Overhauling the UI is mostly done now, save for a few minor quirks and a single screen left: the character screen. Here’s where things get interesting, because we’re not just giving it a facelift but are introducing an extended roster […]
Author: Rap, Autor auf Battle Brothers Developer Blog - Page 2 of 3
Food connoisseurs rejoice! Provisions received a rework this week and are more diverse than ever. Also, we implemented a system to dynamically mix ambience sounds in the game for a richer atmosphere. Let’s read about it!
Our Let’s Play adventures continue in part 2 and 3 this week. All the while we’re busy at work polishing those rough edges and hunting down all the bugs. We should have a progress update for you next week with […]
It’s been one month now since we’ve launched on Steam Greenlight. Time to give you an update: we’re at 91% of the way to the top 100. So close and yet so far. Unfortunately, daily votes for us have slowed […]
With our Steam Greenlight campaign still running and us busy working on the strategic worldmap, this week we’ll get some insight into how music is created for Battle Brothers and how it helps to shape the experience of playing the […]
This week things get more technical as we shine a light on the Artifical Intelligence, or AI, that controls opponents in the game. If you’ve played the later scenarios of the combat demo, you may have found the AI serviceable […]