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DanubianParticipant
DanubianParticipantDaaaaaaaaaaaaaaaaaaaaaaamn do want the one that looks like st george slewing the beast!
The fourth one looks weird for some reason.
DanubianParticipantCan we have something lamellar unique?
We’ll see about that. One of the goals while designing the named armors is breaking up the monotonous metal look of the endgame armors.
My plan is to create some detail layers which can be combined with the current armors for a greater visual variety.Right makes sense. I think they did the same in rl with like surcoats and stuff that they painted right?
DanubianParticipantCan we have something lamellar unique?
Like this:

DanubianParticipantBeautiful! Cant wait to see this in game.
DanubianParticipantIf you have save games for reproducable bugs send them here: contact@overhypestudios.com
DanubianParticipantI vote for blue or some other color thats easy on the eyes.
Or even better no color at all but some sort of mark, something not too aggressive and immersion breaking.
DanubianParticipantI cant play the game right now, but in general if you experience a performance drop off somewhere, say, a battle, try to make a save game where the perf drop situation is recreateable, so that the devs can fix it easier.
DanubianParticipantCan confirm its alive and working now.
DanubianParticipantYup i agree, they are hard. Yet another thing that could easily be solved by either devs adding more subtypes of enemies, or creating a modding system that would allow us to easily script more enemies ourselves. I would love to make a mod that does this…
DanubianParticipantI have a feeling thats part of a new system of long term wounds. Broken rib, cracked skull etc.
DanubianParticipantI do believe items are rarer higher difficulty you play?
DanubianParticipantDanubian,
Thank you for your reply.
I have only today learned about ammunition and supplies. It seems like i dont have that many 1/2 quivers when i pay attention to my ammunition. Now my soldiers tend to have 10 of them before a battle.Think i can handle the basics now after about 16 hours of battle brothers. Havent read anyting about strategy yet. Only once faced goblins and undead. Orcs kind of make me scared. I have got no clue how to handle undead, orcs or goblins but i am sure i will find out soon enough by practice. I`ll just make a solid frontline and flank with my archers once the soldiers have faced one another.
Seems like orcs can take a pretty good beating so i only take them on when i have about 8 soldiers and decent armor.Orcs are the toughest basic enemies around. Young orcs can be defeated easily if you make 6 of your people archers (bows or crossbows work) and 6 melees. If you go all melee there is a good change youll lose people. Orcs hit hard and can often 1 shot kill your people. So long duration melee exchange with Orcs is not a good idea, however Orcs also exhaust themselves (specially well armored ones) so couple of rounds into fight they might stop being able to hit you twice / round (but can still cause enormous damage).
My suggestion is to avoid:
-Young Orcs until your entire melee crew has shield and at least ~90-110 armors (you can farm those off bandit raiders).
-Orc Berserkers (depending on number) but at least until you have several highly capable archers (bows or crossbows) to take them out from range. Orc Berskers with 2 handed weapons can massacre poorly equipped brothers.
-Orc Warriors basically until you have a high level party. You should be able to deal with 1 or 2 Warriors even early-ish on (you will need at least basic items), but even one of those beasts mixed with Young Orcs can do brutal damage. They will push your melees back and reach archers… Attacking 10+ Warriors is level 10+ fully equipped group business.Goblins. I hate Goblins. Best thing you can do is stack the odds against them. Give everyone a shield with high range defense, and most importantly, attack during the night. Still, even though Goblins are relatively easy (you will often 1 shot kill them even), they are nasty little buggers with a bunch of abilities that make them scary foe to fight. Once you have highly competent archers (like 60-70+ archery) you can try to exchange arrows with them during the day (crossbows have less range than big bows), but i still prefer night and full melee line up.
Undead. Well. It depends on case. But there are couple of rules in general. Undead are mostly immune to arrows and bolts. In most cases youll be able to destroy their armors easily with ranged weapons, but youll deal very, very little HP damage that way. So little that using archers against skeletons is a waste of arrows. (note that iirc killing necromancers from range works just fine)
-Skeletons, you have small and big ones. Small ones you just go in with your melees and murder, they are straight forward. Try to kill the ones with 2 handed weapons first obviously. Specially those with 2 tiles ranged weapons, they can do nasty stuff. Big skelies are basically fully armored knights, Fallen Heroes i believe. They are armed with top military grade weapons. I would say fighting them takes a high level party with good gear, although, similarly to Orc Warriors if theres just a couple of them, they are no problem.
-Vampires. Yeah. Avoid those. Specially if you have weak unleveled brothers. They will massacre you. Ranged weapons can kill their armors easily, dunno about HP, but they are hard to hit, they have excellent change to hit you, they teleport around the map, and they are armed with swords (often carry unique swords too). I avoid them until i have a fully leveled (or highly leveled) and fully equipped group.
-Ghosts or w/e they are called. These things are now difficult, problem is, they do their mind attacks that cause fear (or at least they did last time i fought them several versions ago). If you have high resolve or you pick that skill that makes you immune to these attacks you can handle them easily. They are hard to hit, but they are basically 1 hit kills.
DanubianParticipantI dont think you can merge arrow stacks, however if you equip 2/10 arrows and have arrow supplies, i think your archer in battle will get 10 arrows but im not 100% sure.
2 skulls missions. Well. This is a tough one. The problem is that as with many other things this depends 99% on context. Namely which build you went with. If you make one build, you can take Orc contract with 3 skulls, but youll struggle with 2 skulls goblins. I dont think there is a particularly good answer to that question in general. The closest i can give you is unless you messed up leveling completely you can surely take 2 skulls missions between level 3-5 provided that you have full 12 people party.
Ofc this also depend on difficulty level as missions scale up in difficultly pretty insanely.
DanubianParticipantWhat we really really need now is more weapons variations.
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