RusBear's Replies

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Viewing 15 posts - 211 through 225 (of 476 total)
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  • Avatar photoRusBear
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    No, there is not the perks and how they have changed and there’s the fact that your “shooters” out of 6 gex to “miss” gets it in the back of team friend. this is not the perks – this is probably the new mechanics… I had guessed?

    Avatar photoRusBear
    Participant

    some of the “heroes” of local discussions this forum like to say the effect of “bias”, but, unfortunately, in this case, it is not just my personal observation – I saw the same thing on a few streamers and get similar feedback from my friends. This new patch trend.

    Avatar photoRusBear
    Participant

    and yes, by the way – I know the game is not for the casual gamers and so on… but i think chance of hitting by bow and crossbow in the back of team- brother should be at least lower than the enemy… it supposed, in theory, that the mercenary aims at all-still the enemy. .. I hope

    Avatar photoRusBear
    Participant

    Injuries system very peculiar. I can’t say that I am happy with everything, but of course there are those who are satisfied 110%. However, one thing is absolutely clear – we need to get information about enemy’s injuries in battle. Do not remember it or write in notebook when your mercenary gets the same, but see all info on the pop-up window of information on the enemy. This must be done – just remove a lot of questions and anger that I already have seen in several streams.

    in reply to: Paul´s Art Corner #16557
    Avatar photoRusBear
    Participant

    Ok… rule “only 1 banner” have changed, let me also a personal request)
    Company Name : Northern Fury
    with a hint of fraction of northern raiders noted by developer. It seems it was a group of mercenaries from the north (it will be possible to do right beard in the barbershop )) will remain only three of these and gain will only Raiders).
    Banner – two steel/ white/ silver crossed brodaxe under the helmet in the Viking style on a black background with a rune ornament on the edges same color( silver white or steel)

    in reply to: Paul´s Art Corner #16537
    Avatar photoRusBear
    Participant

    I have a request from a couple of my friends and one streamer:
    Company Name: rnd lucky
    baner – 20 sided dice and the inscription on all sides – “missed”
    colors – of your choice

    in reply to: Contracts disbalance #16492
    Avatar photoRusBear
    Participant

    Most unbalanced … frankly – useless – it is a high value contracts on “deadly” for orcs (8 or more Orc Warriors). if you are weak – you lose half of the team or start again, if you are level 11 you lose good weapons and armor to repair the amount of excess payment in several times. It is only on foreign Streams wonderful to watch as this contract ends streamer’s try. In own game – if I play for the company of mercenaries, what conclusion can I do – well, never again to take contracts for the orcs. It is the goal of developers – to lose the content of the game? Well, “ok”, in this case. And it would be good to review the loot in such contracts – “named” or even legendary human weapon, some hidden treasures or continuing quest, the addition to the flag – the standard of the group – something like orcs winner. Anything but give me the sense to fight with orcs (if someone thinks that his penis will be bigger from the fact that he after 5 loads win unbalanced enemy – it his problem).
    Now, after the introduction of the updated perk tree developers will have a lot of work on balancing the game, it’s time to balance and this. It is high time.

    in reply to: Paul´s Art Corner #16483
    Avatar photoRusBear
    Participant

    I’m sorry, Paul, that ask you about this in your “Art” topic, but this is your handiwork)
    Does this mean that you think the work of the new UI complete? This merging brown and old objects on a black fone- the final version?

    in reply to: Two Handed-Weapons? #16375
    Avatar photoRusBear
    Participant

    I’m a fan of two-handed axes. and was him even before new 2 tile ax ) With confidence I can say that with the right approach to the background of the character, of his level up and tactical positioning on the battlefield – even two-handed ax( not the best 2 hand weapon by devs) – a major damage dealer in 70-80 % of battles.
    Some right nuances in present perk’s tree, quite correctly pointed by Sarissofoi
    I hope that the new perk tree allows players who know how to think and not only to use a pair of imbalanced builds successfully develop these characters as they want

    in reply to: "beta" UI – My first impressions #16324
    Avatar photoRusBear
    Participant

    I have a question to Rap or to those who playing a lot after patch with new UI. Are events based on the background of the character (a tailor, a swordmaster, etc.) works if a mercenary is in the reserve?

    Yes! I had event with minstrel when he was in reserve.

    Tnx for info.

    in reply to: My Thoughts (long) #16275
    Avatar photoRusBear
    Participant

    the weakness of the two-handed weapons in the game (not to mention 2 tile weapon) based on the mechanics of the game. you have only one attack and strongly depends on the rnd. you have no protective options or a counter, nothing – while the shield and sword, and often allow you to attack and defend in one move. all the mechanics is based on the damage done and not getting it back. therefore, 2 hands would nice any additional options – Front protective, preparation counter attack and so on. Of course this does not stop the real fans and RPG players) I, for example, from the first day use 2 hand axes, despite the fact that 99% of the players think them weak or even useless.

    in reply to: FIGHTING GOBLINES #16255
    Avatar photoRusBear
    Participant
    in reply to: Paul´s Art Corner #16224
    Avatar photoRusBear
    Participant

    we will integrate 5 and 9 somehow? My personal standard – so good).JK.
    It all looks fine, no matter what functional it will have :) By the way, what?

    in reply to: Paul´s Art Corner #16183
    Avatar photoRusBear
    Participant

    so, it is clear that too late for any suggestions – so I would like just to ask : a new perks tree and that system of injuries as any interaction – are there any perks reduce the chance of injury or self-healing, and conversely, are there any that increase the chance of such an application injury for enemies ( or injury is exclusive only for unfortunate brothers)? Or injuries and perks – a separate thing has nothing to do with each other?

    in reply to: Paul´s Art Corner #16051
    Avatar photoRusBear
    Participant

    if I want a “long play ” after the update of perks – I certainly find blacksmith with background “Dumb” and I’ll give him one of these hammers, rpg- is the main luxury that we have to allow ourselves to these wonderful games like BB.
    Your art is always great, Paul, even if it’s not a two-handed ax :)

Viewing 15 posts - 211 through 225 (of 476 total)