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5. March 2017 at 10:07 in reply to: Sickening Stalemate Battles After Being Ceaselessly Pursued on the World Map #20023
IociParticipantthats why i hate goblin ambusher so much, with their present, even the wolf rider wont charge.
IociParticipantWow! thats something new! thank you for sharing! i never met any unique background character yet, but i think maybe, just maybe, that the devs will hide the female background in the game someday.
IociParticipantonce i wanted to undress a honor guard gently, but i failed, along with my mercenary band. sad story.
IociParticipantyea, you are right xD
IociParticipantmore event descriptions could be great, like totalwar attila, for example, there were information pop up about the birth of attila, the rise of attila, the approaching of attila, the arrival of attila, a fight against attila, the fall of attila.
IociParticipantsome banners have pointy tips, they are fine, but others such like the Celtic one which doesnt have pointy tip, yet still using that penetration like sound effect, kinda weird, dont you think?
Imagine that the pointy tip is on the other side and they simply do not wave the banner while engaged in combat. It’s a game, and sprites are limited somehow. Sometimes it’s better to just ignore such minor facts.
Ooor… Extend the roster by 1 and make that 1 additional slot for a banner carrier/drummer or smthg.
brilliant, it helps a lot! but… shut up ioci!
3. March 2017 at 03:40 in reply to: Troops high on mushrooms have morale checks on being engaged in melee #19932
IociParticipantEven the bravest can be frightened by sudden terrors
IociParticipanti want to see some big bad wolf as well, a long strong fang that could penetrate the armor, currently the wolf pack is hopeless facing decent heavy armor.
IociParticipantThis would makes maces completely useless to player. Enemies do have perks and you have no way of checking what they have. So you will never be able to rely on stun.
I already find maces sub-par. Orcs are not stunnable, undead ignore fatigue damage, goblins are hard to hit and die before fatigue becomes issue for them. So it’s basically anti-human weapon, which is too narrow to be worth specializing in.
since you mentioned the undead, i really hope mace could do extra damage to those skeletons.
but what if puncture only works well on stunned units, then mace or what ever could stun a guy will be worthy specially in the early game, not mention that you no longer have to worry the fact that in current version of the game, if you let your 2handed heavy face a bandit marksman who has switched his weapon to a dagger, you heavy guy due do lack of shield protection will be stab easily and get deeply injured or even worse.
IociParticipantif you let me choose to fight against 6 necrosavants or 6 orc warriors, i choose 6 necrosavants.
fighting necrosavants i may lose some low lvl characters, as they have lower every states normally, but the orc warriors generally could kill one or two my main brothers.
if the necrosavants have daggers in their hands, then that will be the true disaster.
IociParticipantif there are some perks supporting the light armor builds, then i think the bucklers will be more seen in our bands, even during the late game. otherwise, they would became only overpowered than they were supposed to be, or keeping been ignored by players as they don’t give damage bonus nor decent defense.
also, it would be nice if the shield bash could as well gives a little chance to stun the foe, you know, with the mass of your body plus your armor, one successful bash could make a adult dazed for a while.
IociParticipantthere is a range defense penalty as well, i dont remember if in previous version the night debuff included this or not, but the hit chance is what always draws me crazy, imagine, your two handed veteran companion with 81 melee skill misses a 98% hit, but you recall that in the earlier turn, your newly recruited lvl 1 labor with 43 melee skill hit the target twice while his hit chance was only 43%.
hope i didnt over exaggerate too much, but what i want to say is karma is a beeach!
IociParticipantIs it just me or are:
1.) Ranged enemies MUCH more accurate, even at night (its like they made crossbows and bows? more accurate, and more accurate during the night, my people are getting hit all over the place);
2.) The amount of injuries is insane; i cant make any money because after every battle i need to heal at least like 3 wounds. Ranged in particular are notorious for inflicting injuries, my friking archers cant go through one battle without being crippled by enemy archers…
same here, i used to love assaulting the raider camp during the night, range accuracy repels my 4 hex rush, they are in numbers, yes, but they also hit a lot, like they have 50% hit chance.
now i start bring some low lvl light armor guys to draw attention from those marksmen, it works sometime, if my alphas could crush the other side of the enemy line quickly.
IociParticipantsomehow i still recruiting them, someone has to write a story of our great mercenary band, right?
IociParticipantfrom my observation, the AI bands are in the parallax dimension of the BB world, which means they are like others AI units on the map who wont need to train new guys nor repair nor heal, their gears are randomly spawned in each different encounter, their number will increase once they sit their asses on a settlement, and they will always have some guys as strong as bandit leader, and if you are lucky, you will find one or two tier 1 bandit raider like.
i havent met this quest you mentioned, but when i was been chasing by a AI band, i lured them to a orc camp to get a little help.
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