Asterix_von_TWC's Replies

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 110 total)
  • Author
    Posts
  • in reply to: Paul´s Art Corner #12106
    Avatar photoAsterix_von_TWC
    Participant

    Polishing! You should have volunteer community slaves helping you :D

    in reply to: Paul´s Art Corner #12040
    Avatar photoAsterix_von_TWC
    Participant

    Paul is keeping verryyyy veryyy quiet, either he has a January flu, or some hyper-secret addition to the game :D

    in reply to: Paul´s Art Corner #11978
    Avatar photoAsterix_von_TWC
    Participant

    We are all going to benefit from the update soon enough :)

    in reply to: Paul´s Art Corner #11967
    Avatar photoAsterix_von_TWC
    Participant

    Excellent and lovely preview and building art sir! Have a good weekend

    in reply to: Paul´s Art Corner #11950
    Avatar photoAsterix_von_TWC
    Participant

    That would be very cool…. but the ULTIMATE unique factor would be: If we could do a bit of a “character creation process” for our mercenary company, and I don’t necessarily mean choosing the founders, but maybe aggregating points between different options and choices to give each start more uniqueness.

    in reply to: Paul´s Art Corner #11630
    Avatar photoAsterix_von_TWC
    Participant

    Well the lordly ones should perhaps be large squares (as they commonly were historically): Medieval Banners or shield like: Shields

    And the mercenary ones more reflective of units and not noble houses should be more bannerlike: Mercs

    in reply to: Paul´s Art Corner #8687
    Avatar photoAsterix_von_TWC
    Participant

    This is a genuine improvement over something that was already good! I love the backgroumd, and the “cosy” feeling of the village. The bands of people are interesting and appealing… this feels a lot more like a town than the previous art! Well done. Isn’t the lighting on the vegetables a bit too bright though?

    in reply to: Paul´s Art Corner #7865
    Avatar photoAsterix_von_TWC
    Participant

    Paul? The last preview has some really wonderful imagery in the background of the title… could you post some more of those buldings/people?

    Thx :)

    in reply to: Paul´s Art Corner #7426
    Avatar photoAsterix_von_TWC
    Participant

    Excellent Paul, really, the figures are interesting and as usual with you work I found myself engrossed in the details and hints of character in each villager!

    Question: will the scenes reflect the economy of the village? More beggars and less food for sale in poorer towns e.g.

    in reply to: Paul´s Art Corner #7321
    Avatar photoAsterix_von_TWC
    Participant

    So, I wanted to know: when we enter a noble’s castle in-game, will their banners be floating on the town screen as well as the world map?

    The Banner will definitely fly on the worldmap, so you can see what Faction controls the Settlement or if it is independent.
    In the Village screen there will also be a clear indicator of the Settlements allegiance. In what form exactly remains to be seen.

    The current state fo the Settlement will be represented for the most part by the attached locations. If all of them are lying in ruins, the settlement is doing poorly.
    If this isnt obvious enough we will think about more visual clues for the settlements current condition.

    I cant give you more village art right now, but heres a little teaser for the human factions:
    (HOLY MOLY that IS a horned helmet!)

    Noble House

    Hugo the raging bull and his horned helmet! Brilliant!

    in reply to: Paul´s Art Corner #7243
    Avatar photoAsterix_von_TWC
    Participant

    Like so:
    (remember these banners are just roughs. I will overpaint them for the final versions)

    rose

    Nice!

    in reply to: Paul´s Art Corner #7192
    Avatar photoAsterix_von_TWC
    Participant

    Hey guys,
    Weekend is family time for me at the moment, I dont even have my computer with me :)
    I will give you what you need on monday morning!
    Just feel free to post more questions etc and I will answer on Monday.
    Asterix: If my humble heraldic knowledge is correct that would be “Gules a heraldic rose proper” :)
    Shouldnt be too much issue to get that in, looks cool.
    Cheers!

    Well, it was recognized and worn in the Holy Roman Empire: https://en.wikipedia.org/wiki/Poraj_coat_of_arms, albeit it was from a Polish-Silesian-Bohemian family and not a German one. Of the variants I think this one is exceptionally nice: https://en.wikipedia.org/wiki/Poraj_coat_of_arms#/media/File:POL_COA_Karczewski.svg
    They look great Paul! I was just adding some ideas, you never seem to run out of energy, but just as Battle Brothers has incredible art all throughout, so you never seem to run out of new creative steam Paul :D

    in reply to: Paul´s Art Corner #7179
    Avatar photoAsterix_von_TWC
    Participant

    If you want, I humbly offer up my family coat of arms for your use in game :) – Poraj coat of arms

    in reply to: Paul´s Art Corner #7110
    Avatar photoAsterix_von_TWC
    Participant

    Guys let Paul procreate on weekends! Geebis…. where do you think his art comes from? :p

    in reply to: Paul´s Art Corner #6985
    Avatar photoAsterix_von_TWC
    Participant

    you could depict some events happening in the city with each visit

    Sounds fun :) Its just that my time is so limited, that I most likely will not get the chance fr a lot of eye candy. But never say never :)

    Another possibility as you mentioned “Events” would be to at least have a little artwork for each Event happening, so its not only text anymore.
    But as we are already at around 60 events in the game and 40 more in the works, its a huuge pile of work for just one guy (me) :)

    Cities = civilization = constant human goings on

    I think this is one of the best ideas I have heard, and most original, and would be really easy to trigger with your current event probability mechanics.

    Set probability high, and have positive, negative, and neutral events when entering (and maybe leaving) a city (or approaching if that easier in code terms).

Viewing 15 posts - 46 through 60 (of 110 total)