Author: Jaysen

Jan
25

Hiring UI Developer & Game Preview (German)

Due to a recent change in our team we are now looking for a UI programmer to support us in the development of our project. If you are an experienced UI programmer, this can be a chance for you to […]

Share
Jan
06

Dev Blog #37: Progress Update – Village Screen and Mercenary Contracts

We hope you all had a great holiday time and a happy new year! After the holidays it’s back to work – and we’re happy to announce that our last missing core mechanic, the mercenary contracts, has now made it […]

Share
Dec
19

Dev Blog #36: Strategic Worldmap Presentation Video

For the first time we present you a video of our strategic worldmap in action. In the video we explain all the core features and mechanics of our Battle Brothers worldmap and show how the different factions act and behave. […]

Share
Dec
06

Dev Blog #35: Worldmap Progress and Feature Lists

Finishing all core mechanics is our top priority right now and a lot of work is getting done on the underlying mechanics of the strategic worldmap. Unfortunately, this also means that we don’t have anything flashy to show you this […]

Share
Nov
23

Dev Blog #34: Progress Update – New Armor, Helmet Rework, Banners

As every week, we have some sweet new stuff for you. We went back to take a look at all the armor in the game and reworked all helmet appearances and armor values. What is more, we added some missing body […]

Share
Nov
15

Dev Blog #33: Progress Update – Character Generation, Hiring and Shopping

With the Early Access release coming up early next year we try to step up our game and make a lot of progress each week. This week we have for you a complete rework of how Battle Brothers are generated […]

Share