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RusBearParticipantPaul knows, that i always mean 2 – hand axes but this 1 – hand also looks good :)
and now, when we have all this beauty, I think only about one thing – I hope that in the new system of perks the fighter will be on 1 st place and only then will be the price of the weapon…
RusBearParticipant№ 1 is just perfect. It made me anxious expectation of new perks system a little better…
If you ever will have some free time…may be…you can do this 1 for ” named” weapon

RusBearParticipantI am in a pretty generous mood… Do you have any more reference for me?
No… only this one )

http://www.medieval-wars.com/armory/pictures/wpn_11.gif
N1
Two blade European battleaxe. XVI century.
RusBearParticipanti LOVE the way it looks without visor. Plox make some like that if possible at all. Id keep them on my frontline dudes no matter stats
Okay okay, you got me:

it seems necessary to use this opportunity and to ask Paul to make as much as possible the unique double-edged axes – not historically, not practical… but it’s so beautiful )
RusBearParticipantVery good job, Paul. Clearly noticeable that all this time was taken away from you by new UI… you missed to create new content.)
One small question : this wonderful wolf helmet with a new armor – is another armor , it did not replace the old heavy wolf armor from gang leaders, yes?
RusBearParticipantYes it is. But even here there is a ten or more “experts” on the forum who immediately advise you to play chess if you do not like random. Personally, I think it’s shit, but the problem is that the random system calculated numbers is common in gamedev thing and, about assurances of developers are the BB, it is working properly. In fairness it must be said that it is very difficult to make the system without random, interesting, complex, working in all phases of the game … especially for a team of 3 persons. So whether you like it or not – it is more important that there are no errors in the system – all of these 10 misses in a row with 70% – it’s normal, it is right, it should be. So – enjoy. )
RusBearParticipantAs far as I know Rap is very serious about all errors in the game, and especially critical. Сuz problem not for all players possible it is difficult to identify the problem. I think to show a little patience. I’m sure will do everything possible to correct. These are not the guys who spit on the players as the other companies.
RusBearParticipantWell done! As always. May be some wolf helmet for wolf armor? :)
RusBearParticipantSo…new UI( don’t talk about some bugs here) looks good.
Especially if we take in mind the fact that its all-still had to be remodeled and – most importantly, that now we were able to somehow placed mercenaries before fight. weak but still. However, in my view background in trade window and loot brake the whole good picture. Even not the background and the fact that items – goods lose their contours and illegible. As the developers have mentioned that this is not the final version, I decided that it makes sense to pay attention to it.
RusBearParticipantYes. The boundary between realistic and playable – very thin…
RusBearParticipantO, tnx for explanation, Rap. Should be a description of this skill gave me false hopes that I can apply the damage. Let me see… I do not recall that my armor ever absorb ALL damage from enemies. It looks like I need take a rest from the game.
RusBearParticipantso i must add that now sh bash broken too : mercenary has improved bash, hit the enemy off the hill and deals only 10 damage to armor and 0 for hp
RusBearParticipantIn my opinion, one of the best streamers of BB in Russian – WorldSitar, suggested for improving the system of mercenaries’s leveling up. The sense of the suggestion is to add a perk’s tree that will contain several skills available to certain backgrounds of mercenaries. Such as 2-3 different skill for military backgrounds and 2-3 different for farmers, millers, etc. This is a somewhat time-consuming, but it looks very interesting. I hope it is not too late for such suggestions.
RusBearParticipantAnother problem. I hope this city will not be a target for a patrol mission :)
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RusBearParticipantthe main thing that we have a such system of perks and leveling of characters to be able to specialize in a certain type of weapons and the maximum use of its capabilities and features. Instead of a bunch of the same with the difference in accuracy or durability.
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