Feb
03

Dev Blog #97: Getting There

With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time, we’re squeezing in a few more quality of life improvements that you’ve […]

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Jan
27

Dev Blog #96: Wrapping Things Up

We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The obituary is done, the veterans’ hall is now fully working, and we’ve […]

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Jan
20

Dev Blog #95: Contract Changes

Time to take a look at some changes on how contracts work this week. Negotiations have changed, and we’re introducing a new minor feature to make contracts and your actions within the world of Battle Brothers have more of an […]

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Jan
13

Dev Blog #94: New Weapons & Tools

Work is progressing well on the late game crises – all new contracts and twists are in the game now, and next up is implementing events and some remaining mechanics. So while we’re busy doing that, let’s take a look […]

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Jan
06

Dev Blog #93: Achievements & Trading Cards

We return from the holidays with our first dev blog this year. As announced in our roadmap to the finish line, Battle Brothers is about to receive Steam achievements and trading cards. Let’s take a look at both this week […]

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Dec
16

Dev Blog #92: Late Game Crises

Here we go with a dev blog many of you have been waiting for. After ambitions and retirement, late game crises, also known as the ‘Greater Evil’, are the third aspect of adding more purpose and challenge to the game […]

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