Update 0.6.0.20

Apr
15

Update 0.6.0.20

This week’s update adds two new combat environments and some more cosmetic weather effects to the game.

The frozen and snow-covered north has taken its rightful place as an environment for tactical combat. Movement is slower here, as people have to wade through a thick layer of snow, and the terrain is open and provides little cover. The red and yellow autumn woods, on the other hand, are more similar to the forests of old, but not quite as cramped. With lots of trees and bushes they provide ample cover for both you and the enemy.

snowstorm

The update also introduces new weather effects. Light snow can fall in the tundra and frozen north, and the latter can see even full-grown snow storms. Note that these weather effects are purely cosmetic for now, however. We may add actual gameplay effects to them in the future, similar to how fighting at nighttime comes with a status effect, but this will require a way to convey weather on the worldmap first, since we don’t want to just randomly put you into a snow storm after you’ve already ordered the attack.

autumnwoods

Changelog

  • Added snow combat environment.
  • Added autumn woods combat environment.
  • Added light snow weather effect for snow and tundra environments.
  • Added snow storm weather effect for snow environment.
  • Changed tundra combat environment to have slightly less vegetation.
  • Changed ‘Line Battle’ scenario to take place on snow.
  • Changed ‘Advanced Combat’ scenario to take place in autumn woods.
  • Fixed body types resetting on levelup.
  • Fixed issue with ‘Raze Location’ contract.
  • Fixed erroneous display in tooltip of how many turns until a character can act.
  • Fixed clouds in combat not spawning at the correct position when the battlefield is flipped.
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5 comments

  • Avatar photo
    Ulrich
    Apr 15, 2016 @ 15:39 pm

    Nice!

  • Avatar photo
    canamush
    Apr 15, 2016 @ 15:40 pm

    Yes! Moar updates!

  • Avatar photo
    Rubenisss
    Apr 15, 2016 @ 20:10 pm

    Cool update.Guys have you ever thought of adding a halberd weapon to the game it can be a crossover between axe and pike.I think this weapon would be very fitting weapon to medival era.

  • Avatar photo
    TurboProp
    Apr 15, 2016 @ 23:17 pm

    Nice work guys!
    I was wondering if you were still planning on adding to the beasts faction. If I remember correctly, I read somewhere that some inspiration for this game came from the warhammer universe. I was thinking a beastman sub faction would be cool and pretty fitting to the foresty old world setting this game takes place in.

  • Avatar photo
    Ioci
    Apr 16, 2016 @ 14:43 pm

    oh! an update!
    prise the sun!

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