‘Blazing Deserts’ DLC Announcement

Jan
17

‘Blazing Deserts’ DLC Announcement

We’re excited to announce that we’re working on another DLC for Battle Brothers called  ‘Blazing Deserts’.

The focus of the DLC will be on expanding and enriching the existing world with a new land of burning deserts and lush jungles to the south. Across these lands you’ll find a unique culture loosely based on historic Arabian and Persian cultures of the medieval ages built atop the ruins of the Ancient Empire in the world of Battle Brothers. You’ll find new lore and a different political system, equipment not seen anywhere else, and fresh contracts to earn your stay with. There’ll be a new late game crisis, new legendary locations and several new beasts roaming the wilds. This DLC will be our biggest one yet for Battle Brothers.

Here’s the rough list of features we’re aiming for:

  • A realm of independent southern city-states with their own lore, equipment and services, as well as entirely new character backgrounds to recruit
  • A new late game crisis that tests the mettle of your company in the fires of religious turmoil
  • A gallery of company feats that grant permanent boons with which to customize your company to your playstyle as you progress throughout your campaign
  • A variety of new opponents with their own fighting styles – from exotic beasts to desert raiders and southern armies quite unlike those in the north
  • New environments both on the world map and in tactical combat
  • Several new origins to pick for your company for a different campaign experience
  • New banners, weapons, armors and helmets inspired by historic Arabian and Persian cultures of the medieval ages
  • New legendary locations and legendary rewards
  • New contracts and events
  • New crafting recipes for owners of the ‘Beasts & Exploration’ DLC
  • Several new music tracks by Breakdown Epiphanies to accompany you on your travels south

In addition to these major features, the DLC will also include countless smaller additions. Just like in the past, we’ll explain all major features and most minor ones in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why. We expect to be finished sometime in Q2 of this year and will announce a release date and final feature list once we’re closer to the finish line.

Alongside the DLC, which will not be free, the game will also receive a sizable free update again. This update will contain a whole bunch of improvements, quality-of-life features and balancing changes, as well as some minor content additions.

Join us next week for our first dev blog on the new DLC!

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12 comments

  • juanval
    Jan 17, 2020 @ 15:54 pm

    Wow. That’s really great. Interesting features. I can see a grenade!!
    Thank you for all the great moments of fun you give to us.

  • smidge
    Jan 17, 2020 @ 15:57 pm

    Great ideas guys! thank you so much, keep on good work !

  • RusBear
    Jan 17, 2020 @ 16:32 pm

    Glad to see new DLC for best tactical game of last 10 years. As usuall- support version, please. You always deserve my money.

  • WildCard
    Jan 17, 2020 @ 16:58 pm

    Good luck with it !

  • Tsai the Fabled
    Jan 17, 2020 @ 17:07 pm

    I NEED THIS ASAP! It’s all that I hoped for since I saw the post last Friday morning. It’s everything… AND MORE! I almost just want to skip to July or something.

  • josvein
    Jan 17, 2020 @ 20:13 pm

    Awesome! Honestly this is probably the best game ever made. Will we still be able to play as cultist in the new dlc?

  • MoraleBooster
    Jan 17, 2020 @ 21:25 pm

    please dont forget to add a TRUE locked camera, the bobbing from the camera moving from character to character during large battles makes me eye nauseous, headaches. Please just let the camera NOT move during turns.

  • Antiwian
    Jan 18, 2020 @ 4:02 am

    I am hoping for some kind of deployable and craftable traps! That would bring up so many possibilities and builds. Can’t w8 for it to come out!

  • Ghoso
    Jan 18, 2020 @ 19:27 pm

    Very excited! Hope to see some perk re-balancing to keep things fresh!

  • Sensei
    Jan 18, 2020 @ 21:33 pm

    Thanks Guys for announcing the update .. I am very excited.
    Here is a few suggestions from the top of my head:
    1. If you can add a multiplayer mode for 2 players at least that will draw a LOT of new players.
    2. I would say by far the most important part for solo playing is as you put it adding “Several new origins to pick for your company for a different campaign experience” (remember not everybody will find every new origin interesting to him/her so adding new 5 maybe I will find only 2 interesting and so on, so the more the better).
    3. lot’s of people adding more feature to the game using MODs (I don’t like cheating so for me I pick the quality-of-life improvements only) so adding that to the game instead of using MODs will be awesome.
    4. Finally please don’t overcharge for the new DLC, please remember it’s an expansion for the game we ALREADY purchased (For example, I didn’t purchase any of the Civilization VI expansions as they overcharge by a LOT).

    Thank you guys again can’t wait :)
    Sensei

  • JonDoesntSnow
    Jan 22, 2020 @ 13:20 pm

    Overhype please make use of the water in game….. as of now it’s just a big mass of blank nothingness that eats up so much needed space for the world. or give us the ability to tweak things before start making the world map just like the ones in a certain mod. a terrain slider of some sort to give us much more free will for the world that we would like to play. GOOD LUCK guys! and thanks for the upcoming DLC and anything that’s to come. and I’ll assure you my utmost support for the game. CHEERS!

  • bengarrett1971
    Jan 22, 2020 @ 16:37 pm

    As RusBear said, supporter edition please, can’t wait :)

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