Author: Jaysen

Jul
08

Dev Blog #18: Character Traits and Backgrounds

Battle Brothers is a game where attachment to the individual characters in your retinue is an essential part of the game. Today we explain how we use character backgrounds and traits to create characters that feel unique from the moment […]

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Jun
30

Dev Blog #17: Progress Update – Villages, Day/Night Cycle, Banners and more

While work on the tactical combat has been reduced to a minimum we are making great progress on the worldmap. As we are setting up all the basic features and functionalities we already have some stuff to show and a […]

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May
31

New Gameplay Video: Hunting Werewolves

As work is continuing on the game we felt it was about time to give you another gameplay video so that you can see what status the game is in right now. This time we are going werewolf hunting in […]

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May
23

Dev Blog #16: Progress Update – Game Trailer, Perk System and Character Screen Redesign

We have a bunch of new things to show you this week. As work continues on the strategic part of the game, we give you a preview on the perk system for Battle Brothers. We also have a new weapon, […]

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May
09

Dev Blog #15: Progress Update – Fatalities, new weapons and more…

While we said before that our focus is now on the strategy part of the game, we’re constantly tempted to add little things to the tactical part as well. Seeing you play the demo and provide feedback gives us a […]

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Apr
25

Dev Blog #14: Combat Demo Updated – Changelog

Has it been a week already? We’ve updated the Pre-Alpha Combat Demo of Battle Brothers to fix the bugs you guys reported and add a bunch of features you requested. Chief among them are the new optional armor and hitpoint […]

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