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  • in reply to: Strategy, Guide, Tactics, Tipps, Newbie Help …? #5201
    Avatar photoManaSeed

    Slightly easier way to train newcomers with veterans

    “Moar! I’m stronger! STRONGER!!!”
    You didn’t realize your expression until you take a look at mirror.
    Your tongue is out, saliva drips uncontrollably, and the looks in your eyes are crazy.

    Trying so hard to brainwash yourself to be motivated enough to raise lv1s to lv11s, otherwise you won’t survive hours of grinding.

    It’s time to put down all those savage methods.

    Wanna kick the old members and replace them with better ones?
    Wanna try new build?

    Wanna pass the duty to next generation by raising new men? Let’s do it in a gracious and leisure way.

    1) find a border town in southeast, which can be easily attacked from all directions
    2) scout all nearby areas to reveal orc lairs, do not destroy them
    3) check quests to reveal more orc lairs, do not destroy them
    4) optional: not sure if this helps, take out all nearby non-orc lairs
    5) stay close to the town
    6) gentle remove “Shakespeare: The Complete Works 2nd Edition” from the shelf.
    7) from time to time, take a peek at the monitor

    Remember, the more Shakespeare you read, the stronger your troops become.

    in reply to: Events #5158
    Avatar photoManaSeed

    1) At first glance, it makes sense for trait Gluttonous to enable a brother to have trait Fat. The event dialogues are cute and interesting too. However, it doesn’t make sense in terms of game mechanism. If Gluttonous will make you Fat in the end, then these traits should always come in pair when you choose recruit. Imagine a player struggled hard between choosing a Gluttonous recruit and Fat recruit, just to find out the Gluttonous one has both traits in the end. In reality, there are people who won’t get fat even they’re gluttonous, and there are fat people who aren’t gluttonous. No I’m not fat, just gluttonous. (っ- ‸ – ς)
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    2) it’s a clever move that mood will revert to normal over time. But it seems traits gained during event are permanent, so far I’ve only “gained” Greedy and Fat. I think it is far too punishing to put a permanent debuff of -15 max fatigue to a handpicked brother, for funny reasons like clicking one button in an random event, not to mention it’s the only button. If a brother is given -15 max fatigue permanently due to player’s failure or mistake in battle or medicine management, I think a lot of players might accept it. Also, I think it is weird that brothers can be Greedy for several months, after they have increased pay from that trait.

    My suggestion: put a time limit on negative trait gained from events, OR put a counter-event to remove the trait with some sacrifice.
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    3) regarding event “Pay Raise”, it seems the wages doesn’t increase when my brothers was inflicted with Greedy trait.

    Also, when I agree the pay raise, the wages increases by about 10%. When I disagree, my brothers become greedy so their wages increase too (apparently not working). It is like a thug asking you to choose between money and life. Even if you man up and choose money, he will spare your life and take your money after using all kinds of MMA on you. He called them choices, but in the end you have no money to buy battle brothers regardless what you choose.

    I suggest one of the choices should not affect the wages at all.
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    4) let’s talk about new swordmaster issue, I mean old- nvm this is so confusing. My swordsmaster became old in about 30 days (just for reference purpose). I actually chuckled when it happened. This Is Not Even My Final Form. Later I was touched by the dialogues, and immersed in imagining the scene…….. I APPROVED THIS. But new stats are too punishing, let’s take a look at both version of swordmasters.
          - swordmaster ==> +10 resolve, +20 melee, +20 Mdef, -10 hp, -10 max fatigue, -10 initiative
          - Old swordmaster ==> +15 resolve, +15 melee, +15 Mdef, -20 hp, -20 max fatigue, -20 initiative, -1 vision

    My suggestion: I personally think it should be -15 max fatigue & initiative instead of 20, the vision penalty should also be removed. Make it harder to trigger the event (increase the required duration or lower the chance). So when it happens, players might see it as an unexpected but memorable experience.
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    5) Events, they make you feel like the protagonist in the game. It fulfills some of your desire for first person view/perspective. I’ve encountered about 6~7 events, but none of them has any difficult choice, they are more or less like this:

          A) let me help you / let’s do this! / trigger the event
          B) shut up and _ _ _ _ off

    I never choose B because I suspect the events will end abruptly.

    in reply to: Relationship between Max Fatigue and Initiative #5127
    Avatar photoManaSeed

    I’ll repeat what was stated just to make sure I’ve understood things correctly on my end.

    ==> max fatigue doesn’t affect initiative nor has any relationship with it (but current fatigue does).
         ==> so increasing max fatigue upon level up will NOT increase initiative.
    ==> equipments(weapons & armors) lowers initiative and max fatigue by the same amount.
         ==> in addition, the initiative penalty (caused by equipment) is NULLIFIED by the amount of extra max fatigue provided by backgrounds and/or traits.
         ==> e.g. a brother with Strong trait (+15 max fatigue) equips a Greataxe (-16 max fatigue, -16 initiative)
         ==> his initiative penalty = -16 +15 = -1 initiative

    m(_ _)m Thank you, Jaffai the boss. Your answer is exactly what I wanted to know.

    m(_ _)m Thank you, Daedalus. Your additional explanation solved my last doubt, which supplements Jaffai’s answer. This has made his very impressive answer to be perfect.

    Oh boy I’m excited by the new patch, but I have no time for it now! Gaiz please wait for me! Don’t leave me alone and progress too fast!

    in reply to: Weapons degenerate too fast #5092
    Avatar photoManaSeed

    >> Weapons actually breaking is extremely rare and generally not due to extended use but one single improper use that bends the weapon in a way it cannot bend, shattering it.
    True. You can easily break a wooden spear. But you might have very hard time to break something like this.

    >> Weapons can dull over time, and the grip can loosen over time so it is less effective than when it is new, but these things take a *long* time and can be repaired.
    Let me supplement something to further support your point. If the blade is chipped and parts are loosened, yes you can repair it. But you probably can’t the repair damage done to the core of blade(sword) or pole(spear). You have to replace almost the entire thing.

    It requires an unknown amount of battles or years for a metal weapon to absorb enough impact to be weakened. When it happens, a sword will actually break like what you’ve seen in movies. Otherwise a sword will only break if you swing it against pillar with strength of superman.

    With all things said, real weapons don’t break easily, so how do we incorporate realistic weapon durability system into game?

    >> I think we should totally change the way weapon durability works. The more durability damage a weapon takes, the less damage that weapon does
    >> I like the idea of weapon losing effectiveness as durability gets lower and lower

    This is more or less related to sharpness of weapons with blades.
    How about blunt type weapon? They won’t lose much efficiency due to repeated use because they do not rely much on sharpness.
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    It’s not easy to make weapon durability system in a game to be realistic & fun, though I want to see that happen. If it happens, I want armor durability system to be realistic too, otherwise the incoherence make will the system looks weird. Anyway, I find the current durability system satisfying.

    in reply to: Gameflow: How you end up playing? #5089
    Avatar photoManaSeed

    >> But I prefer Orc ones over the others, as they are the quickest kills, since they come straight at you and don’t get too cute.
    I also prefer to farm exp with Orcs because you don’t have to worry about new recruits getting killed by surprised attacks. Furthermore, there are no enemy archers to play hide and seek with you. Orcs also seem to give highest exp/battle time.

    Me: If you want to convey your information to me, I don’t need the screenshot because it can’t talk. I need you. (well, screenshot should be handy in a different scenario such as team analysis but not in our case)
    Invictus: You are confusing me again!

    I did not run a word count on your wall of text. But at first glance I approximately guess it has about 736 words. Can your screenshot tell me that much information?

    Screenshot of battle result is extremely useful for team analysis. But in our case there’s only one or two of your brothers has dealt significant damage. So the screenshot can’t tell me a lot of information about what has happened.

    >> Sorry, scale is the least clothing I am prepared to wear!
    You mean Coat of Scales (245 durability)? Strange. I thought you were wearing Lamellar Harness (210 durability). How you come you’re wearing heavier armor when you have understood more about offense’s pleasure?

    >> The ranged guy did 2100, so not bad, though still only half of the melee guy.
    If I have to give an award to either brother, I will definitely give it to ranged guy and shake his hands.

    There are multiple factors that stop ranged weapon to outshine melee weapons, in terms of DAMAGE:
    1) melee weapons have higher damage/fatigue cost
    2) melee weapons have higher damage/ammo(usability), I’ve explained this in another recent thread(your thread)
    3) Synergy between HIGH damage and battle flow ==> ranged weapons have harder time to kill enemy so it can’t make good use of battle flow compared to melee weapons. This will further increase the damage difference between melee and ranged weapons.

    So the ranged guy must have given his everything to achieve 2100.

    >> extremely fine tuned DPS characters

    Like how?

    >> I am also beginning to wonder if a 3 captain group is not superior to a 2 captain version for an extreme DPS set up.
    Firstly, how do you define extreme DPS? Either way, there are several factors you can consider.

    1) Brothers can’t stand on same tile so one captain will definitely be standing further than other captains. So in most situations, a brother can only enjoy benefit from 2 or less captain.

    2) You can enjoy more benefit from more captains if you decided to wait for enemy (by sticking close) or use more ranged attacks.

    3) Do you have that much max fatigue to enjoy full benefits from 3 captains? If your brothers have battle flow, you might not need that many captains, this also depends on how hard/fast you decided to march/advance your troops.

    4) when being surrounded at start of battle(especially in jungle where not all enemies are revealed), and you’re not patient to wait for enemy to come, you will spread your team in all directions to search for enemy. If you have only 1 captain, he can only choose 1 direction to support his buddy.

    in reply to: Weapons degenerate too fast #5088
    Avatar photoManaSeed

    Perfect Focus breaks a weapon FASTER but not HARDER. Perfect Focus uses weapons in an extremely extreme way, where time is frozen until the user can’t lift a finger at all. Of course this will make the weapons look fragile.

    Also, if you tend to use AREA ATTACKS of 2h weapons very frequently, you’re actually dealing FAR LOWER damage/durability. If I’m not mistaken, it doesn’t matter how much damage you dealt, your weapon durability will reduce by 4 EVERYTIME it touches an enemy’s armor. On the other hand, the durability WILL NEVER DECREASE if the weapon hits enemy’s body.

    You should remember to switch the weapon to avoid it from breaking.
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    As a reference or illustration:
    Greatsword’s Overhead Strike provides 826 total dmg for each inventory slot (118 average body dmg x 7 times before broken). Let’s multiple this number by 1.5x(a simply decided multiplier) because some enemies have no armor and armor dmg is 1.45x of body dmg(overhead strike) = about 1200 dmg per inventory slot (extremely conservative estimation)

    in large scale battle where 6000 dmg is required to be dealt, you ONLY need to bring 5 greatswords WITH 12 brothers (5/36 inventory slots), if you switch them away timely none will break.

    What if I’ve failed to defeat necromancerS timely or zombieS keep reviving, you ask? ( ̄◇ ̄;)

    Okay~~ Okay~~~ you can bring 3 more weapons!!! (5/36 inventory slots ==> 8/36 inventory slots) Are you happy now? щ(ºДºщ)
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    While we still at weapon durability/ammo, I humbly request Devs to increase the ammo in quivers by 5. Melee weapons do not degenerate against body or when hits are missed but ranged weappn will still use ammo EVEN if it missed. I suspect this improvement will disrupt the game balance a little but everyone needs a little more motivation to use ranged weapons. Otherwise ranged weapon and ranged perk have even less value and meaning.

    Avatar photoManaSeed

    First, I’m not sure if the classification is meaningful. ᕙ(⇀‸↼‶)ᕗ Second, my communication skill is poor. (╯_╰) Third, a discussion is for those who are passionate so first and second point doesn’t matter. ( ̄︶ ̄)
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    1) pure DPS build ==> deal highest DPS against dummy target.

    Everyone has Perfect Focus + Battle Flow + berserk + Melee skill + Ranged skill + Max Fatigue + Woven Tunic. If enemies stand right front of your brothers like dummy target at start of battle, this setup will deal the highest damage possible. Similarly, you can expect this build to yield highest DPS in simple mathematic calculations.

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    2) highest DPS build ==>
    deal highest DPS per round.

    I said this before and you more or less agreed. Due to inability for brothers to stand on same tile, some are forced to detour thus can’t reach enemy timely. So you might face situation like this, with 4 DPS brothers it yields a total of 2000 damage in 3 rounds, BUT with 7 DPS brothers it still yields a total of 2000 damage in 3 rounds. Pure DPS build will advise you to go with as many DPS brothers as possible, while highest DPS build will ask you to stop adding DPS brothers when damage per round is maximized.

    Also, enemies are not dummy targets, so wearing woven tunic might reduce players’ aggressiveness as they need to wait, keep distance or defend sometimes. This is not merely about psychology, it is also about survivability.

    Similarly, there are other factors that prevent pure DPS build (mathematically highest DPS build) from being highest DPS build.

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    3) optimal DPS build (aka optimal build) ==> deal DPS where offense and defense has achieved perfect balance

    I have no idea about the actual relationship of highest DPS build and optimal DPS build in this game so I MADE UP SOME NUMBERS for illustration purpose. Their difference could be something like this:

    Highest DPS build
    Offense 10/10 (in terms of damage per round)
    Defense 5/10

    Optimal DPS build
    Offense 9/10 (in terms of damage per round)
    Defense 7/10

    Highest DPS build might clear a battle faster than optimal DPS build. But an optimal DPS team might defeat a highest DPS team if they fight.
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    4) stats maxout DPS build ==> deal DPS where all stats spent yield greatest value (diminishing return on stats is minimized to the least)

    Higher stats, higher effect. It’s true. But when your stats are high enough, it will be begin to yield diminishing return. For example, I made up some numbers:

    90 melee skill = 74% average hit chance against all enemies = each stat point contributed to melee skill yields 0.8% hit chance
    110 melee skill = 80% average hit chance against all enemies = each stat point contributed to melee skill yields 0.7% hit chance

    It might happen because there is an upper limit/cap to hit chance. Similarly, this is the same for def stats.

    Let’s take a look other stats. Let’s say Initiative. It has less meaning when your Initiative is too high. As long as you’re faster than enemy, it doesn’t matter if you’re a little faster or a lot more faster. But who doesn’t want highest initiative? It eventually come in handy or make a difference when your brother is tired. But stats maxout DPS build will suggest you to spend your stats point on other stuff when your initiative is quite efficient.

    I think you can differentiate stats maxout DPS build with pure DPS build and highest DPS build. But you might be wondering the difference between stats maxout DPS build and optimal DPS build. Which isn’t my team optimal when all stats are as efficient as possible? Because you might not be choosing the right stats, using the right people, right weapon & etc.

    It is easier to construct the stats maxout DPS build while it is far harder to construct optimal DPS build (probably the hardest build to construct as you need to know almost every single little thing). If you know exactly what to increase, how much to increase, which roles to use, you can turn stats maxout DPS build into optimal DPS build.

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    I have no idea how to construct optimal DPS build. But I suspect it will involve 9 pages of excel and a lot of charts.

    Avatar photoManaSeed

    >> sample size is tiny weeny!
    For me, something is better than nothing, free information is always welcome as long as it is not biased or subjective. (that’s why we need stuff like statistics or battle results). Don’t worry, if you’ve seen the statistics, I will take what you say. I won’t belittle your information because it’s small sample. One sample might save you hours of testing.

    >> You are usually cogent and easy to follow, this kinda flew by me
    You’re usually good at understanding stuff too, are you feeling unwell today?

    Aside from the joke, do I need to repeat or explain anything?

    >> Hmmm, perhaps I totally jumped the gun? I’ve never actually seen the word “gaiz,” and I automatically assumed it was an idiosyncratic spelling of “gays.” If not, I apologize.
    You don’t have to apologize ( ´ ▽ ` )ノ
    In fact, I owe you a thank you ( ´ ▽ ` )ノ
    Otherwise I would have never known how you actually think of me ( ´ ▽ ` )ノ
    I’m just a rude and insulting person, hahahahaha ( ´ ▽ ` )ノ
    In case you don’t get it, I’m still insulting someone at the moment, hahahaha ( ´ ▽ ` )ノ

    in reply to: Gameflow: How you end up playing? #5077
    Avatar photoManaSeed

    >> I tried your trick of getting heroes: And it is faster than the conventional way, but the last few ones are really hard to get.
    In case you didn’t know this, F5 is quick save, F9 is quick load. But it doesn’t matter at all when you have black magic. Also, if you’re really having hard time to get what you want, feel free to ask Jaffai about advanced black magic.

    >> I ended up with six wholly raw recruits at one time, which made leveling really slow
    Anyway, how do you farm exp? I try and unveil orc lairs(with green text) without destroying them, so orc units will keep spawning. This is my most efficient method to farm exp, though I still find the exp rate low. Not sure how long, maybe 3~6 hours for me to raise lv1s to lv11s.

    >> How do I take a screenshot when my printscreen button (among a few others) is broken? I want to show you this screen

    If you want to convey your information to me, I don’t need the screenshot because it can’t talk. I need you. (well, screenshot should be handy in a different scenario such as team analysis but not in our case)

    >> 4300 in five rounds, by single brother

    Let me guess what happened before you tell me the answer. High damage per round dealt by a single brother probably has to fulfill two or three conditions:
    1) the brother steps forward alone while other brothers are at rear, so he attracts all the enemies
    2) there are a lot of enemies, but with moderate toughness which can be kill in about 2 hits. That’s why the brother can keep moving down enemies with his Perfect Berserk Flow. If enemies are all orc warriors, there’s probably no way he can keep his stamina running.
    3) you might have Rally brothers for stamina regen, this might or might not be necessary depends on situation.

    Okay, your turn. Let’s see how much I’ve guessed correctly. Try to be detailed as possible. Because I want to find out if it’s something I’ve never learned or discovered. If yes it is probably something extremely useful. Though I suspect it’s something I know. It might be the similar situation when I trained my recruits with only a few DPS brothers. But I have never achieved such high numbers with single DPS brother nor I let a single DPS brother done all the work before. So I can’t be sure at all.

    >> So the claim that melee DPS cannot DPS big numbers without being unsafe is simply false

    It depends on how speaker definite “big numbers” and “unsafe”.

    >> By the way, being able to swing a two hander five times (with “Strong” Trait characters) v. four times make a HUGE difference. You are not only getting the extra one swing, but that swing potentially leads to another.

    I don’t think I can live without “Strong” Background DPS characters any longer.

    Good. You’re doing better than what I’ve expected. At this rate, you’re going to get naked soon ( ´ ▽ ` )ノ

    in reply to: Gameflow: How you end up playing? #5073
    Avatar photoManaSeed

    With both Strong & Dexterous trait, you only have about 130 max fatigue and 55 melee skill…


    Do you have no shame at all, Robert?

    Why don’t you take a good look at Jaffai’s Gunnar?

    What do you mean that’s all black magic?

    People who give excuses are lame, Robert. Good bye.

    /kick Robert

    in reply to: Defense Skill Tree Discussion #5067
    Avatar photoManaSeed

    Quick Hands
    Bags and Belts
    Battle Forged
    Sundering Strikes

    I think most people do not skip tier three perks because they look cool. “Have a taste of my FINAL weapon!” “This is not even my FINAL form!” that sort of stuff. The Holy team has no tier three perks, but has three tier two perks, and SEVEN tier one perks from THREE branches.

    After staring at this perk list, an image appears in my mind. It’s a click-click-win team. It has attack buff, defend buff, stamina buff, weapon durability buff, speed buff sooo….. what are we waiting for? (❛ᴗ❛)

    Let’s go! (〃⌒∇⌒) We don’t need to worry about enemy’s warhammer because we have hp. If things go wrong, we can still fall back with footwork.

    Aside from the partial joke, I kinda wonder how this setup utilizes its full potential.

    in reply to: Gameflow: How you end up playing? #5066
    Avatar photoManaSeed

    Another good thing about strong wildman combo is that he can wear 35 fatigue worth of equipment before it starts to lower his initiative.

    I’ve just tried this and Jaffai is correct. I never imagined or noticed the relationship between initiative and max fatigue penalty is actually NOT linear. O|¯|_ To be precise, I never imagined there is some sort of upper/lower cap in this relationship.

    By the way, is this info mentioned somewhere in game? I’ve never seen it.

    Avatar photoManaSeed

    >> Nimble helps in two ways, even if my captains generally stay away from melee fights. First, things never go as planned, and scary melees can close in on you. Second, Nimble allows me to dispense with shields and heavier armor, so I can have higher Initiative and Fatigue, without sacrificing survivability (except to ranged attacks, which is not an issue at the moment).
    Hahaha, my rally brothers(captain) have far more armor than my attackers, I can’t recall the last time they get hit. Even if there are multiple Vampires, my captains might be the last brothers to be attacked.

    >> Certainly, I don’t see anyone achieving the melee DPS I achieve from what I’ve seen.

    How did you find out about that? Is there any website or link for players to post their battle results?

    >> I think I am aided by having dedicated tanks, as well as the fact that my melee DPS wear reasonably heavy armor. The rationale is that having such safeguards in fact allows my melee DPS to take risks and go all out “beast mode,” whereas having all melee DPS wearing lingerie might make me more tentative.

    You might already knew this. There are more or less 4 types of DPS builds:
    1) pure DPS build ==> deal highest DPS against dummy target
    2) highest DPS build ==> deal highest DPS per round
    3) optimal DPS build (aka optimal build) ==> deal DPS where offense and defense has achieved perfect balance
    4) stats maxout DPS build ==> deal DPS where all stats spent yield greatest value (diminishing return on stats is minimized to the least)

    Unless personal preference, one should not choose (1) over (2) if he knows how to construct (2).
    Similarly, one should not choose (4) if he can find out how to construct (3).

    Since some of your brothers have 90 Melee Skill & Defense and you’re aiming to deal highest efficient damage, you’re probably assembling something between (4) and (2).

    Mana: Amateur-friendly build
    Invictus: I think it works for both amateur and advanced players.

    Not sure if the term “amateur-friendly” sounds misleading to you.

    The deadliest weapon might be deadly for different reasons:
    1) deadly effect
    2) it is deadly despite who uses it, even a chubby baby

    On the other hand, not all builds meant for advanced players are extremely strong. It might simply mean the build is highly personalized or customized that’s why it is meant for advanced players.

    Your build has solid capabilities to resist defeat and it has variety in it, so I think it is very suitable to amateurs as they can learn from the variety as they survive battles. Likewise, Steel Cohort is not something I would recommend to amateur because I don’t want to scare them off with boring play style.

    >> I’ve been meaning to broach this topic for some time, but I did not know how to do it delicately. A disclaimer: I am neither homosexual nor excessively “politically correct” (an American parlance, not sure if you know this term, as I don’t know where you are from). Nonetheless, it mildly bothers me when you refer to everyone, however innocently or even affectionally, in terms reserved for homosexuals. Not sure if this term is normal where you come from, but calling people “gay” is not polite in my circles. It seems like you are a nice, pleasant person, so I am really perplexed by this address. It’s not a huge deal, and I know it’s online, but being incessantly called “gay” is a bit annoying. Kinda like how I object to seeing people using the “f” word needlessly online. I don’t know. Maybe I am old fashioned or prude or what not. At any rate, I am not requesting you to stop calling people gay or the like; I am just curious as to whether there is a background story or context to your decidedly odd form of addressing people.

    (゜д゜??) I don’t understand what you’re saying, at all.

    Still, I went and googled the following keywords, which have no relevant results:
       Gaiz gay
       Gaiz urban dictionary
       Gaiz gay insult
       Gaiz gay relationship

    I first seen the term “gaiz” on a forum. It was used by a young girl. Because there were both male and female members participated in the discussion, I found the term “gaiz” sounded more friendly than “guys”. It became my preferred term for “Ladies and Gentlemen”. So far no one has mentioned anything before.

    ( ・◇・)?Is there some kind of new non-mainstream culture which changed the meaning of “gaiz”?

    Avatar photoManaSeed

    >> These stay mainly as is, except one major modification: I am favoring Initiative greatly on these guys, because high Initiative allows them to “march block” (Warhammer term) opponents, and let me dictate the tactical map.
    I assume “march block” means march & block, occupy specific tiles ahead of your opponent. Let me guess your purpose.
    1) well positioned tanks gives better crowd control with their ZoC (Zone of Control)
    2) acting ahead of enemy in first round enable your formation to advance in a tidy fashion

    Too bad we still have no control in initial positioning of our units yet, or we can have some really tactical team setup.

    >> This means, among others, they, not my “berserkers,” will get Orc stunned.
    Not sure if I understand you right. You mean your berserkers won’t get stunned?

    >> no longer wear the heaviest helmet and armor; instead, we go with Flat Top with Mail and Lamellar Harness.
    Not you sure if you talking about Flat Top with closed Mail(265 durability), or Closed Flat Top with Mail(280 durability). Either way, shouldn’t you wear helmet with equal or lower durability compared to armor (Lamellar Harness, 210 durability) because enemy has higher chance to hit body than head? Helmet with higher durability than armor won’t help you to withstand enemy 2h axe’s Split Man, right?

    >> These stay the same, except they, too, use lighter armor (they don’t need heavy armor when they have Nimble and generally stay furthest from action).

    Why do they need Nimble(melee defense) when they generally stay furthest from action(melee threat)?

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    Your build has solid line fighters and varied roles. It looks reliable, easy to use, and easy to modify. It’s probably an amateur-friendly build. New players might pick up a lot of stuff from this build, as they can survive most situations and has various options for solving problems.

    @ Gaiz
    I’m using my rally brothers fine but I have no idea how to allocate some remaining stats and perks.

    [Stats growth]
    Resolve – a must
    Max fatigue – very useful but not necessary if you have two or more rally brothers that rarely move far away, because you will have infinite stamina when a rally brother rallies another rally brother.
    ????? – what else should they choose? They don’t need defense stats because they always stay furthest from action. They don’t need offense stats too because they’re too busying with rally.

    After choosing the Rally the Troops, I still have 4 perk points. How should I spent them? Similar issue, they have no time to attack and rarely get attacked.

    in reply to: HOW MUCH FANTASY DO YOU WANT ? #5049
    Avatar photoManaSeed

    A lot of people have failed to understand one thing. It’s not about quantity, it’s about quality.
    I don’t care if it’s high or low fantasy, as long as it’s….. final fantasy.

    *cough* *cough* Okay. Let’s be serious.

    >> You said that you plan it mostly low fantasy without to much magic and fantasy creatures. But nethertheless you intruduced the Orc and Undead Faction.

    That short sentence “low fantasy setting/world” alone is a little misleading. It actually refers to non-fantasy(humans with steel) v.s. fantasy(monsters with magic).

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