Time for another progress update on everything Battle Brothers – UI, inventory, sound effects and more!
Archive: 2014 March
This is an imaginary After Action Report (AAR) of a couple of ingame days in the full version of Battle Brothers. It describes in a prosaic way the events that will and can actually happen in the full game. We […]
As you might be aware from reading our previous blog posts and watching our gameplay videos, we already have the combat part of Battle Brothers in a playable state. Now we want to put our game to the test and […]
So far we only talked about the tactical combat part of the game because we focused on developing it first, it is already fully playable and there was a lot to talk about. Now is the time to present the […]