Author: Jaysen

Aug
07

Dev Blog #49: Progress Update – Character Backgrounds, Goblin Preview, Visual Makeover Continued

All the different Goblins have made it into the game now and are being tested and balanced. All their sounds are done as well – the most extensive work for any creature yet. You’ll find a new preview in this […]

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Jul
31

Dev Blog #48: Progress Update – Throwing Weapons, Visual Makeover Continued

The first Goblins have made their way into the game and are now being playtested. While that’s going on, as always, we’ve implemented a bunch of smaller things from our todo. The most important one this week: Throwing Weapons and […]

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Jul
24

Dev Blog #47: Progress Update – Wardogs, Armor Mechanics, Visual Makeover

Work continues on implementing Goblins. While that’s going on, we’re also doing some things that have been on our todo list for some time – adding wardogs and changing the armor mechanics. In addition, Paul is doing a makeover of […]

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Jul
17

Dev Blog #46: Progress Update – Worn Armor and Goblin Preview

As we explained previously, the next update to the game will take us a few weeks to get done. In the meantime we invite you to take a look at what we’re working on and how progress is going. This […]

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Jul
10

Dev Blog #45: Named Items

This week’s update adds named items with unique looks and randomized stats as rare loot for the most powerful opponents, fixes a critical bug with last week’s retreat mechanic, adds some new events and includes quite a few balancing changes.

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Jul
02

Dev Blog #44: Retreating Enemies

This week’s update adds a new feature to the game – enemies can now retreat from battle! Also, we’ve added a new weapon, a new armor, and a bunch of new events. Existing events have been tweaked a bit for […]

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