Author: Jaysen

Mar
07

Dev Blog #7: Worldmap reveal and strategic gameplay

So far we only talked about the tactical combat part of the game because we focused on developing it first, it is already fully playable and there was a lot to talk about. Now is the time to present the […]

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Feb
27

Dev Blog #6 Progress Report – Whats happening at Battle Brothers

This week we give you an update on whats been going on with the project recently, what progress we’ve made and what we’ll be working on next!

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Feb
20

Dev Blog #5 Concept Art – Explaining Battle Brothers’ Character Art Style

With Battle Brothers we are using a distinct design and artstyle, especially regarding the characters. In this dev blog we want to share with you the story behind the design and explain which decisions and reasons led up to the […]

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Feb
14

Dev Blog #4 Tactical combat mechanics in Battle Brothers

In the last article we explored our underlying game design philosophy, or “mantras”, behind the tactical combat and set out the goals we wanted to achieve. Now lets see what mechanics we came up with. Bear in mind that at […]

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Feb
06

Dev Blog #3 Designing the combat system for Battle Brothers

When coming up with the game design for Battle Brothers we instantly knew that the tactical combat will need a huge amount of attention. The tactical combat is where you put your tactics, your equipment and of course your battle […]

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Jan
29

Game Mechanics 101: Character Stats in Battle Brothers

Hi there, today we want to talk a little about the character stats of your Battle Brothers in the game. Designing the character stats The character stats are a core part of the whole game design as they determine how […]

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