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RusBearParticipantI think that the addition( chance) of some good armor in a bad state in the loot after battle with Nachzehrer T3 (if they were at the beginning of the fight) – will be correct
it was there
RusBearParticipantBetter back some death for retreat option in battle. I already see a lot of fake “ironmens” and a lot abuse for Monolit or Goblin city.
RusBearParticipantAll this is easily solved by a bonus in percentage to the resolve in cheks for each brother’s level. The higher the level – then higher the percentage. For example : for the second level +5% for the third +7 and so on (the figures are easily adjusted). Then higher the level and the base resolve, the greater the bonus. It is logical, normal, does not break the importance of the resolve and is easily programmed. Everything can be done, just would be a desire.
RusBearParticipant…
F)Morale system work and well I get used to it. Its not bad just need some tweaking. It would be nice if soldiers receive some small buffs to resolve checks if they have nearby allies.
…G)Perks. Recent changes are really nice
f/You are satisfied that a veteran of the 20th level who killed 2000 enemies still has RND moral check from a Thug as well as a novice of 1st ?. You are happy then. Personally, I do not like this categorically.
g/Even too OP dodge and what devs have done with the captain-sergeant?
I know you as a person versed in the game and who have a lot of game experience.
Hmm maybe my requirements for the game are too high…
RusBearParticipantdel
RusBearParticipantDevs, if some1 win Monolit with this “exploit” – let it be his own shame. But in game ironman we need good retreat – it is wise and correct from the comander’s point of view. And a normal mercenary would only rejoice that his commander is not a fool and did not lead them to certain death, what losses of morality can there be?
RusBearParticipantRight now you can not even put a bandage from your pocket in the active slot if there is a dog or a falcon. This is extremely inconvenient.
Of course, I personally “yes” for all of your proposals, some of them have long been discussed. I’m afraid that we’ll see all this only by mods if there will be mods support.
RusBearParticipantSometimes it seems to me that feedback and suggestions are made by people who did not play this game ….
RusBearParticipantShort conclusions from our last discussion on the moral checks mechanic.
So the game already has a mechanism for counting statistics on a single brother: the days in the team, the number of killed enemies and even the most powerful killed enemy. So it is possible to take into account all these factors in moral check. The level of the brother + day in team + the number of battles + killed enemies – all this should be a bonus when checking moral. But not just rnd for resolve. This seems to be logically, correct and does not affect the “importance” of the resolve, since with a low resolve the brother probably will not live to see these bonuses.
RusBearParticipantI think that the addition( chance) of some good armor in a bad state in the loot after battle with Nachzehrer T3 (if they were at the beginning of the fight) – will be correct
RusBearParticipantThe only problem with new undead – the number of enemy and too early companyday of spawn such like necrosavants and honor guards. All rest – very good. Cuz you need new tactic and some brain work.
RusBearParticipantconfirm
RusBearParticipantLet my conscience be pure – instead of my discontent I will leave feedback.
1. A bonus on the size of the inventory – need to be more, or make several options to increase it. (New types of enemies, new tactics, 20 brothers – we need a lot of things to keep in stock). While 118 seats – very little.
2. In the checks of morality, the factor of the level of the brother must participate, and not just his resolve. We are still waiting for a normal answer about the mechanics of the checking in combat.
3. Finally, make sure that the sergeant’s functions are useful. The way the banner and special perk of the “sergeant” is working now does not withstand criticism.
4. The battle log. We need detailed with all the checks and rolls, for those who wish.
5. When the shot misses, the protection of the target in which go the “miss” is still not taken into account?
RusBearParticipantPaul, if you will have some time may be fix the marksman’s bowstring on the main loading screen? When this art load in “large format” before or after battle bowstring looks little …unfinished )
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