Dev Blog #114: Company Origins, Part II

Feb
15

Dev Blog #114: Company Origins, Part II

Last week we talked about what the company origins feature of the upcoming ‘Warriors of the North’ DLC is exactly and looked at several of these origins. This week we continue with a closer look at two more origins that are part of a larger selection for you to choose from. Just keep in mind again that things are in active development and may still change – let’s go!

The Northern Raiders

With an expansion focused on bringing variety and flavor to the northern parts of the map, it’s only fitting that there’d be an origin that has you start in the north as well. Playing as northern raiders let’s you start with veteran raiders that are well-equipped with some of the new nordic and rus inspired armor and helmets which we’ll show in an upcoming blog post of its own.

However, you’ll also start as outlaws, which means that 2 out of 3 noble houses are outright hostile, while the remaining one is distrustful. It makes for a challenging start where you rely more on venturing out on your own instead of taking on contracts. And it’s up to you how to proceed: Do you want to mend relations over time and become a proper mercenary company, getting paid by the the noble houses, or do you continue with raiding and pillaging, alienating the nobles further? Fortunately, your men are quite proficient at pillaging, and you’ll have a higher chance to get any equipment dropped by your enemies in battle, so you’ll have to rely less on being able to buy equipment in cities that will most likely just send their militia after you.

The Lone Wolf

For a very different experience of playing the game, and in some way the opposite to last week’s militia origin, have your player character be present on the field of battle.

You’ll start with a single well-equipped and experienced hedge knight who is, in a way, your player character. He can’t be fired and he’ll never desert the company, but if he dies, your campaign ends and you lose the game. He’ll be the strongest man in the company for quite a while, but having him in the fray is always a risk, so you’ll have to think carefully on how you want to use him. And because this origin only ever allows you to have 12 men in your roster, there’s no putting him in the backline – you go out there and fight side by side with the rest of your men, or you’ll leave them at a disadvantage and have them call you a coward. Having to defend your player character adds a different layer of strategy to each battle. Despite your character starting out strong, it’s a challenge suited best for experienced players.

There’s more origins to choose from still, but we don’t want to spoil everything, so you’ll have to find out for yourself by playing the game. Join us again next week when we take a look at a different feature of the upcoming DLC!

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About Jaysen

13 comments

  • Avatar photo
    xterminal86
    Feb 15, 2019 @ 16:13 pm

    Player avatar at last!
    I’m so hyped, especially about militia origins, since you can finally take up all possible unit-slots into battle.

  • Avatar photo
    wesleyshaver
    Feb 15, 2019 @ 18:22 pm

    Can your Hedge Knight main character be sacrificed to Davkul by your cultist brothers? Things like this could be infuriating. I hope he’s not a target for death in events, only combat.

  • Avatar photo
    Kern
    Feb 15, 2019 @ 18:46 pm

    I have been waiting for a player character for a long time.

    Looking forward to this DLC it should make for several interesting play-throughs.

  • Avatar photo
    SteelSoldier
    Feb 15, 2019 @ 19:12 pm

    I have a question? Will the hedgeknight in the lone wolf starter start with good stats and good stars, or will this be tied to rng?

    I have encountered quite a few hedgeknights in the past that weren’t particularly good because they had low rolls so I am wondering how this will be handled

  • Avatar photo
    Riecheck
    Feb 15, 2019 @ 20:43 pm

    Hey guys! Absolutely love the new content! Thank you so much for the hard work! =)

    I had an idea to help involve the community a bit while promoting the game+expansion and potentially save you guys some development money.

    Hold a company banner creation contest! Pick the top 6 winners to give the new expansion to for free and implement their new banner schemes into the game.

    I can help brainstorm more on the idea if you like it!

  • Avatar photo
    BatBro
    Feb 15, 2019 @ 21:57 pm

    “Lone Wolf” backstory is great, though it depends on how fairly AI will behave. In other words, will enemies know that this big guy is vital, so let’s ignore everyone else, no matter how vulnerable they could be – attack him and only him?! That might be too much, even for a tank; also that’s very illogical :)

  • Avatar photo
    BatBro
    Feb 16, 2019 @ 10:42 am

    Sorry for doubleposting, but there is two feature you should do something with. First, it’s AI of allies. Damn this unpredictable caravaneers! On one occasion they can stick around packmules while mercs desperately need their help, on another they rush ahead while you, remembering last battle, trying to be as defensive as possible… Even goblins frustrate me less. So, I see two ways: let player control allies (of course, temporarily, until mission is over) or add choice at the beginning of combat. Not just “engage/retreat”, but also “fight alongside us/stay back”. Second, it’s stash of the company. Maybe you decrease it? Seriously, company doesn’t have any packmules or something, so how can they carry all their stuff? Be logical. I can’t assume anything but backpacks, which, of course, are thrown down when combat begins; that’s okay. Yes, when player has full roster of 20 mercs, his lootspace should be as big as default. But it should be dynamical! Four cells per merc, it’s fair.

  • Avatar photo
    JackDandy
    Feb 16, 2019 @ 18:38 pm

    The Lone Wolf background sounds not only awesome, but sensible as well. Always felt weird to just be a disembodied commander.
    Can’t wait to try it out.

    Also, add dungeons sometime please :D

  • Avatar photo
    jpinard
    Feb 17, 2019 @ 5:47 am

    Wonderful. I do hope, if you don’t mind me saying, that you find my post in the main forum. There’s a few things I really hope you’ll include in the expansion.

    Will buy as soon as option is available!

  • Avatar photo
    txws309
    Feb 22, 2019 @ 5:44 am

    My English is not good.
    but
    Nothing is more pleasant than having violence and using it.

    Hurry up and take my money!

  • Avatar photo
    Ioci
    Feb 24, 2019 @ 10:29 am

    It seems that the Northen Raider will be the easiest start. They can easily lure the patrol from the noble house to any hard location they want and then farming the militia to the eternity.
    But what happens with the end game crisis? if they don’t have a good relationship then they won’t be able to save those settlements.

  • Avatar photo
    Baine
    Apr 6, 2019 @ 18:46 pm

    Genius! Love the idea and adds so much more depth to the game!

  • Avatar photo
    Axe Duelist
    Apr 19, 2019 @ 10:36 am

    I want to leave a suggestion here for origin of company.

    One of the things I tried to roleplay during my Beast and Exploration run was a company that specializes on hunting beasts and the unnatural. But this failed because I didn’t get enough contracts that were appropriate for the company I am playing, and turned out to be a normal company in the end.

    So I would like to suggest a Beast slayer origin. Where you start with two beastslayers and a witchhunter. If selected, the game will give you more beast slaying contracts like direwolves, unholds, and hexens.

    In turn, maybe perks and equipments that could build a proper monster could be added. Like barbed arrows that have only 7 ammo in a single fight but has a high percent chance of causing bleed. And Harpoons that was made to pierce the thick skins of unholds and also cause bleeding.

    This would go well with the dlc,I think, fighting the northerners is akin to fighting beasts, and further, they control unholds.

    Another background suggestion would be a Bastard origin or Disowned noble. I don’t know any special rule or changes except for having one noble house hostile to you at the beginning. But playing as a disowned noble or bastard would be a good roleplay experience.

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