Battle Brothers will launch to Early Access on April 27th
Finally! We’re all giggly and excited to get the game out there and see what you guys come up with, how you’ll play it, what you’ll think about it and which ideas and feedback you’ll have!
Battle Brothers will launch on Steam and will also be available on our very own website. We’ll look into other platforms for selling the game as well.
The game will be offered in three different editions.
Basic Edition
This includes the game in its current Early Access version and all future updates up to and including the full game release. It comes at a cost of 19.99$ – depending on region, your price may vary slightly.
Deluxe Edition
The deluxe edition includes the game in its current Early Access version and all future updates up to and including the full game release. Additionally, all buyers will receive the complete Battle Brothers soundtrack as a digital download once it is finished and released. The difference in price to the basic edition will go directly to the fine musicians who are creating all the music for Battle Brothers. It comes at a cost of 24.99$ – depending on region, your price may vary slightly.
Supporter Edition
For those of you who really want to support us in the future development of Battle Brothers we also offer the Supporter Edition. Like the Deluxe Edition, this includes both the game itself and the soundtrack. In addition, you’ll get a digital lore book with a lot of background info about the world and its inhabitants, as well as our very first legendary item in the game, complete with a look of its own and a unique background story: Fangshire.
The Supporter Edition comes at 39.99$ – keep in mind this price is not about the additional content you get, but a chance for you to support further development of Battle Brothers if this is a project you truly believe in.
For all editions, please take note that both the soundtrack and the lore book are not yet done and will only be delivered once they’ve been finalized. You can expect them to be done at around the time the game leaves Early Access.
What’s in the Early Access?
The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 20+ different enemies, 80+ items, 42 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be as the overarching story and endgame, along with more content and other features adding to the depth of the game, will be added as the Early Access progresses. The UI is not skinned yet, there will be bugs and the game balance may need some tweaking based on your feedback.
Here are the key features:
- Procedurally generated worldmap, tactical combat maps and mercenaries.
- Open and dynamic world simulation that is not scripted – your actions can actually alter the balance of the world.
- All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
- Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
- Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
- Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
- Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
- Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
- One full hour of orchestral soundtrack with more on the way.
What’s coming next?
Battle Brothers already offers the chance to experience great tales of heroic battle, triumphs against all odds and devastating losses. We have the ambition to take it way further. Here is a list of major features we have planned for the full release of the game:
- Worldmap story and progression mechanic.
- Non-combat characters for your mercenary company.
- Scavenger-hunts for legendary artifacts.
- A dynamic event system with atmospheric encounters and tough decisions outside of combat.
- Indoor tactical combat environments, such as dungeons.
- A fully skinned UI.
- More content: More enemies, terrain types, items, contracts, character backgrounds and at least one additional major enemy faction acting in the world.
This will definitely be the longest week ever.
You´ve met your first customer ;)
Worry not! There are already new Let’s Plays on Youtube! Hope that helps! :)
https://www.youtube.com/watch?v=Qu58r4dIEas
|No offence but this guy is painful to watch. He lack skills and his voice is not that great.
And still you watched the whole thing
Funny how that works :)
congratulation, can’t wait to get my hands on the supporter edition :-)
Sweet !! Great news, finally going to have a game worthy of using my free time on
:D
Are there any DRM-free versions of the game?
Want to ask the same.
Any chance to pay you directly and get no Steam version?
Anyway congratulations.
At this very point in time it looks like we’ll launch on Steam only. Whether you buy the game there, on the Humble Store or directly at our website, you’ll receive a Steam key. Using Steam as a platform to distribute frequent updates to an as-of-yet unfinished product makes things a lot easier for us and means we don’t have to manually create patches or have you download the whole game again with every single update.
That said, we’ll definately look into other platforms for distribution as well, including those not relying on DRM.
Amazing! Congratulations!
Say, would it be more supportive if I bought the game directly on your website instead from steam?
Yes ;)
Very well then! :D
Now I have a question. How will buying on your site work? Will we be able to pay with paypal? How long will it take until we get a steam key or do you have a system that works automatically? I do want that you and not steam get my money especially after what they did to the modding community of skyrim -.- but I also want to play the EA as soon as possible.
To expand on that, buying it from their site means that pretty much all the money from the purchase goes directly to them. if you buy it on steam Valve gets a cut of the money – about 30%, I think?
That’s correct.
Buying on our website works via the Humble Widget. Payment options are Paypal and Amazon Payments. You’ll get the Steam key instantly.
Thank you very much for the fast reply :)
You couldn’t have pulled it off just a week earlier like I asked?
We definitely would have if we could have ;)
Good luck and congratulation for the launch.
Day one for me !
Any hope for a linux release in early access?
PC only for EA, but Linux and Mac will come with the final release.
“Indoor tactical combat environments, such as dungeons.”
YES!
Is it Monday, yet?
Sadly not. This game gonna be a total let down but I can’t wait for it.
Why would it be a let down? I’m totally looking forward to it.
Me too. But its not finished. Right now you can just wander on map and kill stuff. No real challenge, no endgame. And I am hyped and this always end badly. Hope this time it will not.
Still I want this game now.
Guys why you make it Monday and not Sunday? Game is in playable state.
I hate you right now.
I think it depends on your expecations. Me, I won’t be dissappointed because the game as it is looks is more solid than most fully released games of this type that I’ve seen lately. It might not be as challenging or deep or diverse yet as I would like it to be, but how many recent games can make the claim that they have actually tense combat in the tutorial section? This game has already exceeded what I’ve come to expect from modern games, so I’m just happy that I have something to look forward to.
Furthermore, what we’re seeing now is the skeleton to which all the other meaty gameplay parts will get attached. And it’s a mighty fine looking skeleton. The combat mechanics, level design, art design and sound design are all solid and make for a great atmosphere. I particularly like the art design. No huge shoulder pads. No skull castles. No space marines in chainmail. Having some humanity in a game makes things far more interesting than giving everyone steroids.
What I see I like. My only complain now is that the game is not released yet. Hope it will be available on 00:01 27th April.
By the way. Is there wiki somewhere? With weapons perks and stuff?
No, but feel free to start one ;)
I would do but I have little knowledge how. Also lack of information and when i will get the game I will play it so I would have no time.
Damn.
Just a brief question: with the Supporter Edition it includes the first legendary, is this item ONLY available in this pack or is it obtainable in the game world in some form?
Its an exclusive item for supporters only. However, it is not as powerful as we do not want it to break the game or give a really unfair advantage. It is more like a “thank you!” for the supporters and to give them something really special.
There will be other legendary items to find within the game but we are still working on this system (wont be in place for the Early Access launch).
Congratulations!
Can’t wait to buy theSupporter Edition!!
Congratulations on another milestone.
I am pretty calm about game-wise success, but I wish you all the best financial-wise as well. I hope that the niche is bigger than expected and when the dust settles, the game will bring enough money for you to continue to do what you are clearly quite good at.
I am buying the supporters edition (and gifting another to a friend) only because you lot have truly taken the effort to be communicative and friendly to your fans, and have produced what, I am sure will prove, one of the most play-ready and stable early access versions ever made.
Thats great to hear, thanks a lot for your trust and support!