PsenBattle's Replies

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Viewing 15 posts - 586 through 600 (of 766 total)
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  • in reply to: Paul´s Art Corner #2796
    Avatar photoPsenBattle
    Keymaster

    Right now our battle brothers land doesnt even have a name :) we concentrated everything on pure gameplay. The juicy lore will come soon enough. Right now we are discussing the final direction of the gsme and whst we want to achieve. The lore and character of the world will be defined together with that.

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    in reply to: I Have something to say #2795
    Avatar photoPsenBattle
    Keymaster

    Total conversions wont happen without modding i think. After that im sure people will come up with sll kinds of crazy stuff :)

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    in reply to: Strategy, Guide, Tactics, Tipps, Newbie Help …? #2794
    Avatar photoPsenBattle
    Keymaster

    Great to have such a helpful community coming into existance :)
    Thanks guys!

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    in reply to: Sugestion – Reputation #2773
    Avatar photoPsenBattle
    Keymaster

    The system you suggest reminds me if shadow of mordor, which would work really great with our simulated world and the rivalling factions in it.
    We are discussing a two fold system wirh a ‘proffessional’ reputation and a ‘moral’reputation. Your deeds will then affect these values separately.

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    in reply to: Impressions, and things I'd like to see. #2772
    Avatar photoPsenBattle
    Keymaster

    Okay, thanks for the sketch. I could imagine a glaive or something like that with such a cone if attack.

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    in reply to: Impressions, and things I'd like to see. #2756
    Avatar photoPsenBattle
    Keymaster

    Maybe im a bit brain frozen right now, but I dont get what exactly you mean :)
    2hex range weapons can always attack all hexes within 2hexes range. Whether the space in between is empty or not doesnt matter atm.

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    in reply to: Great Game: My suggestions #2755
    Avatar photoPsenBattle
    Keymaster

    Hey Alambar,
    nice to hear that you enjoy the game. Let me quickly answer your suggestions.
    – A main character will not be implemented because we dont want people to be babysitting him through the entire game. If anyone can be killed instantly by receiving a battleaxe to the face it would be pretty “gamey” to have one character to be immortal.
    To be honest immortal characters is my biggest problem with Mount and Blade. It makes everything a bit meaningless…
    Apart from that selecting your first 3 characters from a giant random list may make it into the game.

    – season would look awesome, no question about that. Wheather is getting implemented slowly but surely.
    – A Base is not planned for now, as we focus on the traveling mercenary experience. I’ll never say never, but its absolutely not planned right now.

    Cheers!

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    Avatar photoPsenBattle
    Keymaster

    1. Adding that to our discussion list, sounds reasonable.

    2. Taking notes on the caravan protection.

    Regarding the spawn locations. Strongholds are supposed to spawn attack parties themselves to defeat enemy spawns. Maybe we have to work on this mechanic.

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    in reply to: No challenge? #2753
    Avatar photoPsenBattle
    Keymaster

    Nice tips for any beginner!

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    in reply to: Necromancy/Magic? #2752
    Avatar photoPsenBattle
    Keymaster

    There is one Legendary item in our design document which will allow (within limits) to revive a dead brother as a zombie to fight for you for the rest of the battle.
    When or even if it will make it into the game has to be seen. Just wanted to let you know that we are thinking about stuff like that :)

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    in reply to: Import / Export for Characters #2751
    Avatar photoPsenBattle
    Keymaster

    With all due respect, this is a single player game. Players play the game how they want to, at the difficulty they want to. I suppose you could add a warning “May break the game!” to some options.

    Basically ou are right of course. Every player should be able to play a single player game the way he enjoys most. The tricky part comes into play when we have to drop other features just to implement this one. We always have to prioritize very sharply to not overburden ourselves and lose focus of what we are really trying to achieve with the game.

    Cheers!

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    in reply to: Paul´s Art Corner #2748
    Avatar photoPsenBattle
    Keymaster

    And I already had hopes for a legendary armor looking like a roman lorica segmentata.

    I dont want to take all hope from you, legendary items will receive a little more “creative freedom”.

    Thank god you keep true to the setting, Psen.

    Its essential to stick to a theme and style to give the whole game a unique feeling and not be fantasy/medieval game number 1002. Even though there may be some exceptions from the rule the basic tone of the game will not change in the future.

    Cheers!

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    in reply to: Paul´s Art Corner #2722
    Avatar photoPsenBattle
    Keymaster

    Hi omar,
    Thats not gonna happen. Allrhough there are a lot of fantasy influences, most human equipment will be based on the time period of rhe year 900 to 1300.

    Cheers!

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    in reply to: Impressions, and things I'd like to see. #2721
    Avatar photoPsenBattle
    Keymaster

    Hi alesch, im writing on my phone so i keep it short:
    1.we will change the stem :)
    Clearer vision in the forest is something ive put on my list. This will become more important eventually as fights will happen indoors etc.
    2. quest givers are just random guys atm. I want to create a big variety according to the types and levels of contracts.
    3. more weapons, especially 2hex range, are totally on my list. Pike, glaive, pitchfork etc.

    Cheers!

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    Avatar photoPsenBattle
    Keymaster

    Hey guys thanks for collecting these. With the growing number of threads here in the forum and on steam as well it gets really hard to keep track of all the (good) suggestions you guys make!

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Viewing 15 posts - 586 through 600 (of 766 total)