Nov
04

Dev Blog #86: The Ancient Dead, Part II

This week we conclude our presentation of the ancient dead with the reimagined vampire and an entirely new opponent. If you haven’t read the first part yet, it’s recommended you do so here first. Otherwise, read on!

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Oct
28

Dev Blog #85: The Ancient Dead, Part I

We’ve put to rest the old skeletons only to resurrect them as the ‘ancient dead’. This week we’re taking a tour through their new lore, weapons and armor, fighting style and enemy types. Let’s delve in!

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Oct
21

Dev Blog #84: Mood and Desertion

As you may know from studying our roadmap, the upcoming update will also overhaul some minor worldmap mechanics. This week we’re taking a look at what’s going to change with the mood system and desertion mechanics. Let’s go!

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Oct
14

Dev Blog #83: Enemy Factions

With work on the last big update now on the way, let’s take a look at what we’re going to do with enemy factions on the worldmap in order to make the world more interesting and dynamic, and how it’ll […]

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Sep
23

Dev Blog #82: Roadmap to the Finish Line

Battle Brothers has come a long way since it entered Early Access over a year ago, in April of 2015. Every update has brought it a step closer towards being a finished game – and there’s still a few more […]

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Sep
16

Perk & Injury Update Released!

Huzzah, the new perk & injury update of Battle Brothers just left the beta branch and is now ready to be played by everyone. A big thanks to all of you who tirelessly reported any bugs these past weeks!

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