough, presumably you’ll be barred from all of their settlements and have the option to attack any troops or caravans originating from them.

    Here it goes some problem: will you be able to sell a loot? In some m&b variations bad guys can sell loot in bandits lair if they are bad enough. Maybe in the release version such behaviour will be possible in BB too.

    in reply to: Paul´s Art Corner #18135
    dltoster
    Participant

    Chest hair!

    Will it be an event?

    in reply to: Paul´s Art Corner #17257
    dltoster
    Participant

    Some of these standarts weights 20+ kilos. Are they belongs to beastmen from Warhammer:FB?

    If I was appointed a standartbearer in such of these groups, I would have deserted for sure.

    dltoster
    Participant

    When a guy hit an enemy shield with melee weapon is it hit or miss? A miss that do bonus damage to a shield or a hit that additionaly blocked by a shieldbearer? But shield already decrease hit chance, maybe this double advantage little too high? And how high his chances to shieldblock? It happens annoyingly often by my taste.

    in reply to: Other mercenary companies? #16773
    dltoster
    Participant

    .

    in reply to: Paul´s Art Corner #16749
    dltoster
    Participant

    This is a lemon.

    dltoster
    Participant

    From 1:00
    entering the city

    in reply to: Intel HD 3000 (no OpenGL3.3) can’t play :(:( #16031
    dltoster
    Participant

    Read last update change log, they wrote this

    Added ‘-gl30’ command parameter for forcing the game to run on OpenGL 3.0. Try this only if your GPU doesn’t support OpenGL 3.3. No guarantees that the game will work correctly with this; the game still officially requires OpenGL 3.3 to run.

Viewing 15 posts - 16 through 30 (of 68 total)