With the ‘Blazing Deserts’ DLC releasing on August 13, we’ve now entered the final leg of development. We’re currently ironing out all the bugs and balancing issues, and we’ll be able to show you actual gameplay in motion before release. For now, let’s take a look at a new human faction that we only mentioned in passing so far. Read on!
The southern deserts are dominated by mighty city states that impose their will on the surrounding lands. Outside their gates lies barren wasteland that is home to another people, called the Nomads. They’re a proud and free people that reject the strict and sometimes oppressive city state laws, their harsh criminal system and their corruption. But by doing so, they also reject the many achievements of the city states, which, for all their flaws, are also a place where knowledge and science have displaced superstition, where there is stability and order, and where there is food and water aplenty.
Nomads travel the barren desert from one source of water to the next, hunting and scavenging, and living the freedom that they chose. Faced with surviving in this harsh environment, many nomads turn to banditry. It’s not all of them, of course, but as a mercenary in this world it’s who you’ll be dealing with most of the time. Nomads have a roster of their own, roughly similar to that of northern brigands, but with their own equipment and a unique skill.
Home in the desert and experienced in desert warfare, nomads use the environment to their advantage. Quite literally, in that they may throw sand in the faces of their opponents, inflicting the new ‘Distracted’ status effect. A distracted target will inflict less damage and have less initiative for a single turn.
Cutthroats and Outlaws
Nomad Cutthroats and Nomad Outlaws are roughly equivalent to Brigand Thugs and Brigand Raiders. They tend to have less armor than their northern cousins in crime, but are more evasive, and their cultural pride affords them a slightly higher resolve and thus makes them slightly harder to break.
Wearing traditional nomad armor fashioned from leather and hemp, they’re armed with commonly available southern weapons like saifs, scimitars and spears, but they also make use of whips in battle and use the nomad mace not found elsewhere.
Slingers and Archers
Nomad Slingers and Nomad Archers are roughly equivalent to Brigand Poachers and Brigand Marksmen. Slingers are armed with nomad slings, a different variant of the regular staff sling, while archers use the composite bow. This bow has lower range than regular bows, but performs better against armor, putting it in between regular bows and crossbows on the spectrum.
Leaders and Specialists
Larger congregations of nomads are led by a Nomad Leader, roughly equivalent to a Brigand Leader, and may also be supported by higher tier specialists. The Desert Stalker is a master of using bows and killing from afar, the Nomad Executioner is a heavily armed and armored individual that likes to solve disputes by slugging it out with two-handed weapons, and the Desert Devil is a bladedancer of sorts, a whirlwind on the battlefield wielding a shamshir or a swordlance. He’s not quite as skilled in a duel as a Swordmaster, but makes up this fact by being considerably more agile and less vulnerable to getting peppered with arrows. Naturally, all of these characters may also appear as champions with named gear if you own the Warriors of the North DLC.
Really really cool guys, well done ! As a community we are all very excited for you. I’m sure this will be a great success.
It would be cool to see hirable backgrounds with more of an affinity for Ranged attack with this upcoming dlc. Typically your highest quality archers will only be hunters so it would cool to have other comparable options to add a little more diversity to the company. We have sword masters and a plethora of high M attack options but no real master archers. Great work with the game though and I’m super excited for the dlc!
If you search in the suggestion forums, I have posted a few times about this issue. I made a long suggestion thread regarding a “master archer” background. Devs do definitely look at suggestions from time to time but don’t really respond to them often. I keep whining on and on about armored unholds and that made it into WOTN – so fingers crossed for a master archer. As I said in my thread it should be an ultra rare background and only available during the archery tournament settlement situation in woodland settlements. LOL
I figured it would have been something posted about but I did not see the thread. I wasn’t sure if the lack of strong Rattack backgrounds had to do with game balance issues or not so I was hesitant at even posting this but I thought I might as well throw it in there because maybe the nomad background would have a proclivity to ranged attacks. I love using different backgrounds because the events bring so much life to the game so having multiple hunters always makes me feel like I’m really missing out on all the game unique events have to offer.
You guys are an inspiration! Battle Brothers is one of my favourite games of all time already, and you’re making it better and better.
Keep up with the good work!