Login
Forum Replies Created
-
AuthorPosts
-
PsenBattleKeymaster
Thanks man,
by the way, your english is way better than my french :)
Right now the worldmap is rather small. Reason for that is that you are supposed to have a real impact on the struggle happening there between the humans and the overwhelming enemies. The larger the map the smaller the impact of one mercenary band.We are internally discussing where exactly our journey goes, but I personally think the map may be expanded sooner or later.
Cheers!
PsenBattleKeymasterPsenBattleKeymasterPsenBattleKeymasterThe blue flags representing high morale are small sprites painted by hand. We would have to implement a system taking the custom banner from the bannertool and dynamically paste it onto the small flag. If that is even possible it would look rather flat and I think it would consume a lot of ressources to implement.
So thats probably not gonna happen.Cheers!
PsenBattleKeymasterPsenBattleKeymaster5. May 2015 at 15:08 in reply to: slight tweak to Fatigue formula: recover 3 extra Fatigue per unspent AP #3034PsenBattleKeymasterTrue, you’ll receive fatigue when hit by enemies.
We discussed some times giving fatigued or injured fighters a penalty. That would be realistic but on the other hand lead to lots and lots of missed swings on both sides if a battle drags on for long.
We’ll see….PsenBattleKeymasterHey Fallout,
first of all Im glad you like the game so far. It’s just the foundations yet and we have big plans :)
Its always nice to hear that your imagination runs as wild as ours when thinking about how the game could be expanded, the possibilites are literally endless.
1 Premade maps: I agree that they look better and save a lot of work, but the whole game just wouldnt be fun at all if we took out the random generation of the map. The only alternative solution which comes to my mind would be a massive, giant premade worldmap like in Mount and Blade (which by the way looks absolutely horrible :) One of the few downsides of M&B).
2: That wont happen any time soon unfortunately. Although NPC factions already construct things like camps.
3 part 1: I agree that food has to be more important, we have a few measures in mind for more interesting use of provisions.
2 and 3: Real production chains would go a bit too far right now, but we always like to expand our basic economy simulation. Right now its at a state where it basicaly works, but its not that sophisticated.
4: Towns gather ressources already (these determine how many goods are available at what price). My plan is to let towns “grow” visually in several steps on the worldmap according to their ressources. No idea though when we’ll see to this.
4: A reputation system is in the planning. It will be twofold with a “business” reputation and a “moral” reputation. Cant give any more details right now.
5: Not likely to happen soon, but never say never :)
Cheers!5. May 2015 at 14:46 in reply to: slight tweak to Fatigue formula: recover 3 extra Fatigue per unspent AP #3029PsenBattleKeymasterPsenBattleKeymasterThe high amount of tools is due to the fact that the undead dont drop armor. Their armor is supposed to be so broken already that it cant be used but has to be “salvaged” for armor parts. Must have been quite a big group :)
The shield design is the only one for the undead at the moment, Id love to make a ton of these but as always, time is the limiting factor.PsenBattleKeymasterI really would like to be able to see my 3 starters before choosing the company name
Valid point.
PsenBattleKeymasterpoint 1:
I see what you mean. I’ll add it for internal discussion. If my collegues agree it shouldnt be too much of a hassle to change that.
point 2: Locations should be able to spawn on top of the forest, so that its not neccessary to have an empty slot beforehand. In this case it was a coincidence or an error. Ill talk to our programmer about that.
Cheers!PsenBattleKeymasterPsenBattleKeymasterPsenBattleKeymaster -
AuthorPosts