This week we’ve been hard at work implementing both the new village screen we talked about last week, as well as finding an overall visual style for all the new terrain types of our redone worldmap. Let’s take a look!
Last week we’ve shown you two examples of the new and very different village screen that is made up of a variety of layers, like different terrain in the background and buildings for you to interact with. Now we’re adding more and more content to create any kind of settlement – be it a small village, a stone keep or a large trading city.
To give you a better idea of the variety of buildings you can expect, here is a first look at the work-in-progress armorsmith and weaponsmith buildings.
While many smaller villages will have but a marketplace that offers lower grade and often used equipment amidst everyday goods like food and clothing, these two specialized traders found in larger cities will sell new and finely crafted equipment for steep prices.
In medieval times, villages and cities were usually pretty busy places with all kinds of folks going about their business, selling things, loitering, looking for work or having a chat. To liven up the town screens we’ll add a lot of folks to the scenery. Below you’ll see a first iteration of how these groups may look. Keep in mind that they’ll be pretty tiny on the actual screen, so the rough shading is on purpose.
Unlike with the village screen visuals, development of the new worldmap visuals is still at an early stage with things changing around a lot. Our first step is finding a style for each of the different terrain types that works both in itself and as part of a coherent whole that is the larger map. Because we want to have each region in the world to convey an atmosphere of its own, and the world as a whole to look pretty varied, we’re currently experimenting with different colors and effects we can use. The image below shows a work-in-progress shot of some of the terrain we’ve been working on this week.