Dev Blog #110: More Things


Dev Blog #110: More Things

The ‘Beasts & Exploration’ DLC is set to release on the 29th of this month with a bunch of cool features that you can learn about here. That’s great, but there’s actually even more coming than covered by this feature list. Let’s take a look at some smaller things that come with the DLC and which we haven’t talked about yet.

The Beast Slayer

There’s a new character background in town: The Beast Slayer. Experienced in both melee and ranged combat against beastly opponents and monstrous adversaries, the beast slayer is a versatile background similar to the sellsword, but more affordable. Of course, he comes with his own events and interactions with other backgrounds, and some expert knowledge on beasts and their lore to share with you.

Wage Changes

There’s several changes incoming on how wages for characters work, so let’s break them down.

First off, the base wage for a couple of backgrounds has been adjusted to be more in line with their actual worth as defined by how often they’re picked by players. In addition, every individual character now has a certain idea on how much they want to get paid – there’s a small random factor on the daily wage demands of all characters, and so you’ll find cheaper and more expensive recruits also within the same background, and even if they don’t have the ‘Greedy’ trait.

Finally, the wage progression has changed. While previously you paid 2 additional crowns per character level, you’ll now pay a cumulative 10% of a character’s base wage for every level after the first and until the 11th, and then 5% of a character’s base wage for every level afterwards. In effect, there’s less wage pressure in the beginning, which gives you more leeway to actually explore the world earlier and find all those new beasts and locations. Low tier backgrounds have also become cheaper to employ in the long term, but high tier backgrounds have become significantly more expensive to keep around if they reach veteran levels, which gives you more of a reason to diversify your company composition in long campaigns.

New Named Weapons

As you’ve previously learned, the DLC will introduce a bunch of new weapons. People have been asking about whether there’ll be named variants of those weapons as well – and the answer is yes, of course. Take a look!

New Armor

It’s not just new weapons, it’s also stylish new armor, all of which can be further customized with the new armor attachment system. We’re filling some gaps in the armor progression, and we’re also introducing some high tier light armor as part of a larger effort to make light and medium armor more of a viable choice for some character builds.

Join us again next week to learn about even more changes and additions of the upcoming DLC and the accompanying free update to Battle Brothers!

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About Jaysen


  • Avatar photo
    Nov 2, 2018 @ 15:22 pm

    Is there a way to replenish hiring pool?

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      Nov 2, 2018 @ 15:38 pm

      Some situations replenish the hiring pool immediately, and more so with the upcoming update. It also replenishes by itself over time, though.

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        Nov 2, 2018 @ 15:46 pm

        Good to hear, that new conditions will replenish the pool. As currently it feels like only time replenishes it, and too many events cut it down.

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    Nov 2, 2018 @ 15:32 pm

    Thanks guys, just one question, I remember someone mentioning that some perks would be buffed to allow lighter armor brothers to be more viable, via nimble/duelist perk, is that still planned?

    As well, I think you said we would get some additional traits as well right?

    Thanks for all the great work!

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    Nov 2, 2018 @ 15:51 pm

    Are there any new Famed or Legendary armor sets in the game?
    I love how already existing famed armor look and that was a major motivation to keep playing to outfit your mercenary crew in shining cool gear!

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      Nov 6, 2018 @ 23:33 pm

      New named or legendary armor is not part of the DLC, but other new legendary items are.

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    Nov 2, 2018 @ 17:27 pm

    Looks good guys. Im not 100% sold on the new wage structures as more expensive recruits look like they will become crippling expensive as do late game wages in general (10% or 5% will eventually always be greater than 2gp)… ‘Seems it will punish players (like me) that like to play long open ended campaigns. …but i guess, you’ve done the maths so i’ll just have to wait and see how that pans out! Looking forwards to next weeks blog already!

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    Nov 3, 2018 @ 12:03 pm

    Plese nerf bags and belts. Bearing 4 twohanded weapons of all kinds without any penalties is ridiculously op. Penelty scale or other 3 slots for 1handed items only would balance it better.

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    Nov 6, 2018 @ 21:44 pm

    Hello, Just wondering, there’s been no talk of adding Mod Support for this expansion, correct?

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      Nov 6, 2018 @ 23:32 pm

      Your question is answered in the FAQ.

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    Nov 16, 2018 @ 0:02 am

    for armor i see you guys made a few more options in style and in strength, is there any form of dying the colors to the armor, is there any way to import flags so we can fly premade bannors? will there be new forms of weapons i saw 1 new class of character which is cool but will there be more, also will you be able to interact with the towns and citys more in a sense of building them up or pulling in money to upgrade infusctructor, will dirt roads turn into stone roads will technology advance and we can get catapults and castles i may be a far off the road at my last point from tech onward but the other questions are serious. dying armor would be a immense upgrade visually stimulating for the game and pre made bannors of our own choosing would be nice to flesh out cool names. another question is some of the other mercs on the map are they named after other merc companys made by players or are they preset, im really stoked for the DLC this is my 3rd most played game on steam with 301 hours only behind civ 5 im a huge paradox fan. please let me know a very happy fan V/R Klopolo

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    Nov 16, 2018 @ 0:06 am

    also i understand this is a mercenary game but like can we take over the towns and become the nobles themselves implementing our own rules and way of life, say we have a really good character make him king and watch the bloodline of the family i feel like that could be a interesting point in the game to come from nothing to rule it all or have battles with the other nobles striking or using diplomacy to end wars and make trade agreements its far fetched but i always dreamed about that for this game im sure ill keep dreaming but i like the concept (edit to my last post civ 5 has 456 hours and hearts of iron 4 >paradox game has 413) these are my three favorite games

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