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Of course i can flee from battle and left the caravan and acting like I am free to choose fight for them or not, did not think of it in the encounter. There is another problem with fixed tie to the caravan: we cannot enter settlements to buy something, especially food. So if we mistook with adequate food amount signing contract, we can loose men deserting us on the route.
And i did not ask this, is that orc marauders band was just a part of the world environment, or it was generated to attack caravan when i took the job? Was it a coinsedence or a mission concept?
Ok, more loot for the loot throne.
There is an in-battle icon that says about a dodge influence in any moment. Modified initiative is used and it is even lowering with current fatigue raising.
Do not like the idea of bounding to background more than it is already now. Battle characters have their boost from the start. +10 in melee skill for sellsword means 4-10 level ups! Almost half. And there are other bonuses too. Sellswords are way better than tailors already. Even +1 for every roll for them will make their advantage huge. Give farmhands a chance, not every sellsword was born a sellsword, matbe some of them were apprentices or fishers in early days, so why neglect modest backgrounds.
Do not like a removal of randomness at all.
There are games with everything fixed. Like Warlock. And there are games where dices are rolling. No need to mix them. Are you content with damage randomness? When you want to remove bad rolls you also remove good rolls. For the sake of your unbelieveng that rolls in the mass are averagly equally fair to you.
New stats Level up is nice.
-some stats have terrible low rolls
better then static but it is not suitable for release. This is the first thing we are waiting for an update which will deal with mercenaries
As for me the most waiting thing is a wider roster (not necessarily 24 i will be happy even about 13).
Level ups are ok for me. Not every merc doomed to be a great warrior. It can be better rolls for easier difficulty levels maybe.
I chose from shields in game. White horse on green field pretty good too.
Thanks a lot.
I can attack them by myself, but when they attack me and a supply caravan – game freeze.
Here is another savegame, before the encounter.
Cannot atack them with a supply train and cannot intervene into their fight with a caravan. It seems caravan is the problem. In previous battle i intervened into fight between orcs and another bandits group on 6.0.14 and it started ok. I withdrew from that battle.
Ok, I understand that multiply enemy parties can catch you. Just a bad luck. I just disagree that devs must do that every mission is completable for player in any moment of the rising of his company. There are missions (like greenskin fort attack) that his own knights refuse to go on, because they are suicidal. And this lord just looking for a cannon fodder that will try and succed maybe. Or not, that is only lost advance payment for him. I think player better not to take attack forts missions from lords until they are have 8+ level fullsquad in better than bandit raider armor and weapon (150+ armor). You can take deliveries, next try to attack cemetaries by village elders contracts, direwolves/disguised raiders is next challenging level, plus patrol missions. But they can still try to give you fort attack missions, your option is not to take it. It is not right that lord must have a problem with tiniest greenskin fort that can be conquered by 8 hobos. He can destroy such little threat like that by his own knight forces and not to pay them more than he already pays. I mean it is ok, that some missions can not be done by player party in current state. They wiil be succedable in future. But i agree that payment must be musch higher for fort attack then delivery. Ok, you can say that this lord is a cunning creaturethat tries to fool you and send for a csuicidal missions for 100 crowns. Refuse him.
Sorry if i sounded rude, English is not fluent for me and it can be troubling to choose a correct tone.
Yeah, nice concept. I just do not thimk that squires (they are in game annd pretty tough) must not wearing mail and proper weapon, just not like knight brothers have.
So ho is noble in the game? Adventurous Knights and squires obviously are, but how about hedge knights and bastards? I do not remember, if improverished noble is in bacjgrounds of game characters right now.
This roleplay concept may require to use every knight you can find (fat and craven too) and every crown you can collect, so yes, it can be interesting when you reach game top level with ordinary company. But I did not by now :)
You say you encounter killing group – but you not. You jus see them from a hill, this is your choice to go down from a hill and fight them. With some expirience you will be able to say which fight can be won with reasonable risk and which is can not. Speed balancing on strategy map allows to avoid almost all enemy parties. You can be caught by an accident in a rough terrain border or by multiply groups, or just do bad maneuring only. And even then you could withdraw with ease on tactical map, if you are not ambushed. I once managed to ran away with both my remaining characters when was surrounded by 8-10 enemies. As for now it needs houserule – to wait the first intact with enemy unit on tactical map if was caught before start running.
If you want to kill everything on a map in a first week, play on easier level, do not ask to break the game cause it is too hard for you, because now it is not. It gives depth to further gaming experience.
Do not think that the game needs an ease. Playing on deadly non-reload and I started to do missions (Hoggart) at my best by a day 50. Slow and steady. And sometimes they give me delivery contract 1500K = 2 days journey – that is too generous. When they try to give you 300 crowns – just refuse. I think you guys can learn to run. And do not run amok in all the missions greedy village elders can give to you. They must not to think about surviveability of your party, this is your job. When your party not equiped and fullisted with men and dogs – just take delivery and look for good opportunites on strategy map. Give up contracts, run away on strategic map, withdraw from battles, hit and run forts (you can try to lure out of ranks marksmen and kill them, then withdraw and repair).
Mercenary ambushers do not want battle as i remember – you can just give up the cargo to the adult mercenaries. Today. Avenge later. When my party was slaughtered second time in bandits fort by 2 bandit leaders (again there were 3 of us remained from 12 and their remaining leader choose to limp away rather than kill my 3 fatigued and gravely wounded criples (i think he could, but clever man did not take that risk, so be clever too)). So, I killed another one famous leader who happened there by accident and his head could worth some additional money, which i needed to rebuild the company in that moment. But bounty hunters met me before settlement and they were convincing. So I gave away my trophy but not jump in suicidal fight with them. And move on, and rebuild full squad. And there is still a place to grow up for my company. I think there is no need to ease things, it can ruin my game expirience which i am happy as it is now. I remember before updates times when the game became boring too fast (too easy).
By the way, i have allies in both battles, a militia in first and a supply train with orcs. And they have losses. So it can be their items. But i think it never happens before.