This week we’re talking ‘ambitions’, a new feature and part of the overarching campaign goals as announced on our roadmap to the finish line. What are ambitions and how do they work? Read on!
Archive: 2016 November
This week we present to you our final key visual for Battle Brothers and dive a bit into the visual evolution of our game over the last four years. Why did we create a completely new artwork and why does […]
With the rework of all things skeleton done, we’ve moved on to do the last enemy rework announced in our roadmap to the finish line – that of the ghoul. He’s got new looks, new mechanics, a few lore changes […]
This week we conclude our presentation of the ancient dead with the reimagined vampire and an entirely new opponent. If you haven’t read the first part yet, it’s recommended you do so here first. Otherwise, read on!