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IociParticipant
Your art work looks great Amoeba. I too inspired by Paul’s work and draw weapons and armours a few years ago. But mine are only of pixel.
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IociParticipantHi there, this is my thought posted in the Suggestion subforum here: Ironman destroy helmet/armor as well
I think if move “losing broken shield” to be an option only for Ironman mode could be a solution. Losing a named shield against hedgeknight always annoys me, since the helmet and armor could still be preserved and restored as long as the wearer survives the battle.IociParticipantYes, I played that origin. 0% armor only affects the loot from the enemy character. I was trying to suggest that let the 0% armor on player character to be destroyed after the battle as well. It should be a quick thing to set up with I think, because the game used to destroy the player’s helmet once durability hits 0.
IociParticipantI used to play BB on a laptop that was slow. In iron mode everytime I exit a settlement, the game would freeze for about 5secs due to the auto_save. So if iron mode made a save in every turn, which I do like the idea, this mode would no longer be playable for ppl who use a bad PC
23. February 2020 at 11:20 in reply to: Company screen should use hexagons instead of grid for formation #25792IociParticipantDoesn’t seem to change anything, since we are limited to deploy 2 lines only.
IociParticipantHaha, “bone-wielding” thing disturbs me as well! At first, those weapons seem to be badass, but after played that DLC a little bit, I realized that even the orcs are culture enough to understand the best weapon to hurt someone is properly forged one(see the 2h chain, it’s like a magic since other orc weapons are lithic style, maybe the orcs get a little help from goblins?), yet those norsen pagans who logically should be more capable of learning and adapting, yet still using instrument that belongs to celt/early roman era which in-game has already become a long-forgotten history.
About the “viking” thing, I think the whole world BB presents is the land of “vikings”, or maybe we can say “post-vikings”, Norway, part of Danmark, part of Sweden, that already “Christianized”. Meanwhile, the new fantasy barbarians belong to a further north area like the rest of Sweden and Finland. My understanding is based on the fact that those nordic well craft armors and helmets can be found only in those civilized settlements and used by none of the NPCs, and of course, the usage of the long axe.
IociParticipantFor me, it completes the lore that I felt missing, making the timeline closer to reality. The “new” undead added celt and romanized legion, the vanilla houses are those feudal sires, the orcs and goblins are just basic fantasy setting, but what about the norsen pagans? They add them in this dlc. I kinda enjoy the middle age Warhammer setting, so, maybe just for me, these barbarians are fun to fight against.
IociParticipantOh my! is that a horse?!
IociParticipantI think the former lord commander would most likely to disagree with your “awesome ways” Maksi
IociParticipantDiiiismont!
IociParticipantThanks a lot laViper! Didn’t know that this feature is already in the game. I should have pay more attention to the tooltips!
IociParticipantI think it was the mercenary leader, the absent avatar, keeps all bonus. For example, the beast slayer origin has that map figure who looks like Geralt.
By the way, I kinda wish to have a Necromancer origin, who kept 20 skeletons as his army. And after the battle, he could always resurrect some new to replenish the evil rank.
IociParticipantThanks Sari!
But will nimble duelist do ok without proper melee defense? Saw some nimble builds before but never had tried one myself.
About the barbarian recruit, got some of these after posted the op, not the way I expected though.IociParticipantWhat a sec, did they officially support the game for modding? Because in the FAQ they put this:
WILL THERE EVER BE MOD SUPPORT?
There’s a bunch of mods already out there for the game, see here and here. Although we would have liked to support modding beyond what is currently possible, early on in the development of Battle Brothers we had to make tough decisions to get the game made at all. These decisions can’t be undone anymore, and that’s just the way it is. If there is ever going to be a Battle Brothers 2, it’ll have full-fledged mod support for sure.IociParticipantI agree with you that the undead should recieve injury, but not like the way human do. I think removing arm or leg for the undead would be more appropiate, losing arm will make zomebie unalbe to use weapon, and losing leg makes the zombie crawling so they can be easily hit. Guess the dev didn’t introduce this feature because of the difficulty on showing it though.
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