RusBear's Replies

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Viewing 15 posts - 226 through 240 (of 476 total)
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  • in reply to: Paul´s Art Corner #16046
    Avatar photoRusBear
    Participant

    Paul knows, that i always mean 2 – hand axes but this 1 – hand also looks good :)
    and now, when we have all this beauty, I think only about one thing – I hope that in the new system of perks the fighter will be on 1 st place and only then will be the price of the weapon…

    in reply to: Paul´s Art Corner #16030
    Avatar photoRusBear
    Participant

    № 1 is just perfect. It made me anxious expectation of new perks system a little better…
    If you ever will have some free time…may be…you can do this 1 for ” named” weapon
    for named axes

    in reply to: Paul´s Art Corner #15913
    Avatar photoRusBear
    Participant

    I am in a pretty generous mood… Do you have any more reference for me?

    No… only this one )
    2 balde axe

    http://www.medieval-wars.com/armory/pictures/wpn_11.gif

    N1
    Two blade European battleaxe. XVI century.

    in reply to: Paul´s Art Corner #15884
    Avatar photoRusBear
    Participant

    i LOVE the way it looks without visor. Plox make some like that if possible at all. Id keep them on my frontline dudes no matter stats ?

    Okay okay, you got me:

    Bascinet

    it seems necessary to use this opportunity and to ask Paul to make as much as possible the unique double-edged axes – not historically, not practical… but it’s so beautiful )

    in reply to: Paul´s Art Corner #15836
    Avatar photoRusBear
    Participant

    Very good job, Paul. Clearly noticeable that all this time was taken away from you by new UI… you missed to create new content.)
    One small question : this wonderful wolf helmet with a new armor – is another armor , it did not replace the old heavy wolf armor from gang leaders, yes?

    in reply to: This Game Is Too Random #15834
    Avatar photoRusBear
    Participant

    Yes it is. But even here there is a ten or more “experts” on the forum who immediately advise you to play chess if you do not like random. Personally, I think it’s shit, but the problem is that the random system calculated numbers is common in gamedev thing and, about assurances of developers are the BB, it is working properly. In fairness it must be said that it is very difficult to make the system without random, interesting, complex, working in all phases of the game … especially for a team of 3 persons. So whether you like it or not – it is more important that there are no errors in the system – all of these 10 misses in a row with 70% – it’s normal, it is right, it should be. So – enjoy. )

    in reply to: People who can't play the new update don't matter? #15796
    Avatar photoRusBear
    Participant

    As far as I know Rap is very serious about all errors in the game, and especially critical. Сuz problem not for all players possible it is difficult to identify the problem. I think to show a little patience. I’m sure will do everything possible to correct. These are not the guys who spit on the players as the other companies.

    in reply to: Paul´s Art Corner #15688
    Avatar photoRusBear
    Participant

    Well done! As always. May be some wolf helmet for wolf armor? :)

    in reply to: "beta" UI – My first impressions #15652
    Avatar photoRusBear
    Participant

    So…new UI( don’t talk about some bugs here) looks good.
    Especially if we take in mind the fact that its all-still had to be remodeled and – most importantly, that now we were able to somehow placed mercenaries before fight. weak but still. However, in my view background in trade window and loot brake the whole good picture. Even not the background and the fact that items – goods lose their contours and illegible. As the developers have mentioned that this is not the final version, I decided that it makes sense to pay attention to it.

    in reply to: Paul´s Art Corner #15524
    Avatar photoRusBear
    Participant

    Yes. The boundary between realistic and playable – very thin…

    in reply to: Bug Report : "riposte" and "spearwall" broken #14098
    Avatar photoRusBear
    Participant

    O, tnx for explanation, Rap. Should be a description of this skill gave me false hopes that I can apply the damage. Let me see… I do not recall that my armor ever absorb ALL damage from enemies. It looks like I need take a rest from the game.

    in reply to: Bug Report : "riposte" and "spearwall" broken #14093
    Avatar photoRusBear
    Participant

    so i must add that now sh bash broken too : mercenary has improved bash, hit the enemy off the hill and deals only 10 damage to armor and 0 for hp

    in reply to: Suggestion №… #14040
    Avatar photoRusBear
    Participant

    In my opinion, one of the best streamers of BB in Russian – WorldSitar, suggested for improving the system of mercenaries’s leveling up. The sense of the suggestion is to add a perk’s tree that will contain several skills available to certain backgrounds of mercenaries. Such as 2-3 different skill for military backgrounds and 2-3 different for farmers, millers, etc. This is a somewhat time-consuming, but it looks very interesting. I hope it is not too late for such suggestions.

    in reply to: [Map Generation] one faction inside other #14028
    Avatar photoRusBear
    Participant

    Another problem. I hope this city will not be a target for a patrol mission :)

    in reply to: Weapons that NEED to be in this game. #14003
    Avatar photoRusBear
    Participant

    the main thing that we have a such system of perks and leveling of characters to be able to specialize in a certain type of weapons and the maximum use of its capabilities and features. Instead of a bunch of the same with the difference in accuracy or durability.

Viewing 15 posts - 226 through 240 (of 476 total)