Sep
25

Dev Blog #53: Village Screen Rework

After talking about the general worldmap generation in our last blogpost, this week we’re going to take a look at some of the changes and additions coming to the village screens. The rework of the village screens is twofold: We’re […]

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Sep
17

Dev Blog #52: Worldmap Rework

Time has come for the biggest overhaul yet: an extensive rework of the worldmap both in terms of visuals and gameplay. Read on to learn about our overall plans and get a first glance at what changes you can expect […]

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Sep
14

Devgamm 2015 and What’s Next?

Last week we grabbed our latest development build and headed over to Devgamm 2015 here in Hamburg. We’ll have a full dev blog post regarding our plans with the new and improved worldmap coming later this week. Finally, a small […]

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Aug
28

Let’s Play Battle Brothers  – Goblin Update

It has been quite a while since the last official let’s play so we decided that we will give it another go with the latest Goblin Update on the challenging difficulty setting. The focus of the series is to entertain […]

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Aug
25

Goblin Update 0.5.0.3 – Bugfixes and Balancing Changes

With so many new things added or changed with last week’s huge ‘Goblin Update’ it doesn’t come as a surprise that quite a few new bugs popped up as well. This quick update fixes a bunch of them and brings […]

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Aug
21

‘Goblin Update’ Release Notes and Changelog

We’re thrilled to announce that we just released the ‘Goblin Update’ to Steam! After reading about all the additions we made to the game for the past weeks, you can now finally dive into the game and experience them yourselves. […]

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