Dev Blog #10 Progress Report – An Update on Battle Brothers
Time for another progress update on everything Battle Brothers – UI, inventory, sound effects and more!
Time for another progress update on everything Battle Brothers – UI, inventory, sound effects and more!
This is an imaginary After Action Report (AAR) of a couple of ingame days in the full version of Battle Brothers. It describes in a prosaic way the events that will and can actually happen in the full game. We […]
As you might be aware from reading our previous blog posts and watching our gameplay videos, we already have the combat part of Battle Brothers in a playable state. Now we want to put our game to the test and […]
So far we only talked about the tactical combat part of the game because we focused on developing it first, it is already fully playable and there was a lot to talk about. Now is the time to present the […]
This week we give you an update on whats been going on with the project recently, what progress we’ve made and what we’ll be working on next!
With Battle Brothers we are using a distinct design and artstyle, especially regarding the characters. In this dev blog we want to share with you the story behind the design and explain which decisions and reasons led up to the […]