Author: Jaysen

Oct
16

Dev Blog #56: Progress Update – Attached Locations

Previously we’ve talked about how settlements work once you’ve entered them (Dev Blog #53). This week we talk about how settlements will work on the new worldmap based on an entirely new concept: attached locations. These are special locations that […]

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Oct
09

Dev Blog #55: Progress Update – Region Labels and Worldmap Exploration

While we’re busy working on the new worldmap, there’s two new features we want to talk to you about today: distinct regions on the worldmap that have names of their own, and better worldmap exploration through the use of Fog […]

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Oct
02

Dev Blog #54: Progress Update – Village Screens and Worldmap Terrain

This week we’ve been hard at work implementing both the new village screen we talked about last week, as well as finding an overall visual style for all the new terrain types of our redone worldmap. Let’s take a look!

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Sep
25

Dev Blog #53: Village Screen Rework

After talking about the general worldmap generation in our last blogpost, this week we’re going to take a look at some of the changes and additions coming to the village screens. The rework of the village screens is twofold: We’re […]

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Sep
17

Dev Blog #52: Worldmap Rework

Time has come for the biggest overhaul yet: an extensive rework of the worldmap both in terms of visuals and gameplay. Read on to learn about our overall plans and get a first glance at what changes you can expect […]

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Sep
14

Devgamm 2015 and What’s Next?

Last week we grabbed our latest development build and headed over to Devgamm 2015 here in Hamburg. We’ll have a full dev blog post regarding our plans with the new and improved worldmap coming later this week. Finally, a small […]

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