Dev Blog #93: Achievements & Trading Cards

Jan
06

Dev Blog #93: Achievements & Trading Cards

We return from the holidays with our first dev blog this year. As announced in our roadmap to the finish line, Battle Brothers is about to receive Steam achievements and trading cards. Let’s take a look at both this week while we continue to work hard on the late game crises we’ve talked about last time. Onwards!

Steam Achievements

You may have already spotted some Steam achievements for Battle Brothers popping up over the last few weeks – that’s because we’ve been testing them. There’s currently a total of 70 achievements in the game, although that number may still change slightly in either direction. We wanted the achievements to be a good mix between short and long term challenges, some more serious and some more fun, as well as some rewarding the natural progression as you play the game. Here’s a few examples of different achievements you’ll be able to unlock once the next update is live.

 Swingin’

Kill 3 enemies with one AoE attack.

 Who Let The Dogs Out?

Kill an enemy with a wardog.

 How To Berserk

Kill an Orc Berserker in melee while high on mushrooms.

 Outgunned

Kill a Goblin Overseer with a ranged weapon.

 King Of The Hill

Defeat another mercenary company.

 Explorer

Uncover 2/3 of the map.

 Campaigner

Reach day 100 on veteran difficulty or higher.


 Never Give Up

Lose 10 campaigns in Ironman mode.

 Bane Of The Undead

Defeat the Undead Scourge at any difficulty level.

 

Trading Cards

Battle Brothers is also about to receive some Steam trading cards with the upcoming update. Each trading card is for one of the different types of factions currently in the game – the Mercenaries, the Noble Houses, the Bandits, the Ancient Dead, the Undead, the Goblins and the Orcs.

The full-sized trading cards show the faction with their selection of banners and a variety of units with different gear in wallpaper format. Of course, you’ll also be able to unlock badges, profile backgrounds and emoticons.

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12 comments

  • Avatar photo
    Willsama
    Jan 6, 2017 @ 16:43 pm

    KeepItUp!

  • Avatar photo
    Plosnita
    Jan 6, 2017 @ 17:03 pm

    Please make very cool badges. Some games fail at that.

    The backgrounds for the steam profile should take into account that the middle part is not visible You guys have a lot of art that you can reuse. Make them cool

    tools like background viewer may help
    (example: http://www.steamcardexchange.net/index.php?backgroundviewer-6038)

  • Avatar photo
    Ulrich
    Jan 6, 2017 @ 19:34 pm

    Welcome back! Nice to see the dev-blog alive again.

  • Avatar photo
    Unsettler
    Jan 6, 2017 @ 20:19 pm

    Awesome news! However, I personally would suggest renaming the cards. The “the” part in front of everything is tacky in my opinion. Simply naming the factions “orcs, nobles, undead…” would be better. And please please have the mercenary card simply be “Battle Brothers”. Or don’t. I’m still excited about it! :D

  • Avatar photo
    Special man
    Jan 6, 2017 @ 20:35 pm

    Make rare Metal cards for Metal badge!

  • Avatar photo
    Ieuan Mawr
    Jan 6, 2017 @ 20:39 pm

    Welcome back!

    I picked up this game over the holidays and I am suuuuper hooked. Great concept, really looking forward to seeing the execution.

    • Avatar photo
      Ieuan Mawr
      Jan 6, 2017 @ 20:41 pm

      p.s. I’m currently working through the Dev Blogs – I’ve never supported an Early Access game before but I’m going to send over my 2nd save game later. Will also report any bugs I notice. This game is worth supporting.

      • Avatar photo
        Rap
        Jan 7, 2017 @ 13:39 pm

        Great to hear. Just letting you know that we’re getting your emails, since apparently my replies don’t get through to you.

  • Avatar photo
    LEGS_Luthor
    Jan 7, 2017 @ 3:30 am

    Will we see endgame crises before the game release? You’ve said that release will happen in “early 2017”. Not much time left…

      • Avatar photo
        LEGS_Luthor
        Jan 7, 2017 @ 14:49 pm

        I saw that page already, thank you. I just want to know – are those plans still like that (major new build with endgame cr. etc, then some minor patches fixing the bugs and responding to feedbacks, and then game release – and all of that before summer 2017)? Or the game release may be postponed again?

  • Avatar photo
    Jan 12, 2017 @ 20:29 pm

    I´d prefer you add mod support instead of stuff like this.

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