Aug
01

Dev Blog #21: Ghosts ‘n Ghouls

The undead are the first major faction we presented you out of several more that we have planned. It is also the faction featured in our tactical combat demo. Today, we’ll present you the two latest additions to our undead […]

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Jul
28

Dev Blog #20: Bravery and Morale

Morale was a major and often deciding factor in real medieval battles. Not every battle was fought to the death, and instead, tactics often revolved around crushing the morale and organization of the opposition and to scatter them as a […]

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Jul
18

Dev Blog #19: On Worldmap Locations

The strategic worldmap in Battle Brothers is filled with opportunities for adventure, battles and interaction. One of these opportunities are locations that you can explore, destroy and plunder or trade with. In this week’s developer’s blog we want to present […]

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Jul
08

Dev Blog #18: Character Traits and Backgrounds

Battle Brothers is a game where attachment to the individual characters in your retinue is an essential part of the game. Today we explain how we use character backgrounds and traits to create characters that feel unique from the moment […]

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Jun
30

Dev Blog #17: Progress Update – Villages, Day/Night Cycle, Banners and more

While work on the tactical combat has been reduced to a minimum we are making great progress on the worldmap. As we are setting up all the basic features and functionalities we already have some stuff to show and a […]

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May
31

New Gameplay Video: Hunting Werewolves

As work is continuing on the game we felt it was about time to give you another gameplay video so that you can see what status the game is in right now. This time we are going werewolf hunting in […]

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