Dev Blog #24: Progress update #2 and “dead canyons” gameplay commentary


Dev Blog #24: Progress update #2 and “dead canyons” gameplay commentary

Over the past weeks a lot of new features found their way into the development build and its about time we showcase them. In the video you can see the new character screen layout, the perk system and the new bravery system in action.

Then we head out to the dead canyons to find a lost patrol. We’ll find some living creatures, but they are definitely not human..

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About Jaysen


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    Aug 23, 2014 @ 12:49 pm

    Awesome stuff guys. Just a quick suggestion/question. I like the new bravery system, and the flag when your units get a morale boost. But, to not break immersion could the morale flag, actually be the armies banner? I makes sense in a realistic sense, that your troops, and enemies, fly their banner when confident etc.

    Just looked a bit off with the Ghouls and Battle Brothers both sharing a blue flag with a yellow lion.

    Keep up the awesome work! :)

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    Aug 23, 2014 @ 22:03 pm

    Hey Drew, great that you like our progress!

    The morale and bravery icons are still WIP and we will most likely end up with a different morale flag for the enemies. I could also imagine one for each faction like undead, bandits and so on!

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    Aug 23, 2014 @ 23:03 pm

    I just remember you guys saying each army on the world map will have a banner. So perhaps it would be cool if they flue their own banner when boosting their morale :)

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      Aug 24, 2014 @ 10:04 am

      Nice idea there, I think it also popped up in one of our team meetings. We will see if its feasible ; )

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    Aug 26, 2014 @ 11:43 am

    Are you going to have some other antagonist factions such as Orcs or similar? In other games I’ve played, the undead are often frustrating to fight as they have immunity and resistances to all kinds of things.

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      Aug 26, 2014 @ 14:16 pm

      Hi Holo,

      yeah, there will be more factions – namely Orcs, Bandits and Beasts. We started out with the Undead as they only require a rather basic AI, but now we want to move on to more ambitious (AI-wise). We aimg for a huge variety of enemies so that the fighting doesn’t get boring but instead forces you to change your tactics regularly!

      You can find some more info in our FAQ in the second section, named “Strategic Worldmap”, here:

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