Update 1.5.1 & New Content
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This update brings a bucket load of fixes accumulated over the last year, as well as some small content additions. You heard that right: There’s actual new content for Battle Brothers, for free.
We added two new legendary locations to discover in the world with unique fights against several entirely new enemy types, offering a fresh challenge to the jaded mercenary. Can your company hold their own against the shambling horrors that are golems molded by cultists out of the flesh of the fallen? Can they overcome the Grand Diviner’s dark arts?

These new legendary locations are conjoined by a small narrative told through illustrated events. While the first location, called the ‘Abandoned Village’, is suitable in difficulty for mid-game companies and can be found by simply exploring the world, the second location is more difficult and will be revealed only after the first one has been conquered. Both locations offer new loot and legendary items as reward for overcoming their challenges.
A new campaign is required for the new content to be accessible. All other changes and fixes mentioned below will apply to existing campaigns as well, though.
Note that most mods will not work anymore until they’ve been updated by their authors to work with this new version of Battle Brothers. If you’re using mods, you therefore have two options.
- Remove all mods and play the newest version of the game. If you don’t remove all your mods, the game may not work correctly or crash outright.
or
- Keep playing with the previous version of the game and without the new content, at least for now. Because Steam automatically updates the game to the most recent version, you’re required to manually revert back to the previous version. Simply follow these few steps:
- Go to your Steam library.
- Right-click on ‘Battle Brothers’ and select ‘Properties’.
- Go to the tab labeled ‘BETAS’.
- Select ‘1.5.0’ from the drop down menu.
Steam should now download the previous version and once finished you can keep playing as normal.
Changelog
- Added two new legendary locations to explore, with associated new enemy types and legendary item rewards, as well as 5 new events. Requires a new campaign.
- Added confirmation dialogue when selling rare items such as named or legendary equipment.
- Added ability to select event options using the 1-6 keys.
- Changed the ‘Fearsome’ perk’s morale check penalty to 15% of the attacker’s Resolve, rather than 20% of (the attacker’s Resolve – 10).
- Changed ‘Strike Down’ skill to stun a target for a total of two turns also if that target has already been stunned for one turn.
- Changed ‘Hook’ skill to also inflict 10 fatigue on the target, bringing it in line with how the ‘Repel’ and ‘Knock Back’ skills work.
- Changed Blacksmith retinue to increase repair speed by 20% (down from 33%), but additionally reduce tool consumption when repairing by 20%.
- Changed Ancient Spire legendary location to reveal locations in addition to uncovering fog of war in a radius.
- Fixed bug allowing players to trigger certain legendary location events without having first discovered the location
- Fixed bug preventing events from firing when traveling to a location or pursuing an attackable party on the worldmap.
- Fixed Alp parties on the worldmap sometimes being briefly visible at day.
- Fixed potentially incorrect visuals for ‘Sallet Helmet’ and ‘Barbute Helmet’.
- Fixed certain quest items getting removed from the player’s inventory in events under certain exceptionally rare conditions.
- Fixed rare issue with wardogs not dying correctly if their former master is already dead.
- Fixed Lorekeeper’s lightning strike not having the intended cooldown.
- Fixed bug treating players as having won the Sunken Library fight when they actually lost under certain conditions.
- Fixed a rare bug that occurred when killing a Lindwurm via its tail with a poison-coated weapon.
- Fixed potential UI glitch with Lindwurms.
- Fixed headless enemies still receiving bonus damage as if their head was hit.
- Fixed certain enemies spawned as part of contracts not receiving an increased chance to become champions based on contract difficulty.
- Fixed Cook not increasing healing rate as intended, and updated wording to better reflect the intended impact on healing.
- Fixed Blacksmith and the camping function not increasing repair speed as much as intended.
- Fixed Blacksmith not preserving gear on dead characters under specific circumstances.
- Fixed bug causing occasional loss of an additional tool when first repairing after buying or looting additional tools.
- Fixed ‘Knock Back’ skill not applying the ‘Overwhelm’ effect, and not building or consuming stacks of ‘Fast Adaptation’.
- Fixed ‘Hook’ and ‘Repel’ skills only consuming but not building stacks of ‘Fast Adaptation’.
- Fixed ‘Hook’ skill not considering elevation correctly in some targeting situations.
- Fixed secondary damage effect of ‘Split Man’ skill not benefiting from some perks and traits.
- Fixed ‘Pound’ skill having extra damage penetration when hitting the nonexistent head of headless enemies.
- Fixed ‘Shoot Stake’ skill potentially triggering unintended morale checks.
- Fixed ‘Shoot Stake’ skill issues with knocking back targets hit.
- Fixed ‘Split Shield’ tooltip on longaxe incorrectly showing a to-hit malus.
- Fixed Throwing Axes showing incorrect armor penetration values in the UI.
- Fixed flails having incorrect to-hit values against shield-bearing targets above certain defense values.
- Fixed combat log entries for the ‘Staggered’ effect showing the wrong duration.
- Fixed various typos.
- Fixed various other minor issues.